Introducing our first collection These items will provide bonuses to the main character in future updates.
What's new: 1. Health gauge position and size adjustment. 2. Fix pixel errors and hand movement errors on the left side of some moving textures. 3. Fine-tune the texture of the health gauge. 4. Modify the length of the health gauge. 5. Fine-tune the display position of the number of coins. 6. Added an item slot texture. 7. Added the display of two equipment slots. 8. Modify the player's health and maximum health set after the game starts. 9. Adjust the font color. 10. Reworked health textures. 11. Added a new test achievement.
Game engine updates: 1. The length of the game interface shader health gauge is controlled using a unified variable. 2. Input module: output the current coordinates when the mouse is clicked. 3. The map unit class of the map module is changed to a structure. 4. The audio module adds an internal audio playback queue. 5. The audio module audio observer publishes a notification through the playback queue. 6. The engine management module adds a new version of audio-related interfaces. 7. Add two output overloads for internal data structures in the enclosure. 8. The font module combines the setting language interface and the confirmation language interface. 9. Added equipment components to the item module. 10. Draw module health gauge textures renamed to item slots. 11. Added zero equipment texture to the drawing module. 12. Added a new drawing layer class to the drawing module. 13. Added texture members to the item module weapon and armor class. 14. Separate the observer pattern class from the event class. 15. The game interface shader has added the display function of equipment. 16. The drawing layer class of the drawing module adds texture initialization and storage functions. 17. Add texture interface to the drawing module and change it to texture slot initialization interface. 18. The draw module reinitializes the texture when the draw layer class calls the draw interface. 19. Add default constructor and related setting interfaces to the drawing layer class of the drawing module. 20. The start page of the drawing module is implemented by the drawing layer class instead. 21. The drawing interface of the drawing module records the last game state. 22. The drawing module draws the layer class, and adds the shader program to get the interface. 23. Draw module: Fixed an issue where the maximum health value unified variable was only defined at initialization. 24. Draw module to lower the horizontal interval of the health texture. 25. The service module obtains the user's language interface and adds Chinese and Japanese access. 26. Draw module to fix the problem that the left movement is incoherent. 27. The basic class of the service module is changed to a static class. 28. The initialization process of the service module constructor is transferred to the initialization interface. 29. The service module adds an interface for obtaining application information. 30. Added build number display in the upper left corner of the draw module screen. 31. The Engine Management Module Inventory class allows initialization failures and increases the detection of failures. 32. Service module: Fixed the issue that the inventory function was not enabled. 33. The first game collectible drops after one minute of the game's online play. 34. Enclosure fixes an issue where output overloads do not return value. 35. Added three brand new items to Collection One. 36. The random module removes the internal array used to generate random numbers. 37. Add upper and lower limit parameters to the random number acquisition interface of the random module. 38. Random module removed the interface for refreshing random number arrays. 39. Adjust the interface name of the console interface module. 40. Service module code sorting.
I am happy to announce that the demo version of my new game is already available for everyone! If you like puzzles in a dark atmosphere and the style of classic first-person shooters, then ZERO PROTOCOL is exactly what you are looking for!
I am happy to announce that the demo version of my new game is already available for everyone! If you like puzzles in a dark atmosphere and the style of classic first-person shooters, then ZERO PROTOCOL is exactly what you are looking for!
I am happy to announce that the demo version of my new game is already available for everyone! If you like puzzles in a dark atmosphere and the style of classic first-person shooters, then ZERO PROTOCOL is exactly what you are looking for!
I am happy to announce that the demo version of my new game is already available for everyone! If you like puzzles in a dark atmosphere and the style of classic first-person shooters, then ZERO PROTOCOL is exactly what you are looking for!
* Fixed Moonstone Gems socketed to second loadout slot applying from loadout 2 to loadout 1 * Fixed some collision issues with Torstein's Anvil's "Shop is Open" * Fixed Halloween and Xmas achievements not working * Fixed Grindfest entry door softlock (Android) * Fixed Grindfest entry door not being able to open (Android) * Fixed ingame chat (Android) * Fixed Muspelheim Quest items being visible and interactable without the quest * Fixed Valors Defender causing crash * Fixed Waypoint map bug showing undiscovered areas as partly discovered
AI multithreading ⊡ Is now possible to upscale multiple video frames simultaneously ⊡ This option can improve video upscaling performance, especially with powerful GPUs ⊡ Can select up to 4 threads (4 frame simultaneously) ⊡ As the number of threads increases, the use of CPU, GPU and RAM memory also increases
Output path ⊡ Is now possible to select upscaled files path ⊡ Default value is "Same path as input file" ⊡ For video upscaling, also temporary video frames files will be saved in the selected path
▼ USER INTERFACE
Load file widget ⊡ New design for loaded files ⊡ Bigger file icons and in line with the original file aspect-ratio ⊡ Multiline file informations
Video upscale improvements ⊡ Updated FFMPEG version to 7.0 (prevalently bugfixes and performance improvements) ⊡ The app will report the % progress when extracting video frames
General improvements ⊡ Updated AI engine ⊡ Bug fixes, code cleaning, performance improvements ⊡ Updated dependencies
Blender 3.6.11 LTS features important bug fixes. It is released on the v3.6 - Stable - LTS branch.
You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v3.6 - Stable - LTS.
Patch Notes
* Blender crash on pose library N-panel. (#108078)* UI: missing update after changing the symmetry axis. (#118137)* Update problem with detail size and voxel size edit boxes in sculpt mode. (#119275)* GP Fill Tool not working on Mac with Metal GPU Backend. (#109363)* Modal knife tool can crash if used on hidden object. (#116262)* Missing driver bone target doesn't mark driver as invalid. (#119523)* Regression: Wrong orientation on shrinkwrap constrained instanced collection. (#119992)* Crash rendering when using OptiX and Grease Pencil on recent drivers. (#120007)