Blender - Blender Release Team
Blender 3.3.18 LTS features many bug fixes. It is released on the v3.3 - Stable - LTS branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v3.3 - Stable - LTS.

Patch Notes

    * liboverride_troubleshoot_operation(): fails with context incorrect, even with screen.areas.type == 'OUTLINER'. (#118299)* library override causes incorrect parenting (and subsequent problems). (#118300)* Fix LibOverride asserting when same RNA path changes type. (fef97afbad)* UI: missing update after changing the symmetry axis. (#118137)* Update problem with detail size and voxel size edit boxes in sculpt mode. (#119275)* Blender segfault if Bake Line Art. (#110751)* Crash rendering when using OptiX and Grease Pencil on recent drivers. (#120007)

For a detailed list of bug fixes in each release, see https://www.blender.org/download/lts/3-3/

LTS Program

Learn more about the https://www.blender.org/download/lts/

Stay up-to-date

You can follow Blender on social media:

Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team
Deep Space Outpost - NirisGames
Just a few improvements, mainly to the recent jukebox addition, oh and you can now pin top HUD's if you wish to keep the more detailed info on screen.

Patch notes:-

  • Jukebox now has a mute button.
  • Having jukebox enabled now gives a morale boost for human workers.
  • Jukebox has an alternative off image.
  • Top HUD's can now be pinned.

Nick
Starwisp Hyperdrive - wooway
We've pushed a new update which includes:

  • Fixes save bug after clearing hull barnacles.
  • Updates barnacle effect on ship speed.
  • Makes items move out of the clicked stack when moving to chests etc.
Polylithic - Settely
Howdy, Chiefs and Chieftainesses!

A lot has been happening for us and the development of Polylithic – and we are very excited to keep you updated on the many additions, bug and hot fixes Early Access enables us to introduce.
From improvements in character movement, game crushing bugs, graphics issues to making sure you enjoy your playthroughs through and through!



We’d love for more creators to dip their feet into the colourful world of the archaic, so let us know whether you’d like to cover the game and showcase it further to your audiences – we would love to hear from you!



We are currently hosting key campaigns on:
You can also reach out to us directly via email or DM us :)

Best,
Polyperfect Team
Apr 16, 2024
Trip Troupe - postbop
Trip Troupe has been offline for some time now. It was a lovely adventure designed for Mixer, the late livestreaming platform.

As the game can no longer function without Mixer, it will be retired from Steam soon.

We hope to return to the Trip Troupe universe again some day for a new adventure... perhaps for Trip Troupe, Too.

Ciao for now,
Reed

Apr 16, 2024
XECUTER - cameronmunn
Xecuter will suffer a delay, and will now be pushed to June 30th, 2024. A-lot more QA testing needs to be done and potions of a couple stages are unfinished.

We are however more excited and pumped now to push out a better product for the June 30th, 2024 release! Stay tuned.
Apr 16, 2024
Project Utgardr - tronusgames
Did we promise further updates? Here is the first of many!

This is a snippet of the new map section. Radiant Dandelions will help you in the adventure by unlocking the new area, we have also included some UI improvements and details.

For now we have decided to make small changes and in the meantime we will continue to work on the game and improve it.



It would mean a lot to us to receive your feedback on our work, so we can ensure that our desire to create something engaging and special is felt.

Stay tuned for upcoming news and put us on your wishlist.
The TronusGames team.

Website. https://bio.link/projectutgardr

Discord. https://discord.com/invite/hdx8dVpmaU
Generation Zero® - SR_Carni
Concerning reports about the machines have reached the human Resistance. Now is the time to join the fight for survival against the machine threat.

Upgrade your weapons, craft equipment, build and defend your base in 1980's Sweden. You'll need it.

Get Generation Zero at 80% off until April 22nd!
https://store.steampowered.com/app/704270/Generation_Zero/
Substance 3D Designer 2024 - nicolas.cathaud
We have just released a new version (13.1.2) to bring some improvements concerning frames, comments and nodes creation or positionning, and to improve AxF worflows. Look at the detailled release notes for more information.


Improvements:
  • [Graph] Do not place duplicated nodes on top of the original node
  • [Graph] Improve alignment of comments attached to nodes
  • [Graph] Improve comments move
  • [Graph] Snap pasted/duplicated frames and comments to the grid
  • [Graph] Snap new frames and comments to the grid
  • [Content] 'Curvature smooth': Add a note about tiling support in the description
  • [3DView][IRay] Allow int output to be assigned to enum parameter
  • [AxF] Add properties about the clear coat model
  • [AxF] Improve errors management during export
  • [AxF] Improve GLSLFX and MDL materials for "SVBRDF" representation as stored in a AXF file
  • [AxF] Remove 'CC No Refraction' property from 'AxF to AxF' template
  • [AxF] Rename properties "properties.has_xxx" to "characteristics.has_xxx"
  • [AxF] Update template to include all properties used by our SVBRDF shaders

Fixed issues:
  • [3D View] Crash when resetting an Int MDL parameter mapped to an MDL enum
  • [3D View] Incorrect widgets for SVBRDF shader properties when material is reset after changing 3D scene
  • [3D View] Incorrect widgets for SVBRDF shader properties when no graph is applied
  • [3D View] 'Show environment' button is disabled for new views with no default SBSSCN file
  • [3D View] Switching from Iray to OpenGL renderer disconnects a graph output
  • [AxF] Fresnel variant is not updated by graph output
  • [AxF] Labels of AxF shader properties are formatted inconsistently
  • [AxF] Warning about unchanged resources only appears in Console
  • [Content] 'Non-Uniform' is not written consistently in all nodes
  • [Content] Scatter on spline: Missing patterns on bridge splines
  • [Content] Spline Mapper: Freeze when setting a negative 'Segment Amount' value
  • [Content] 'Symmetry': Labels are missing and inconsistent
  • [Graph] Existing comments are slightly offset
  • [Security] RAS File Parsing Out-Of-Bounds Read Vulnerability
Siege Island - LLC Blini Games
Dear all,
We have finally managed to complete our next big technical patch that includes something that we really wanted to add, Steam achievements!

The list of achievements is open and available for everyone right now so, be among the first of getting them before the official release that is getting closer and closer...

Thanks a lot for your support and for your comments!

The Devs
...