Frostpunk 2 Beta featuring a part of sandbox mode called the Utopia Builder Preview is live now until April 22!
Delve deeper into the game with a new developer commentary video, where Frostpunk 2's co-directors provide valuable insights into the game's major changes and an extended gameplay preview.
While Frostpunk 2 is significantly larger in scale than the original game in every aspect, this Preview offers a glimpse of approximately 40 percent of the full experience awaiting players upon the game's release on July 25, 2024. Anticipate additional factions, expansive maps and colonies, increased exploration, dramatic occurrences, and a robust narrative campaign mode.
Six Days in Fallujah is 25% off during the Steam FPS Fest!
Steam is dedicating an entire week to first-person shooters of all kinds, and we're participating! Jump into the latest quality of life improvements to Six Days in Fallujah with our Aiming & Shooting Update. With updates to Point Shooting, player flinch, difficulty balancing, and more, our core experience is stronger than ever before.
The promotion ends with the FPS Fest on Monday, April 22nd.
Frostpunk 2 Beta featuring a part of sandbox mode called the Utopia Builder Preview is live now until April 22!
Delve deeper into the game with a new developer commentary video, where Frostpunk 2's co-directors provide valuable insights into the game's major changes and an extended gameplay preview.
While Frostpunk 2 is significantly larger in scale than the original game in every aspect, this Preview offers a glimpse of approximately 40 percent of the full experience awaiting players upon the game's release on July 25, 2024. Anticipate additional factions, expansive maps and colonies, increased exploration, dramatic occurrences, and a robust narrative campaign mode.
The name has changed, the game has too! Check out the updated free demo just in time for Steam FPS Fest and let's see how long you can survive. Now fully playable in Russian, Simplified Chinese and French.
If you ask me, I'm very excited and I hope this game I'm developing will meet your expectations and give you a good time. If you have the opportunity, try it with your friends, I think you will enjoy it very much. To be honest, I didn't show my game well enough and I didn't explain it well enough. I have to admit that I'm quite incompetent in this area. It is very difficult to develop a game on your own. With this project, it is also a challenge to be working on an online infrastructure that I developed for the first time, but I am happy that I was able to finish it.
Without further ado, if you like my game, please don't forget to write a review and support me. You can share your ideas, opinions and suggestions with me via "Community Center".
whoopsie daisy!!!!!!!! i deleted the source code!!!
well, i've been wanting to rewrite the game from scratch for a while now, i guess this is my excuse
it will have
- redone music - controller support - (hopefully) more fluid movement - more interesting guns - longer campaign - better lore to match with { v e l o c i t y }
it might have
- multiplayer support - custom level support - secret levels... hahaha....
sorry about all the news and no updates, but uhhh yeah
We’re celebrating World Art Day by taking a tumble through some cracking concepts, models, and animations from the Southfield art team.
We’ve asked each of them to share a little insight, a peek inside their creative process, to better understand how they brought our Island into being, and gave life to its quirky inhabitants.
🌄 The Island
Rolling hills, winding rivers, and vivid rainbows crown our colourful Island. Southfield instantly feels like a playground paradise to any Bud looking for a fresh beginning! We wanted our world to inspire joy, and so we created a green, happy place where those good feelings could blossom.
Pleasant Plains offers countless perfect locations to build your farmstead. Whether you’re looking to thrive in the Mushroom Valley, escape to the Hilltop Woodlands, or find your peace on The Fens - there’s a dream spot for every Bud! But how did our Island paradise take shape?
Going right back to our roots and the foundations we built on, that cartoonish aesthetic was always there.
“The goal of these concepts was to show how different terrain materials combined together in a visually pleasing way,” says Dale, our Senior Concept Artist here at Radical Forge. “Here’s an early concept from when we were trying to figure out the look of Pleasant Plains.”
Anyone who caught our last dev update video will know we’ve recently added arches to the landscape, breaking up the horizon line and drawing the player in, making you want to look up and keep rolling on towards exciting new places to explore.
“The Grasslands is an early exploration of the Pleasant Plains area,” says Andreea, our 2D Artist. “It was inspired by animated movies with strongly stylised shape language and whimsical, nature-focused scenes.”
If you played our demo during Next Fest, you’ll have already experienced a little of what Southfield has to offer - and the Island has grown since! Our team has been hard at work perfecting every inch, from large landscape changes to the smallest detail in the Flower Garden.
"The quest board was one of the first assets we made about two years ago” says Jordan, one of our 3D Artists. “I know it seems like a random thing to make first, but it helped us define the art style and pipelines so seeing it in the game with all that came after is a really cool and humbling reflection on where we started and where we’ve ended up.”
To really take in the Island, you can climb the Watchtowers. “They offer great viewpoints across the Pleasant Plains," Andreea continues. “The Eastern Watchtower has been claimed back by nature.”
Southfield is as magical as it is mysterious (we’ve even got our own wishing well) but you’ll have to discover that for yourself!
👤 The Islanders
The Island is home to some rather unusual inhabitants, each with their own unique style and meticulously designed features. As you meet your new neighbours, you’ll notice they look all too perfect for the job they do.
“It’s definitely handy to be a blacksmith with a portable forge” says Emily, our 3D Character Artist. “A lot of the NPC designs came from a Chimera of their vocations.”
The Islanders all have their own unique personalities. Experts think that over 70% of communication is through body language, and our Junior 3D Animator, Zoe, has paid a great deal of attention to the way each of our NPCs walks, talks and wobbles about.
Materielle loves to build, and their handy measuring tape belt is a dead giveaway! Gizmo is basically a robot, which checks out since they are all about those gadgets. Still, we’re left wondering why Big Sleeves has such… big sleeves?
"Big Sleeves is the best and it felt great to get to add to their character through a mixture of effects and shader work,” says Piotr, our Junior Technical Artist. “Their scarf is easily one of my favourite vertex animations on the entire project!"
🏠 Your Farmstead
Speaking of building, when you’ve constructed your house, you’re going to want it to feel like a home too - so we’ve been creating decor to help you bring that cozy vibe to your farmstead!
"The Decor system was super fun to figure out,” Emily explains. “It all works with a gradient atlas system so we can tweak the colours in-engine, quick! We use a second & third UV channel to dictate where those colours and sometimes patterns go!"
We’re eager to hear what decor items you’d like to see added to Southfield. Join our Discord to share all your ideas and suggestions!
✨ Island Highlights
From cheesy moon rocks to mysterious frog shrines, Southfield has plenty of strange and unusual sights to see.
"Set dressing the moon pools, graveyard and mushroom forest were so fun,” says Mara, our Environmental Artist. “They're just such calm and relaxing areas during the day, but have such interesting colour changes at night to create a more magical area to explore.”
“I hope players have as much fun running around and exploring these zones as I did dressing them!"
🌱 Thanks for your support!
And we all hope you have as much fun playing as we’ve had making Southfield. The work continues as we head towards Early Access. We’re excited to see how our Island grows with our community, and we invite you to join us!
Please consider adding Southfield to your wishlist, and joining our Discord to hear all the latest news, share your ideas, and see more from our team.
We’re using Kickstarter to raise funds which will help us see our game to completion and create the sequel to The Ur-Quan Masters that we dream of. There might even be a few things in it for you too…
Backer Rewards
Beyond some unique digital rewards, we’re also creating some cool physical collectibles. Whether you want to immerse yourself in our handmade art and stories, long for a beautiful starmap to hang on your wall, or simply wish to don your Captain’s regalia with pride, we have a variety of treats we think you’ll enjoy.
We’ve entered full production mode only with the confidence that we can finish what we started and that we think we have something really cool. After nearly three years of self-funding, along with the help of our Patreon community we’ve assembled, we are asking for your support to take this project across the finish line and make it the best it can be.
We are grateful for all of you helping to keep the Free Stars universe alive all these years. We hope you’re as excited for this as we are, and we can’t wait to launch our campaign on the 16th. Hope to see you all on Kickstarter!
While we've been busy with other projects, we've still been making progress on improving SR2030. Here's the latest changes.
Update v.1286 Full Changelog
Game Speed fixed to auto start for tutorials
Various tutorial fixes
Tech tree text updates and translation updates
Fixed camera movement that would sometimes "jump" when zooming in/out
New visual effects for shot/damage/kill actions in combat
Minor updates to equipment file and tech tree
Updates to some 3D models
Fixed crash when selecting techs from unit designs
Various map fixes and updates
UI updates in Region Popup
For those who missed the announcement about what our other projects will be, you can check out the video we posted on our YouTube channel about Supreme Ruler 1936 Remastered and Supreme Ruler Global Outbreak, the next two DLCs for Supreme Ruler 2030.
This update is important for end game crystal mining and also includes a few small changes.
Survivor level 5 players can pay Brumik to craft the Obsidian Pickaxe from obsidian shards. It allows helpers to improve their crystal mining. The chance for a crystal to drop will be 85% instead of the default 60%. It does not apply to crystal shard miners.
The main menu was modified. Let us know if you like the new look.
We fixed animations for some pets.
The cave floor tiles that connected with water was modified.