Apr 15, 2024
Arcane Wilds Playtest - ArcaneDev
Small update with mission team colors, bugfixes and modding improvements:

Mission:
- When team colors are enabled, enemies now show as red
- Resolved a replay desync in solo missions

Bugfixes:
- When units stop, they immediately look for targets

Modding
- Lua mismatch is now checked before desync
- Cargo slider can be disabled
Apr 15, 2024
Arcane Wilds - ArcaneDev
Small update with mission team colors, bugfixes and modding improvements:

Mission:
- When team colors are enabled, enemies now show as red
- Resolved a replay desync in solo missions

Bugfixes:
- When units stop, they immediately look for targets

Modding
- Lua mismatch is now checked before desync
- Cargo slider can be disabled
DEPO : Death Epileptic Pixel Origins - guiliamguiliam
- The Halloween event in Shike's garden now lasts 2 weeks, from October 20th to November 2nd (9 days longer than before).
- DEPO's birthday event with cakes now lasts the whole month of July.
- Eye Core, SAMmy, SAMmy dark, AVL tree, AVL tree dark, factory and factory dark, level 6 and base Death Pixels adapted to astral mode.
- Many level icons updated.
- Updated art gallery.
- It is no longer possible to activate the QR code without being in the activation zone.
- It is no longer possible to make the bug of the selfie mode and the jumper in the online time trials.
- Cleaned the database of time trials that took advantage of the bug of the QR or the jumper.
- New phrase introduced (Ribeyes).
- New secret phrases introduced (Clapit).
Apr 15, 2024
King of Kinks - NtkuLover


Hey there, kinky kings!
Don’t know if you’ve heard it yet, but the beloved Monthly Fest has just started. This special event is bringing exclusive rewards and sweet deals, so make sure you don’t miss it.
Complete missions, get Astrology tickets and exchange for Hero Shards and various other rewards.
Get festive and dive into the kinky fun!

Monthly Festival period: April 15th, 05:00 ~ May 10th, 05:00 ED
Omega Pilot - CutieKatie
Exciting announcement! Brace yourself for the adrenaline rush as a thrilling new racing game hits the shelves this May, offering high-speed Buggy races across diverse and exhilarating locations.

Get ready to hit the asphalt? Prepare to experience racing like never before!

Don't let the excitement pass you by! Add this game to your wishlist now to ensure you catch its release and stay tuned for more updates!
Magical Waifus Academy - Wataponno
https://store.steampowered.com/app/2627460/Magical_Monstergirls_Academy/
20 000 wishlists! A dream comes true!

I'm gonna be honest with you, at this rate we'll have to add a secret wishlist goal!
20 000 unlocks atlantis, aka the mermaid dungeon. Will you become fish food, or eat the fishies?




Community Announcements - Wataponno
https://store.steampowered.com/app/2627460/Magical_Monstergirls_Academy/
20 000 wishlists! A dream comes true!

I'm gonna be honest with you, at this rate we'll have to add a secret wishlist goal!
20 000 unlocks atlantis, aka the mermaid dungeon. Will you become fish food, or eat the fishies?




Forsake: Urban horror - Unseen Interactive


V1.2.0 - Sewers & Animatronic update

NEW LEVEL
- Added a new level : the Sewer

NEW ENTITY
- Added a new entity : The Animatronic (Stop moving when you look at it, but attacks after a few seconds)

FIXES
- Fixed some object placements
- Fixed some hitboxes
Apr 15, 2024
Luna Abyss - mousewastaken on twitch
Greetings Scouts,

Luna Abyss is taking part in Steam FPS Fest this week. There's a ton of awesome games taking part & it's a good chance to snag some discounts. If you haven't tried our demo yet do give it a shot!

As always we appreciate your feedback on the demo & you can leave it in the Steam forums or in the feedback channel on our {LINK REMOVED}

Apr 15, 2024
From the Depths - BaconsTV
What is up Depthians!

We hope you are all enjoying the new fire mechanics and incendiary rounds/modules.


If you do not know how to access the Alpha branch:

Right click From the Depths in your library list of games.
Properties > Betas tab, look at the Betas participation menu and select alpha_test - alpha_test

Fire changes

  • Fire burn rate increased from 1 fuel/intensity to 1.5. Fires do damage faster
  • Fires spread when they have 10000 FUEL:CELL_COUNT ratio, instead of 7500. Fires are more localized
  • Fires need ~11% more fuel*intensity to be considered 1 firepower. This means APS and missile damage is increased
  • Block fire damage modifier is (INTENSITY - RESISTANCE * 0.1) / (RESISTANCE * 0.9). Was 0.15 and 0.85, low intensity fires are relatively stronger
  • Heavy armor fire resistance up from 50 to 60
  • Fixed non-heavy APS barrels having 10% flammability, down to 0%
  • Non-armored laser optic fire resistance down from 60 to 40
  • Fire efficiency reduction starts at 5000 total cells being on fire, and reaches 30% slower

Flamer changes

  • Added idle azimuth/elevation options for flamers
  • Increased flamer fuel and oxidizer output by 25%
  • Increased max rotation speed of flamer main parts from 60°/s to 75°/s
  • Removed steam connection for flamer tanks. Boilers are too compact for steam connections to be interesting without making flamer steam use too high, compressors are buffed instead
  • Flamer compressor power use depends on the amount of tanks they are connected to and the target range set for the flamer
  • S compressors only have 75% the power-efficiency of L ones
  • Compressor cost reduced to 50%
  • Flamer power use is generally low, extremely low when set to lower ranges(<300m range is mostly possible for visuals)

Other changes

  • Reduced minimum diameter needed for incendiary bodies from 195mm to 100mm
  • APS projectiles have 20% more health
  • Increased particle cannon damage output by ~4.2%


Flamer fixes

  • Fixed not being able to remove flamer main blocks when connection highlights are on
  • Fixed flamers possibly getting blocked by ground if the bottom of the jet touches it, instead of the top
  • Fixed a problem possibly making flamer hits very close to the ground not registering
  • Flamers now won't fire and display a warning when they have no fuel tanks
  • Fixed flamer particle effects flickering when fired from high speed vehicles
  • Fixed flamers not adding oxidizer when hitting targets beyond very short range

Other fixes

  • Fixed APS incendiary body tooltip not mentioning minimum diameter needed
  • Fixed EMP resistance on scented candles
...