DEPO : Death Epileptic Pixel Origins - guiliamguiliam
- The Halloween event in Shike's garden now lasts 2 weeks, from October 20th to November 2nd (9 days longer than before). - DEPO's birthday event with cakes now lasts the whole month of July. - Eye Core, SAMmy, SAMmy dark, AVL tree, AVL tree dark, factory and factory dark, level 6 and base Death Pixels adapted to astral mode. - Many level icons updated. - Updated art gallery. - It is no longer possible to activate the QR code without being in the activation zone. - It is no longer possible to make the bug of the selfie mode and the jumper in the online time trials. - Cleaned the database of time trials that took advantage of the bug of the QR or the jumper. - New phrase introduced (Ribeyes). - New secret phrases introduced (Clapit).
Hey there, kinky kings! Don’t know if you’ve heard it yet, but the beloved Monthly Fest has just started. This special event is bringing exclusive rewards and sweet deals, so make sure you don’t miss it. Complete missions, get Astrology tickets and exchange for Hero Shards and various other rewards. Get festive and dive into the kinky fun!
Monthly Festival period: April 15th, 05:00 ~ May 10th, 05:00 ED
Exciting announcement! Brace yourself for the adrenaline rush as a thrilling new racing game hits the shelves this May, offering high-speed Buggy races across diverse and exhilarating locations.
Get ready to hit the asphalt? Prepare to experience racing like never before!
Don't let the excitement pass you by! Add this game to your wishlist now to ensure you catch its release and stay tuned for more updates!
I'm gonna be honest with you, at this rate we'll have to add a secret wishlist goal! 20 000 unlocks atlantis, aka the mermaid dungeon. Will you become fish food, or eat the fishies?
I'm gonna be honest with you, at this rate we'll have to add a secret wishlist goal! 20 000 unlocks atlantis, aka the mermaid dungeon. Will you become fish food, or eat the fishies?
Luna Abyss is taking part in Steam FPS Fest this week. There's a ton of awesome games taking part & it's a good chance to snag some discounts. If you haven't tried our demo yet do give it a shot!
As always we appreciate your feedback on the demo & you can leave it in the Steam forums or in the feedback channel on our {LINK REMOVED}Discord!
We hope you are all enjoying the new fire mechanics and incendiary rounds/modules.
If you do not know how to access the Alpha branch:
Right click From the Depths in your library list of games. Properties > Betas tab, look at the Betas participation menu and select alpha_test - alpha_test
Fire changes
Fire burn rate increased from 1 fuel/intensity to 1.5. Fires do damage faster
Fires spread when they have 10000 FUEL:CELL_COUNT ratio, instead of 7500. Fires are more localized
Fires need ~11% more fuel*intensity to be considered 1 firepower. This means APS and missile damage is increased
Block fire damage modifier is (INTENSITY - RESISTANCE * 0.1) / (RESISTANCE * 0.9). Was 0.15 and 0.85, low intensity fires are relatively stronger
Heavy armor fire resistance up from 50 to 60
Fixed non-heavy APS barrels having 10% flammability, down to 0%
Non-armored laser optic fire resistance down from 60 to 40
Fire efficiency reduction starts at 5000 total cells being on fire, and reaches 30% slower
Flamer changes
Added idle azimuth/elevation options for flamers
Increased flamer fuel and oxidizer output by 25%
Increased max rotation speed of flamer main parts from 60°/s to 75°/s
Removed steam connection for flamer tanks. Boilers are too compact for steam connections to be interesting without making flamer steam use too high, compressors are buffed instead
Flamer compressor power use depends on the amount of tanks they are connected to and the target range set for the flamer
S compressors only have 75% the power-efficiency of L ones
Compressor cost reduced to 50%
Flamer power use is generally low, extremely low when set to lower ranges(<300m range is mostly possible for visuals)
Other changes
Reduced minimum diameter needed for incendiary bodies from 195mm to 100mm
APS projectiles have 20% more health
Increased particle cannon damage output by ~4.2%
Flamer fixes
Fixed not being able to remove flamer main blocks when connection highlights are on
Fixed flamers possibly getting blocked by ground if the bottom of the jet touches it, instead of the top
Fixed a problem possibly making flamer hits very close to the ground not registering
Flamers now won't fire and display a warning when they have no fuel tanks
Fixed flamer particle effects flickering when fired from high speed vehicles
Fixed flamers not adding oxidizer when hitting targets beyond very short range
Other fixes
Fixed APS incendiary body tooltip not mentioning minimum diameter needed