Greetings, leaders! Today's development diary delves into the beating heart of your Civilization: your provinces. These diverse regions hold the key to your Civilization's prosperity and military might. Let's explore the intricate details that define each province and the tools at your disposal to optimize them.
Lay of the Land
The terrain of your provinces plays a crucial role. From fertile plains offering bountiful harvests to rugged mountains fostering hardy warriors, each type offers unique bonuses. Understanding your terrain is key to maximizing your province's potential.
Claiming Your Rightful Land
Conquered territories require a core, a symbol of your civilization's legitimate claim. Uncored provinces suffer an income penalty, highlighting the importance of integrating them into your empire.
A Flourishing Population
The people residing within your provinces are your most valuable asset. Each province has a population and a diverse mix of nationalities. As your core solidifies, assimilation will occur, creating a more unified populace.
Taxing for the Common Good
Provinces generate income from taxation. A higher tax efficiency translates to a richer treasury. Wisely invest gold and civilization legacy points, or construct specific buildings, to optimize tax collection. Remember, a thriving population provides the best returns, so prioritize provinces with high growth potential.
Growing Your Population
Population is a crucial factor in your overall strength. Each province has a growth rate, determining its natural population increase. Wise investment in gold or specific buildings like farms and granaries will boost this growth, ensuring a steady stream of manpower and potential taxpayers.
Economic Engines
Provinces not only generate income from taxes, but also from their economies and any resource they possess. However, a province's maximum economic output is linked to its population growth rate, capped at half its value. Invest in workshops and other economic buildings to stimulate growth and maximize your income.
Faith and Fortune
Religion plays a significant role. If a province's dominant religion differs from your civilization's, income suffers. Sending missionaries can convert the population, forging religious unity and boosting your income potential.
Manpower: The Backbone of Your Army
Each province contributes to your overall manpower pool, the lifeblood of your military. Growth rate and local manpower levels determine the number of potential recruits a province can provide. Manage your manpower strategically, ensuring a steady stream of soldiers to defend your realm.
Building a Strong Foundation
Infrastructure development brings a range of benefits to your provinces. Invest gold and civilization legacy points to enhance their capabilities.
Unearthing Riches
Certain provinces may hold unique resources, further fueling your economy and potentially offering strategic advantages. Research new technologies to unlock the ability to construct resource-specific buildings and maximize your output.
Growth and Development
As your economy expands, the potential for new buildings within a province increases. Research unlocks new structures, allowing you to further specialize and optimize your provinces.
The Scars of War
Military actions and disease can devastate a province, reducing its income potential.
The province view provides valuable insights. Here you can assess the potential loot you can acquire after a successful siege, helping you plan your military campaigns strategically.
By understanding and managing these intricate details, you can transform your provinces from mere territories into thriving centers of wealth and power. The fate of your empire rests on your ability to cultivate and optimize these vital building blocks of your realm.
Community Event #4 is coming in hot! We have together through three community events. From the initial tips collection to "Bear’s Hug" the " Hunt the Officials", and last week's "Hulao Gate". Now we have arrived our final community event. We hope that the previous events have helped to relieve your fatigue and brought you moments of joy!
Thank you to everyone who participated, and we appreciate your support and understanding. Because of you guys, this community becomes more and more vibrant and prosperous.
Let's share these wonderful moments together and spread happiness to more people!!
Event Time:
2024/4/15 18:00 (UTC+8) ~ 2024/4/29 23:59 (UTC+8)
Event Rules:
During the event, upload your most memorable highlights or funny moments in the Dragonrise Season (such as: Bear’s Hug, Hulao Gate, etc.) in video or image to the official DC channel (https://discord.gg/DTYb4KbUay) 。
Each participant has only 2 chances to upload (if more than 2 uploads, only earliest message will be considered).
The official team will combine the reactions under the message to select the Top1, 2 and 3 of this event.
The official team will randomly select three participants and award them a Lucky Prize.
The winners will be announced in the channel after the event.
Community Activities Reward:
Top1: Pure Spirit*1+Artificer’s Stone*20
Top2: Pure Spirit*1+Artificer’s Stone*15
Top3: Pure Spirit*1+Artificer’s Stone*10
Lucky Prize*3: Sovereign*500+Treatise*2
When uploading screenshots, please follow the format below:
Server:
Character Name:
Character’s Digit ID:
Once again, thank you to everyone who participated in the events, making our community activities full of laughter and warmth!
It’s finally here! We’ve thoroughly counted all the points and can now announce the results of the World Bass Tour Finals! Say hello to our three Champions among the top 10 anglers, whose skills and perseverance make them the best Bass catchers! Our sincere congratulations!
But don't think about relaxing yet: remember, new tournaments are just around the corner!
Better known as "Slaves of the desert", Kulgars are free now, they managed to free themselves from the oppression of their masters. In the society of these lizard-like creatures it is not customary to tell about the times of slavery, but they continue to keep and wear iron masks and chains, so as to never forget what their people had to endure.
We are always open to your feedback and suggestions to improve the game Rubedo Games
We will conduct a maintenance update from 10:00 to 12:00 AM on April 16th, 2024, Beijing time. Please determine the Specific Effective Time according to the time zone of your region. For example: AS: 10:00-12:00 am, Apr. 16th EU: 2:00-4:00 pm, Apr. 16th NA: 0:00-1:00 am, Apr. 15th
During this period, the game will be inaccessible and we are sorry for the inconvenience caused.
The following are the main contents of this maintenance:
1.Buy Points, Get Rewards (Edna) 2.Special Pack (Limited Time Events) 3.Surge of Calamity 4.Try the VIP Boss Fight 5.7 Days of Bonus Gold 6.Horse Blessing 7.Booster Bonanza 8.Master of Alchemy 9.Rewards Of VIP11, VIP12
See the pictures for details. The event content is subject to the game content. The official has the final right of interpretation.
Expanded random name generation for some product categories
Changes
Overhauled how employees react to wage changes, making them continually unsatisfied with getting less than they want
Added option to force lights to be always on
Placing unfurnished blueprints now retains structural elements, such as elevators and stairs
Added ability to rebind key to disable grid in build mode
Toggling first person mode now auto enables ceiling mesh generation and regenerates all room meshes
Added new State column in employee overview window to show when an employee will arrive again
You now get a chat message from the game about kicking old players if someone can't join a full game with less than 4 players connected
Added ability to limit future jumps in random name generator by prefixing jumps with a '-'
Fixes
Bug regarding building paths in multiplayer would add paths on top of paths every load causing huge performance issues (Paths will be reset in old multiplayer saves after this patch and players will only be able to see their own paths going forward)
Better handling of secondary tasks when max task limit is enabled
Fixed days per month setting not being retained when starting a new company in the same save
Fixed stock notification and archive settings for products not being loaded for clients in multiplayer
Fixed task limit being reset when renaming a team
Fixed ceilings not being generated properly when enabled since atrium update
Fixed old buildings being loaded in when cancelling company restart and starting new game
Changed how fire inspector checks for escape violations so rooms with missing stair connections are always marked correctly
Possible fix for LAN mode being nearly unplayable on some specific network configurations
Wild Assault is a 3rd person PvP shooter we developed with the latest Unreal Engine 5.
The core concept of this game is to present the fantastic experience of Furry hero warfare. Wild Assault offers intense battles, exciting shooting experiences and uniquely crafted tactic skill combats.
We hope Wild Assault will lead you into an amazing journey of the parallel universe furry warfare!
Highlights 🔴 A Parallel Universe Do you know this world? It looks familiar. What does it remind you of? But take a look, it's an animal world!
🔴 Furry Rage Again, you might find the furry heroes familiar... but wait, they are for sure not your average soldiers and battle heroes. Explore what they are capable of!
🔴 Tactical Shooters + Big Battleground + Animal Soldiers = ? Wild Assault is a 3rd person tactical shooter. Wild Assault is a big battleground shooter. In Wild Assault you fight alongside the furry heroes. Tactical shooter, big battleground shooter, furry heroes. Tactical shooter, big battleground shooter, furry heroes......Are you getting it? These are not 3 separate games. This is one game, and we are calling it Wild Assault!
Follow us on social media for latest updates! Apply for alpha test now!
Hello all, back for your monthly development update, with FPS fest for Steam kicking off today, hope you are all digging the new demo, I can also confirm that a brand new trailer with yet more reveals will be released in the coming months, development still progressing nicely towards a release this year, and as always, I'll keep you all updated as I go, til then, take care!