go play it right now and let me know what you think! i have been working very hard on this and i hope you like it :)
why right now?
the goal of this demo is to do bugfixing and balacing. fishTDX is enlisted in the June Next Fest, as I'm sure many of you know is one of the best opportunities for little devs like me to have many new eyes on their game.
However, any bugs or issues with that demo, and your reputation is permanently tainted! To ensure the game is tested and ready to go, plus give you guys an opportunity to see how it's coming along, this demo will be out until the end of April!
collection this will be where you see important information about the different fish, the synergies between effect types, and pretty much everything else metaprogression i will be discarding the unlock system from the previous demo in favour of an achievement-based unlock system that isn't quite finished yet saving although the system was previously complete, due to big changes since the last demo it is no longer stable and not a necessity as runs are pretty short anyway content way more towers, affixes, difficulties, effects, plots, fish, artifacts, elites...
...and probably a bunch of QoL features
if there's anything it doesn't have and you think it should, let me know! some of these will be added as time goes on, so please keep an eye out for updates over the next month or so.
collection
in lieu of the collections, here's some important information that will be covered there. this information will be displayed to the player as you encounter it so there's no information overload.
synergies brittle, made with explosive and bleeding : takes extra explosive damage infection, made with poison and bleeding : extra strong bleeding effect zap, made with lightning and energise: shoots a ring of lightning frequently confused, made with slow and energise: moves backwards briefly
fish barramundi: regular ol' fish dolphin: jumps in and out of the water angler fish: takes bites of nearby fish to grow stronger whale: lies underwater for ages before coming up sardine: spawns in schools of fish eel: temporarily deactivates nearby towers toadfish: blows up and is temporarily invincible if it takes a lot of damage at once swordfish: fast
elites feet: goes over land directly to the exit stuffed: slow, more hp, spawns sardines on death malachite: nearby enemies are underwater until this enemy is killed
It’s been some time since we last shared some hunting tips with you, but we’re back with some more tips to aid you on your journey through Monster Hunter: World’s late and endgame! Specifically, we’ll be looking at some of the fearsome Elder Dragons you’ll be facing and give you some slight pointers to see you on your way to success!
The monsters we cover in this post are but one part of what World has to offer in the later stages of the game, so be sure to also check out the wide range of Event Quests (including our collaboration ones!), as well as the Kulve Tarroth Siege for some hunts with a twist that in some cases come with their own rewards, including a greater chance of encountering crown-sized monsters!
The Pinnacle of the Hunt – Late & Endgame
Hunters that have reached this point are likely to be well versed in how to hunt, crafting and upgrading their gear, as well as gathering useful supplies from the various locales that make-up the New World. However, we hunters are always growing and learning, so take this information and use it to sharpen your skills even further!
Delving into the Elder’s Recess, you’ll face the powerful monsters that inhabit the Elder’s Recess (Yes, that includes Dodogama!) and come face to face with a range of mighty Elder Dragons, forces of nature that stand at the apex of the monster hierarchy!
Concept art depicting a hunter’s arrival into the Elder’s Recess.
Elder Dragons!
As mentioned, entering this stage of Monster Hunter: World means you’ll now be going toe-to-toe with against some of the toughest hunts in the New World. Elder Dragons are a rare species of monster that defy standard classification from the Guild, often possessing extraordinary destructive power than can cause natural disasters and other phenomenon. Oh, and traps won’t work on them either, these monsters can’t be captured nor stalled with these items.
In short, it’s time to step up and prep your gear foe some serious threats. Having said that, Elder Dragons themselves provide parts that allow for the creation powerful new weapon and armour options, giving your hard-fought victories some sweet rewards! Now let’s get you covered with a few words of advice…
Nergigante
Nergigante, the flagship monster of Monster Hunter: World. You’ve traded blows before in Low Rank, but now it's time to finish what you started!
Nergigante is a terrifying destructive force with a spike covered body. The key to overcoming this monster is doing your best to break its regenerating spikes that grow over its body. If not destroyed, they will harden over time and strengthen Nergigante’s offensive and defensive abilities! The biggest clue to deal Nergigante’s spikes is their colour! Fresh spikes are soft and white, but over time they darken and eventually become hardened black spikes. So, the trick here is to focus on destroying the spikes furthest along this process first, preventing them from reaching their final form!
For those of you that love the satisfaction of breaking the different parts of a monster, you’ll be in for quite the satisfying fight! Just beware its devastating dive bomb attack, which can take you out in a single hit at this point in the game!
If you’re looking to gear up specifically for this fight, consider using weapons with Thunder or Dragon element. Flash pods can also be useful here to interrupt some of Nergigante’s bigger hitting attacks. It’s also worth packing your Vitality Mantle for a quick respite when recovering from a big hit or helping defend yourself when Nergigante is on the attack!
After successfully hunting Nergigante, you’ll be tasked with tracking down three more elder dragons in their specific locales, the Ancient Forest, Wildspire Waste and the Rotten Vale.
To track down these elder dragons and complete this assignment, you can follow a similar process to what you did during the ??? Rathian quest, however this time you’ll only gain progress for each specific Elder Dragon for any blue footprints you find, or High Rank hunts you complete in their associated locale.
After a few High Rank hunts and a bit of gathering in each locale, the time will soon come to put your skills to the test once again…
Teostra
Teostra is a fearsome elder dragon known for its control over fire and its explosive flames. Aside from its physical and flame breath attacks, Teostra can spread volatile powder which it can ignite at will, punishing hunters who linger near it.
At times, Teostra will also wreath itself in flames, causing damage over time to hunters in its immediate vicinity. Equipping a Fireproof Mantle will fully negate both Fireblight and Blastblight and also reduce the damage you take from any flame breath attacks whilst worn! If you haven’t unlocked the Fireproof Mantle yet, make sure you’ve been completing any Optional Requests you’ve been given by The Armory in the Workshop area. (To unlock these particular quests, make sure you’ve hunted High Rank Rathian and Dodogama, as well discovered or hunted Lavasioth and Uragaan, who dwell in the Elder's Recess).
Some of Teostra’s attacks can also cause hunters to suffer from Blastblight, a debuff that will cause hunters to take burst explosive damage upon the next attack that lands from Teostra, or if not removed in time. The good news is, rolling three times or consuming a Nulberry will cure the affliction.
As you may expect, weapons that dish out water and ice damage will serve you well here, particularly if you target Teostra’s head, high risk, high reward style! Oh, and one last thing, Teostra possesses a powerful nova attack. If you see it rise into the air and draw in its flames, quickly make some distance to avoid being caught in the devastating blast.
Kushala Daora
Prepare to push against powerful cyclones in your battle with Kushala Daora, an elder dragon known for its mastery of the wind. Arguably the biggest challenge in this hunt is dealing with the pressure, both physically and metaphorically, that Kushala Daora can dish out with its aggressive attacks and multiple, zoning wind cyclones it can deploy on the field simultaneously.
Kushala Daora is also a monster than favours aerial combat, pelting cyclones down onto hunters as they reposition around the area. As such, we highly recommend bringing some Flash Pods into the hunt with you, allowing you to bring the elder dragon crashing back down to the ground for some hunter-based retribution.
At times, Kushala Doara will cover its body in a cloak of dense wind, reducing your ability to stay close for repeated strikes as you’re buffeted away, however using a Dragon element weapon that comes with the “Elder Seal” buff and repeatedly striking the monster will allow you to temporarily remove this key part of Kushala Daora’s defences, leaving them much more vulnerable to your attacks!
Hunters can also bolster their own defensive capabilities to counter Kushala Doara’s Wind Pressure, such as using armour pieces with the “Windproof” skill, or even three pieces of Kushala armour itself to activate the “Kushala Daora Flight” set bonus and make future hunts against this monster even smoother!
If you use Hunting Horn, or play with someone who does, then you’re in luck! The Regal Flute Hunting Horn (including higher versions), crafted from Pink Rathian parts, has a melody that completely disables both Wind Pressure and Dragon Wind Pressure, making it a truly powerful buff that’s even stronger than the Windproof armour skill, which only stops normal wind pressure. Doot Doot!
Vaal Hazak
Making its home in the depths of the Rotten Vale, Vaal Hazak is a macabre elder dragon that has a symbiotic relationship with the debilitating Effluvium vapor of the Rotten Vale, allowing it to weaponize it against hunters and other monsters alike to devastating effect.
Be warned, inhaling too much of the Effluvium vapor Vaal Hazak emits will immediately cut your maximum health in half, leaving you extremely vulnerable to being carted. Be sure to stock up on Nulberries before fighting this monster as they’re the quickest and most reliable way to cleanse this debuff. Add them to your radial menu too for quick use in times of need!
If you’ve unlocked the Cleanser Booster, bring that too to assist not only yourself, but any fellow hunters who are fighting alongside you!
Vaal Hazak not only emits this vapor from its body, but can project it via hard-hitting breath attacks, so pay attention and prepare to evade when you see and hear Vaal Hazak draw in a deep breath.
One other thing to keep in mind to tip the odds in your favour, when Vaal Hazak moves to another part of the map, take a look at the ceiling! One wide, cavernous area with a singular acid stream in the corner has two stalactite formations on the roof that can be quickly knocked down with a well-placed slinger shot (any ammo will do!), causing huge damage and a knockdown to this monster! These stalactites stand out from the rest of the roof, looking like pale, cracked spikes hanging from the ceiling. Use these to gain quick control of the fight and turn on the tables on this powerful elder dragon.
Monster Hunter Stories comes to Steam June 14!
Good news, hunters! The original Monster Hunter Stories game is back and coming to Steam on June 14!
In Monster Hunter Stories, you’re not a hunter, but a Monster Rider, where you’ll hatch, raise and battle with some of your favourite monsties in an epic RPG adventure.
If you haven’t already, check out the trailer below:
This updated version of the original game includes refined graphics, a new Museum mode, full English and Japanese voice over, as well as content previously only released in Japan.
The Steam Store page is live now, so feel free to give it a Wishlist to keep up to speed with the latest news and info, as well as supporting the game ahead of launch:
That wraps up this post, thanks for checking it out!
We hope the tips above help you in your hunts against these powerful elder dragons, and propel you into the exciting climax of the Monster Hunter: World story!
It's been a while since the last update, I've reworked a ton of things and started working on another level (which won't be included on the demo though).
Here's what's been added/changed :
Features :
Added a togglable 60 fps limit.
Added a togglable sprint button.
Added a togglable crouch button.
Added a main menu to the ingame menu.
improvments:
Reduced the loading time when skipping the intro.
Removed the intro for now (which has to do with the saving system).
Reduced the loading time for each level (when from 10+ sec to around 3 sec on my end).
Ennemies now stops from running if they see the player.
added a better safety gun pickup animation.
Options are now regrouped in two screens.
Melee now hits farther.
Fixes :
Some NPCs clipping through a wall on the first jail level.
Quicksave / Quickload didn't seemed to be working properly, it's fixed.
Enemies were invincibles after some time.
You could get stuck in a wall on the 2nd jail level in the shack at the flying encounter.
When close to an enemy your bullets could phase through.
Sprint could not be bound.
Balance :
Harpoon thrower does more damage.
Please do not take my lack of contribution on the forum section for a lack of interest on yout feedbacks, I am reading them and taking notes on what could be improved. Thank you again for your support !
The Foundations are ready for a new era in warfare! With mighty Fortifications, rousing Siege Banners, overflowing Territory Activity Chests, and a lot more, Albion’s latest update lays the groundwork for fierce battles all across its lands.
In anticipation of what’s about to unfold, we’ve produced a brand-new trailer for the occasion. Check it out here:
Man the Barricades
This update introduces Fortifications to territory warfare. Guilds can upgrade the walls, gates, and guards protecting their territories, providing progressively more staunch barriers to would-be attackers. Siege Banners, meanwhile, change the dimensions of territory battles, forcing attackers and defenders alike to rethink their tactics - attackers must carry a banner to the territory tower to be victorious, but defenders have the opportunity to end an attack early by controlling the banner themselves, until it’s destroyed.
For more on these exciting new features, check out this Dev Talk.
New Incentives
Territory Activity Chests accumulate loot based on activity levels in surrounding regions. This encourages guilds to be active around their holdings, and even to ensure outsiders operate in safety there. But with greater riches comes an incentive for rivals, who can loot the chests and make off with the spoils themselves.
Foundations also introduces the next three Crystal Weapons in the game: the Arctic Staff, Phantom Twinblade, and Crystal Reaper. With unique, powerful spells, these weapons offer a prestigious reward for players who are successful in the Conqueror’s Challenge.
Further Features
A much-anticipated Spectator Mode gives creators and streamers the ability to broadcast their own Custom Matches, allowing them to organize their own, exciting tournaments however they want to. Hammers have been refreshed with new spells, ready to strike down opponents on Albion’s battlefields. And a host of further features have been added across the game, such as solo Tracking improvements, new territory layouts, and a number of combat balance changes.
Foundations is live now, so log in and check out these new features! For a full rundown of the changes in this update, read the patchnotes, and see the official update page for more info:
- Reworked the "Cross the Stream" mission to save Mars' moon from the asteroid belt - Adjusted the goal time and hints for "Asteroid Belting" - Different method for opening the Steam page from the game - Prevent reopening an external link on window refocus
Supernova Stadium map refinement: - The health of the sun naturally drains over time like other maps - The supernova happens when the sun dies rather than a fixed time - The sun has a red base color rather than grey - Increased sun temperature to reduce time spent grabbing it for health - Fixed the animation of health drained by players from the sun
Prepare for a whirlwind of excitement on the Blissful Isle, where thrilling adventures await the most diligent students! Take a break from the grind of tests and exams and dive into the holiday Dungeons, brimming with rich treasuries and battle trophies to fill your loot bag!
Julius, Claudius, and Golem costumes can now drop in all holiday Dungeons (with higher drop rates in higher-level dungeons);
the rarest non-class Book of Rampant Attack can now drop in select holiday Dungeons, including Bouncy Hut V, Bouncy Hut VI, and Bouncy Hut VII (with higher drop rates in higher-level dungeons);
Costumes can now drop from Treasuries in all holiday Dungeons:
Treasury of Light Magic Apprentice/Expert: Illusion Sorcerer and Illusion Sorceress Treasury of Reflection Magic Apprentice/Expert: Animagic Sorcerer and Animagic Sorceress
unique Bracelets with Physical/Magical Power and bonuses to Skill Cooldown and Attack Strength can now drop from Treasuries in all holiday Dungeons:
Treasury of Light Magic Expert: level 6, 10, 14, 18, 22, 26, 30 Bracelets (depending on the Dungeon level) Treasury of Reflection Magic Expert: level 6, 12, 16, 20, 24, 28, 32 Bracelets (depending on the Dungeon level)
x2 Magic Grains daily cap for completing all holiday Dungeons;
x2 Magic Grains earned in all holiday Dungeons;
x2 Guild Points earned in all holiday Dungeons.
Event duration: 15.04 13:00 CEST – 22.04 12:00 CEST
Plus, take your chance to seize one of the 50 winning spots in the holiday Weekly Ratings Tournament! Rank high in the Completed Holiday Dungeons rating to compete for amazing prizes: Rank 1: Julius and Claudius costumes, and Mirror World Cache x100 Rank 2: the Julius costume and Mirror World Cache x75 Rank 3: Mirror World Cache x50 Ranks 4-10: Mirror World Cache x20 Ranks 11-20: Mirror World Cache x10 Ranks 21-50: Mirror World Cache x5
Tournament duration: 15.04 00:00 CEST – 22.04 00:00 CEST
Naya is the queen of the beat. Her mesmerizing music and alluring body could convince anyone that it's a good idea to have a big festival in your backyard. "Join me tonight in the pit. The special light show's gonna get your freak on!”
Snaps are a chance to bring back old events, and grab any juicy scenes you might have missed!