On the Dragon Wings - Birth of a Hero - akyzsenanur
Hello Good People of Sivashills. I am happy to announce that I have updated On the Dragon Wings with new features, bug fixes, execution improvement, etc. Before BIG update (New Dragons with new 31 exciting Tasks), I wanted to make the game more stable. Let's talk about what I have done: 🤗
AHHH AND BIG SALE STARTS TODAY (%70 🤩)
1. Character Portraits are Re-Designed I have redesigned our characters' portait images in the Status Panel. They are looking much more better now. We will see these faces more and more in the incoming 31 tasks (In future).
2. Visuals are added on Story Telling Now we have visuals on the story telling area. When we are listening the story of our characters in the beginning of the game, these visuals are helping us for better understanding.
3. Main Menu Theme is Updated Our main menu was a bit dark themed. But I have changed it and made it more positive. Now, when we are on the main menu, we feel more hopeful and positive before fighting against Dark Rider 😅 And Dragon is updated. Now, we see Red Breath Dragon flying instead of Dark Skin Dragon.
4. Collapsable Enemy Watch Towers When we burn the enemy towers, they collapse with an animation and we see the enemy archer flying in ragdoll mode. This looks awesome and it gives more satisfaction to Dragon Rider.
5. Jump and floating in the air Bug is Fixed When player jumps and is very close to an edge of object, the player was floating in the air. It is fixed in this version. 👏
I hope you like the updates, guys. And Don't forget to catch this big sale %70 this week.
Welcome everyone to give feedback on our game bugs: Feedback link
New content updated in the official version:
1. Added new large islands: This update introduces a huge and mysterious island where players can explore its wonders and dangers. The islands are dotted with dense jungles and steep mountains. Players can explore the island and discover new resources and dangers, adding to the explorable element of the game.
2. Added new log wall building module: Players can now use logs to build strong walls to protect their base and resources. Log walls have high durability and can effectively resist attacks by hostile creatures and other players.
3. Added sloop: The update introduces a new type of ship, the sloop. This kind of boat is suitable for exploring the ocean and finding remote islands. Players can equip a sailboat and maneuver it to sail in the vast ocean. The design of the dhow is simple and flexible, with good maneuverability and speed, allowing players to better explore other islands in the game world.
4. Added specimens of various large animals: Added decorative items to the game base, and introduced large animal specimens in the update. Players can kill large animals in the game world as materials and bring them back to their base for collection and research. Each taxidermy has unique attributes and characteristics, and players can decorate their camp by collecting a complete collection of taxidermy.
5. Update animal behavior logic: This update also improves the behavioral logic of animals in the game, making them more realistic and realistic. Animals will now forage and migrate more naturally, and interact with their environment in more diverse ways. Players will have the opportunity to observe interactive behaviors between different types of animals, such as hunting, cooperation, and competition, which brings more depth and fun to the in-game ecosystem.
It's here! Hide HUD and Toggle Grid Visibility is now available when you're using your camera in Select Mode in the builder's kit!
It'll allow you take better screenshots of your town, farm, or house creations. You can explore these two new options following the control prompts on your screen when using the input device of your choice.
To take a screenshot on the Steam Deck, use the STEAM + R1 button together! We can't wait to see everyone's layouts without the pesky building grid on the screen!
For some inspiration, here's some player creations shared in our Discord!
By Farren
By cloud
Some new items to help out with this newfound freedom include the ability to buy crafting recipes and place flowers and bushes as buildables!
Once placed, these will become regular resource nodes you can harvest from, like the saplings.
The full official version of "Bride into the Cave" will be released on April 26th!
There will be a 20% discount for 14 days. After the release we will donate funds or supplies, from our income, to help young girls in remote areas.
The official version has evolved significantly from the minigame project during the campus recruitment phase, with major enhancements in art, music, and storyline. If you delve deeper into the story, you will doscover intersting Easter eggs hidden behind the main storyline.
In the future, if any of you have feedback or suggestions about the game, please don't hesitate to reach out to us. We are eager to listen and learn!
Uncover the Mystery of Northern Quebec in ICEBOUND!
Brace yourselves for the ultimate test of courage and cunning in ICEBOUND - our upcoming driving survival simulator! As Henry, a wilderness firefighter stranded in the icy wilderness, you must use all your wits and skills to outmaneuver a hostile military and survive against the odds.
Travel the frozen landscape in your snowcat, but be wary of the ever-changing weather and hostile fauna that threaten your every move. Explore northern Quebec and uncover the mysteries hidden within. From dense forest to secret military outposts, there's no telling what dangers lie ahead. Will you have what it takes to survive?
On " FPS Fest Apr 15 - Apr 22 " we'll be going to stream 4h Relic Odyssey: Ruins of Xantao, which will go on full release Q2 2024, where we offer 100 game keys, for the participants who will complete the task, stay tune for the contest announcement.Discord
Since we released Update #6 we've had a ton of players both new and returning. I want to thank everyone who has played Update #6 and give a special thanks to those patient players who reported issues so we could fix them.
Update #6 Patch #1 ChangeLog
This patch #1 to Update #6 fixes the following issues players reported: Gameplay Add upgrade tech for Uranium Mines and Centrifuges Add 4 more upgrade levels for warehouses
Bugs Fix pipes and lakes missing from campaign maps Fix balance of micro and double docks Fix main menu background music not respecting music volume Fix missing localizations for new strings Fix crash when placing warehouse in map editor Fix demand/supply lines not rendering on long tracks Fix uranium mines multiplying on deletion Fix trains stuck on turnaround
Workshop Missions Highlights
Since Update #6 the community mission designers have been on a hot streak! This week along has brought a ton of high quality new maps to the workshop. Please check it all out here: https://steamcommunity.com/app/1355090/workshop/
Starting with today's announcement I want to start highlighting workshop maps. These maps are not the only quality missions, but just a selection of what I think Railgrade players will enjoying playing.
Industrial Prankster by Snek Snek has been an active member of the Railgrade discord and developed this story driven challlenge map with feedback from other mission designers on the discord. The mission represents what I hope to see a lot more of: missions with story, challenge, and campaign-like design. Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3219796239
Nuclear mayhem by Tram-Train Tram-Train is another active member of the discord and his work in progress Nuclear Mayhem is another campaign-like stand alone story mission. I want to thank him for pushing the mission design community further and giving feedback to other designers. Link : https://steamcommunity.com/sharedfiles/filedetails/?id=3220117106
PS: Credit to 102_Ruby on the Railgrade Discord for this update's cover photo. He really pushed the limits on Railgrade's city growth!