We wanted to take a moment to extend our deepest gratitude to each and every one of you who has joined us on this journey through the Fractals of Destiny universe. Your support, feedback, and enthusiasm are precious to us.
As a token of our appreciation, we're thrilled to announce that a major update is on the horizon! This update is focused on optimizing your gaming experience and addressing any pesky bugs that may have cropped up along the way. Your enjoyment of the game is our top priority, and we're committed to ensuring that Fractals of Destiny runs smoother than ever before.
But that's not all – we're also excited to unveil some brand-new additions to the game. Get ready to gear up with new equipment and arm yourselves with powerful new weapons as you dive even deeper into the world of Fractals of Destiny. We can't wait for you to discover all the exciting enhancements waiting for you in this upcoming update.
Once again, thank you from the bottom of our hearts for your continued support. Fractals of Destiny wouldn't be the same without each and every one of you, and we're grateful to have such an amazing community behind us.
Stay tuned for more updates and announcements coming your way soon!
The following items have been added to the game: -Opening movie -Credits for Unreal Engine and Splash Screen -Loading movie -Update for soundroom. Now you can see what music is currently playing. -The prologue has music, and images for the dialogue.
Atelier Resleriana: Forgotten Alchemy and the Polar Night Liberator - nicholas.lam
【1.3.0】
New “Reserve Stamina” feature added New "Bonus Pass" added New "Popular Synthesis" feature added to the Atelier New "Favorite Recipes" feature added to the Atelier "6-Hour Refresh Shiny Coin Shop" added to the Shop Various bug fixes and performance improvements
I'm trying to get in the habit of releasing bug fixes immediately, rather than wait until new features finalized. So this version mostly just addresses some of the current bugs. Incredible new features will be coming out soon :)
CodeWalker's Retrace is a little tricky to set up. Plus, it's slightly different for each language. I blame the authors of the different languages :) BUT, I made the Retrace assistant easier to use, and much "smarter" about where it places your retrace data and how it works in general. Especially for Python, on all platforms.
New Features: Much improved Retrace setup window Much faster Python Retrace subsystem thanks to user MattFor! Expanded capabilities of the Retrace Automation window so it shows the before and after files Added ability of Retrace Automation window to auto-point to the new log file if you use it to build the retrace variant Improved 3D navigation by greatly accelerating zoom while limiting your ability to zoom *through* the ground.
Bug Fixes: Fixed file selection issue where it was looking for "python" files instead of "py" Fixed bug in python where backslashes in python paths were not being escaped properly for retrace Fixed bug in python retrace automation where file names had extra spaces Fixed layout issues in retrace automation window so it makes a little more sense Fixed inconsistent naming conventions in Retrace Automation Window. Fixed bug in NoteManager (that's the thing that lets you draw on the screen in 2D mode) that would throw an error when you opened and closed the markup window with no file loaded.
We would like to inform you of a known issue after the April 11th maintenance.
Currently, it states, “Challenge Point & Reward count charge reset every Saturday at 10 PM UTC.” which was not updated accordingly. We apologize for any confusion caused by the reset of Break Challenge points.
The description will be corrected during the scheduled maintenance on April 24th, which will change to "Point rewards are obtainable once per character."
Thank you for your understanding and patience in this matter.
If you have any further concerns or questions, please send us an email to: support@closersonline.com or through Customer Support web inquiry by clicking the banner below.