Apr 14, 2024
Captain of Industry - steamdev
* Research changes
- Farm is now unlocked from the start.
- Merged loose storage research into mining research.
- Merged vehicles management I into advanced logistics.
- Merged flywheel research in power production II.
- Merged tree harvester II research into large vehicles.
* Goals changes
- Goals can no longer be disabled in new games.
- Added a button to collapse all goals into a single header per each.
- Redesigned goals so that lots of them are not blocked by ship exploration or trading.
- Removed the goal to stockpile wood and buy bricks for wood, instead requiring to buy bricks for iron.
* Added a quick trade to buy bricks for iron.
* Added 11 new decal symbols.
* Conveyor lifts can be now directly connected to balancers and sorters.
* Ore sorter's buffers and throughput now scale with trucks overloading edicts.
* The "out of fuel" notification is no longer shown if the vehicle already goes for fuel.
* Fixed world map mines that would keep mining when resources get depleted.
* Fixed trucks that would prioritize ore sorter over their tower's own dumping designations.
* When assigning a truck, prioritize an empty one.
* Tree planters now prefer to plant trees close to the forestry tower.
* Bloom effect was clamped to avoid overblown bloom regions due to too high color intensity values, sometimes appearing due to driver issues.
* Increase transport max terrain penetration from 0.1 to 0.2 tiles.
* Creating settlement refunds removed custom surface cost.
* Molten channels can be completed in open elevated space.
* Fixed a lag between load/quit game and loading screen appearing.
* Fixed that loans could go into negative in rare cases.
* Removed picking highlight from cut tool that was being left behind.
Last Bloody Snack - SmallThroneStudios
Hello everyone! We're excited to announce the opening of our Discord server. It's the perfect spot for gamers, where you can discuss development, seek gaming companions, or just have a chat. Share your ideas, participate in community events, and have a blast with us! We can't wait to welcome you to our virtual family.

https://discord.gg/uRQkBpFtnZ

ːsteamsaltyː
Apr 14, 2024
Black hole Escape - teleportsoft
Fire particle size down.
Apr 14, 2024
Our Adventurer Guild - TheGreenGuy
- Fixed some tooltips
- Added a no permadeath option in the difficulty options(You need to set your difficulty to custom to use it)
- Added Bald hair option (only available when changing appearance, because I'm not sure it works well with every thing else that can appear on the face)
- You can now clear loadouts
- Adjusted some maps to have less overlapping tiles of different heights
Apr 14, 2024
Roomvas - jawslouis
  • Only create a new floor when enclosing a new room by connecting a wall. Otherwise, floors attached to arbitrary wall layouts may cause a crash.
  • Bugfix: After adding a wall that creates a new room and undoing the action, there will be a crash when trying to do the same action again.
Cufflinks & Cages - THM Studios


What would you do to stop your keyholder from flushing away your only chance of freedom from that little cage?
Apr 14, 2024
Alchemy Unbound - KlutzyBubbles
Congrats to all the players for making over 100,000 items! (And for burning a hole in my wallet faster than expected)

Want to say thank you to everyone that tried the game, it has been more of a success than i could have ever have hoped. The plan was over the course of 2-3 months about 50-100k items would be generated which would be enough to start working properly on the AI side of things so 2-3 days is quite something.


Issues

The items don't make sense
One of the main points i want to address is the 'boundless but its just made up' as this seems to be the only downside (and rightfully so). I made an oopsie (oops) with the AI prompt, this was fixed a couple of days after release but because at that time ~70k items had already been generated it may already be too late.

One thing this change wont do is outright remove the 'made up items', it will take a lot more work to get the items to be more engaging, and make more sense. But that is still planned for full release.


Translations
On the first day of release i noticed a bug that only happened once in every 100-200 items where a translation for the name would fail and it would store nothing. This has been fixed but there are still some items hanging around that may not have any name for.

  • Traditional Chinese (繁體中文)
  • Simplified Chinese (简体中文)
  • Polish (Polski)
  • Dutch (Nederlands)
  • Italian (Italiano)
  • Spanish-Latin America (Español-Latinoamérica)
  • Korean (한국어)
  • Indonesian (Bahasa Indonesia)
There is no way (yet) to proactively fix these so they will have to stay empty for a while but i am aware of it.


Suggestions

Great to hear some suggestions of things to add / change. The bulk seem to be interface changes or more information about the items etc. I have read through and added all of them to the to do list and will see about adding them soon(tm). You can view the Github issues if you are wondering what has already been suggested.

I am always open to more suggestions / ideas for changes even if it doesn't fit with the game, it usually is enough to spark other ideas that can also suit.


When this will all happen

As i mentioned before, the rate of all of this is already 2 months ahead of schedule, and the bulk of my spare time right now is pointed towards fixing some of the backend issues that you guys cant see. Hopefully some frontend changes can start in the coming weeks.


Stats / Facts because who doesnt like stats and facts

The server feeds ~9,000 words per minute (14,000 tokens) into ChatGPT
100k items and their recipes takes ~69mb (nice) of space in the database.
In the time it took to write this post 1000 items were requested.
Apr 14, 2024
Creej's Corruption - AGW
Creej's Corruption Demo 1.0.9.5 | AI 1.2 PATCH NOTES


GAME 1.0.9.5


You no longer see the players hands when holding items

Player has improved animations and shadows

New running and jumping animation

Easier to grab things

Crecoins are easier to grab from drawers

Kenny's radio now plays unreleased songs from CC

Optimized a lot more models

Improved some lowpoly models

New lamp light

Added more employees of the month

Fixed Tree speedrun strat

Improved menu

Improved table models

Improved some decals

Player crouch speed is much faster improving stealth

Player can lean farther

Leaning is less finicky

Leaning can now be done with thumb mouse buttons


AI 1.2


Creej no longer catches you on your own property

Catch animation is smoother and doesnt get off-centered as much

Creej can now sometimes ambush you when he knows your in a room with 1 exit

Creej no longer moonwalks before kneeling down

Creej no longer slides before kneeling

Creej gets up from kneeling faster

Creej's field of view is lower, enhancing stealth

Chase music loops

Creej doesnt shove you into furnature as much

Creej no longer sees you through archways

Creej doesn't need to catch his breath as often

New animations upon being chased

Jenna has less FOV making stealth easier
BlockRunner : The BlockSide - Stubby
+Level Up Ui can now be spawned anywhere
-Fixed Crash when finishing endless
-improved some background code
- and other minor improvements.
Apr 14, 2024
Fire of Life: New Day - danacraig78
Upon testing reconfigured things (like the Content filter), I noticed that both the Chinese and Japanese versions of the Extra menu had no navigation. That has been fixed.

Also, redid some of the content filter functions so that it does not immediately leave the Settings screen when changing NSFW and Content Warning while in the game.

I also made menus for screens to give a more consistent look.
...