We are very pleased to inform you about the next publishing stage of the game - a completely free Prologue is coming, which will allow you to get acquainted with what you can expect in the full version of the game.
You can now add the upcoming free Prologue to your wishlist so you don't miss the premiere! π
The Prologue is only part of the gameplay that awaits you in the full version of the game. Some of the mechanics and functions available there will not be available, but this is an ideal opportunity to test yourself in the world of Hollow Survivors before the official premiere, leave your feedback, and influence the further development of the game.
-Rarely dropped consumables have been added, pick them up and use them to feel the thrill of battle! -Added new items: Chain, Qigong, Silver Needle, Debt Voucher, Seal, Heshi Bi, Straw Hat, Captain's Hook, Detective's Magnifying Glass. -Adjusted the ice maker skeleton mechanic -Limit the maximum number of skeletons surviving on the field, effectively solving the fluidity problem caused by hundreds of skeletons.
Issues addressed: -Fixes a crash bug during the TechniColor Heart segment -Fixes issues with the cursor disappearing from the screen when left idle -Fixes a couple minor background display issues during the TechniColor Heart segment -Fixes issues with the save/load dialogue not appearing properly during TechniColor Heart segment -Fixes the issue during the final Revolution mini game where failure would loop the player back to the Salvation mini game. -Corrects some typos in narrative text.
The demo is now available, and it features a tutorial level, but it's missing waves that will be added in a future build and then a rift to a fully functional level with 5 waves of goblins things we will add in the following months are more buildings more enemies and more levels and other smaller changes and improvements based on feedback, so please join the discord to give any feedback, thanks.
Yaaaay, we've uploaded new demo! π₯³ We've added sooo many new things to the game, and we will continue to perfect and polish it πͺ So, what have we prepared for you?
πYou can move stuff around!
A lot of items are now interactable. You can move stuff from the table, clear it and place plants wherever you like.
ππ§The light and humidity areas
We've added areas of light and humidity, so try to find the best place for a plant according to its needs. And you can move them too: there are movable lamps and humidifyers!
πInteraction between plants
Some plants don't like to be around each other, but there are plants that love company. If you find the best neighboring plants, you'll get maximum points and get even more plants!
πΊοΈNew level!
Our girl went to study abroud, to Japan. Her dormitory is a bit small, but you'll find a place for new plants, right? π Also this level has two floors!
πUpdated journal
Every plant has its own page in the journal, with its description and unlockable amount of skins. You can try to unlock every type of the plants π±
LEVELS -Added levels 5-5 and 5-B -These levels are in testing state and subject to change
FANS -Fans can now be toggled on and off -Added a "start active" variable -Fans spped now ramps up from 0 when turning on -Fans can now be rotated -Added SFX
PLASTIC BAG -Game now tracks which specific bag the player is holding. That bag will not respawn until the player glides
SPRITES -Updated spike and hidden spike sprites -Added sprite for box spawner when turned off -Fixed "Ricky phone" portrait -Walter has been yassified
CCTV MONITOR -Monitor can now cycle through multiple capture zones -Added background to monitor window
BACKGROUND -Added Downtown Rain background -Fixed background re-randomizing on respawn
HOTEL -Added minifridge -Added racecar bed -Added Dale Earnbark
LOOT -Added CD rewinder
OTHER -Added a "dynamic rain" toggle to settings, to enable rain swaying/changing intensity -Added "fake ground" tiles for lab tileset -Fixed a bug with walljumping from a platform moving upwards not giving momentum -Added a "player face" object to force the player to face a specific direction