The Crew, Ubisoft's 2014 racing game, closed its doors on March 31st. After that date, launching the game took you to a splash screen and then presented an error message when trying to advance, because the servers are no longer offline.
Ubisoft have now taken the extra step of revoking The Crew licenses from purchasers and removing it from their library.
Sundays are for making a heroic dent in the bottle of Japanese whiskey I bought to celebrate the RPS job. Before I make the highballs I’ve been craving since playing LAD: Infinite Wealth, prior to answering the door in a snakeskin jacket and shouting KIRYU-CHAAAAAN! at the Greggs driver, prior to wondering if maybe I’m a little too impressionable, let’s read this weeks best writing about games (and game related things!)
Possibility Space has become the second studio owned by Prytania Media to close in recent weeks following Crop Circle Games' closure in March. Both studios were founded by Jeff Strain, the co-founder of Guild Wars creators ArenaNet and the founder of State Of Decay developers Undead Labs.
In a message to staff about the studio's immediate closure, Strain implies the outcome was prompted by employees who leaked information about the company to a journalist.
Please excuse my lack of pleasant chitchat today; my kitten has decided I no longer get to sleep. This week she's woken me up by sprinting down the full length of my body, licking my armpits, dropping toys on my face, and generally shouting. Baby, I love you, but night is when I do my sleeping. You wouldn't be happy if I came and licked your armpits at noon when you're snoozing in your hanging radiator bed, little cat. But go on, do tell, what are you playing this weekend? Here's what we're clicking on!
Remember when Pac-Man got its own battle royale game where 64 Pac-People competed to eat each other and be the ‘Chomp Champ’? Me neither! But Pac-Man Mega Tunnel Battle apparently came out on Google Stadia - ah, that’d be why - back in 2020, and served up a massively (or at least medium-ly) multiplayer spin on the arcade classic. With Stadia dead and buried, Mega Tunnel Battle is chewing its way out of the streaming console’s grave with a new subtitle and a fresh Steam release next month.
It continues to be a difficult time at Ascendant Studios, the developers behind last year’s magical shooter flop Immortals of Aveum, as it’s claimed that the studio have now furloughed most of their staff - only a matter of months after almost half of their employees were laid off.
As if you needed more proof that Baldur's Gate 3 is, in fact, a pretty damn fine video game, Larian’s D&D RPG swept through the video game BAFTA awards yesterday, picking up five of the British entertainment org’s top trophies. Even more impressively - after all, Baldur’s Gate 3 winning a shedload of awards is old hat by now - its latest Best Game triumph means that the sprawling RPG-slash-fanfic machine is now the first video game to win all five of the industry’s major Game of the Year awards.
Steam’s next week-long celebration will pay tribute to that most treasured of genres, the first-person shooter. The PC marketplace’s FPS Fest kicks off next Monday, letting loose a hail of discounts and playable demos for shooters that prefer things from the first-person perspective.
I have a rule: no more than one post about a horror game per day. The mind can only withstand so much, after all. But POOLS isn't really a horror game. It's just a walking simulator in which you explore a bunch of underground swimming pools. True, their size and layout defy explanation - what is this, a swimming pool for Slender Men? - but look, there are cute covered slides you can ride down in first-person. You know, like the ones you used to enjoy as a kid. Always that element of anxiety though about getting stuck halfway down, am I right?
"Very little Bela Lugosi" is not a criticism I ever expected to level at a game. It's not entirely unexpected considering he's dead, but I'm still grumbling at you, Carpathian Night Starring Bela Lugosi.
It is, as it appears, an unabashed homage to Castlevania, but with none of the -vania, making it much more like the original (or the game boy ones, and possibly a few others in the series I don't know about): a straightforward, linear platform game about whipping monsters and not stepping on spikes. Ten a penny, right? But CNSBL captures it so well that it had me looking up old game boy tunes it vaguely reminded me of.