Jeepney Simulator 2 - Alvin Vann Villacarlos Arapoc
We just want to thank all of our supporters for a wonderful and successful release! We have just added a few quality of life changes to the game, to make it an easier ride for some players. Next, we'll be working on the next big steps for Jeepney Simulator 2!
FIXES: - Ultrawide and other resolutions UI scaling - Clearer credits text - Rebaked Occlusion Culling - Removed office chair outline - Removed "trail version" by renewing Unity license
Please keep in mind that this game is still in Early Access, and many features are still on the way. Thank you so much for your patience!
Here is our ROAD MAP for Jeepney Simulator 2 and its future. Please remember that some of the features are not final and are subject to change in the coming months. Thank you!
It's been a while since the last one, but Locke(d) was generously provided a new translation: Big thanks to Mikko for making the game available in Czech!
We also hit a whopping 900+ reviews! As thanks for reaching this big milestone, I'm hosting (pun not intended) a Host Keychain Giveaway in my Discord server!
Fixed a bug which caused other players to not play running animation
Reverted the change which made jump and dodge interrupt the sprint double tap timer
Increased the performance when showing many characters on screen
Sprinting no longer stops the character from falling, which caused characters to float a bit after sprinting mid-air
Adjusted the walljump calculation, so it no longer snaps through obstacles. This should prevent reverse walljumps, and instances where walljump would put the character out of bounds
Redesigned the practice settings menu, and added invulnerability as an option
Slowed down the supercharge gain when the team has more than 4 players in TD, CTF and CP. In a 6v6 scenario, supercharge gain is halved
Adjusted the killzone below the TD point on tunnels, so characters can no longer stand there
Fixed some issues where after getting knocked back, the client got corrected by the server for a while
Changing loadout in the lobby, and then changing character will now properly save the loadout
Reverted the last change with loading screen, it has caused some issues. Will try to fix the flickering after loading into the level at a later time.
Changing character in the menu while the loadout panel is open will interrupt the character change animation
We finally come with thrilling news! The waiting time is over because A NEW UPDATE IS LIVE including major changes, additions, and fixes! 🎉🎉🎉
See what's new:
🔸Added day/night cycle on the Winter Valley 🌙 PVP now is available on the Winter Valley too 🔸Added possibility to sell your weapons 🔸Added ability to crouch 🔸Added button to buy more ammo in one click 🔸Added option to unequip weapon from the weapon wheel 🔸Fixed issues with eating and drinking 🍔 🔸Fixed some low-quality textures on the PC version
Thank you for your patience and please enjoy the new features. We are also looking forward to hearing your feedback!
Here come the latest news ! Last month I essentially spent my time on 3 subjects:
I – Marketing
And yes, you know it now, I force myself to spend more time on marketing… and boy is it difficult. I tried to optimize my reddit ads, but I was disappointed in the results. It seems the longer the ads run, the lower the conversion rates. So I tried to go back to organic posts. One did quite well on r/pcgaming: https://www.reddit.com/r/pcgaming/comments/1byxmvv/hi_ive_been_working_solo_on_zefyr_a_thiefs_melody/
I also took the time to apply to 4 festivals for this summer. Sadly, I received negative answers from the last ones I applied too. A bit harsh for the moral.
On the Steam side, I built and fixed my full game and the prologue version too to have them validated by Steam, and they were accepted ! I have officially passed the Steam quality test. From now on, I shouldn’t be annoyed with the process anymore. I also reworked the tags for the Steam pages. It seems to perform OK for the prologue but not that much for the full game. People don’t discover it on Steam. But the prologue is free, so I guess this can influence things.
Finally, I kept mailing streamers, but no luck this time. However, one streamer from my previous contacts tried my game and interviewed me! He was super nice and it was a pleasure to answer his questions. You can check out the interview (in French) if you want to know more about how I work: https://www.youtube.com/watch?v=BFKFDEz1bLs
So in the end, a bit of a depressing month for the marketing except for the reddit post & the interview.
II – Mini Game
Last month, we had holidays here in France, and with the kids at home, it’s always a bit difficult for me to work fully on the game. So I worked on a small project that I called Lantern Island. It’s a small wholesome game where you play as Maya, a young girl trying to save the lantern festival on a nice cosy island. It’s supposed to be somewhere between “A short hike” & “alba”. This is one of these “small games” I occasionally try to create to test myself. I think I’ll release this one when it’ll be more polished. Here are a few screens:
I had to work on many NPCs and animals too. I’ll add these back into Zefyr, so that I kill two birds with one stone. And I took the time to code the famous “pet the dog” interaction. Speaking of which…
III – Zefyr
Yes, I also worked a bit on the game itself. Here are a few improvements:
I reused the “pet the dog” code from Lantern Island. You can now pet the dog in Zefyr too. Even if it’s more of a fennec fox actually.
Descriptions for all inventory objects
New footstep sound visual FX, hopefully less annoying
Shadow under the character when jumping to help for precise landing
And that’s it for this month. As usual, thanks a lot for your support & patience ! Take care!
This update introduces the first modding featuring to CPW, making it possible to add custom stamps and overlay textures to Create-A-Wrestler mode. This comes with other minor improvements.
If you're interested into modding, you're kindly invited to join the Discord server for asking questions, making suggestions and sharing your creations!
Modding
Content: Overlay textures (diffuse and normal maps) and stamps can now be imported from files and the Steam Workshop.
They can be imported directly to a created wrestler. See the manual on Importing Content for more information.
You can also create content packs with overlay textures and stamps and share them on the Steam Workshop for others to use! See the manual on Content Packs for more information and an example.
Additions
Content: The main menu will now show a message next to the Content button if new content has been installed (e.g., from the Steam Workshop). In the Content menu, new entries are highlighted.
The first time after updating the game to this version, previously deactivated content is treated as new content even if it is not actually newly installed.
Changes
CAW: Overlay textures are now selected from a grid similar to stamps and organized into categories. This also allows selecting any clothing texture for hair, or any hair texture for clothing.
CAW: Stamps are now organized into categories.
CAW: When opening the stamp selection, the currently active stamp is now selected by default
Fixes
AI: Fixed AIs that are in a hurry running at the apron from very steep angles when already close to it, making them unable to slide in.