Love Sucks: Night One - Art Witch Studios
Love Sucks: Night Two finally has a release date: April 26th, at 4 PM PST, and will sell for $10!

If EA drops a bunch of shit that day we're gonna make it like Monday or something though :|

It's been a long time coming. Much longer than we anticipated, but after all our years of work and effort, we can finally consider N2 to be ready for people to buy and play! We've passed compliance, we've got the date, and now we start the countdown to launch.

In the meantime, we're going to keep working on it. We've got two weeks to polish it up as shiny as possible! We'll make sure it's the best damn booty titty game you've ever played, and I'm both impossibly nervous and unbelievably excited to see everyone finally get to play the game.

Sorry for such a long wait, too. Turns out, game development is very hard. Everything takes a long time, and real life got in the way more often than it didn't, but we never stopped working on it. Thank you, to each and every one of you, for your continued support and patience. Whether you supported us on Patreon, joined the Discord community, told a friend about the game, or even just played it once and are now reading this post, I appreciate you sticking with us for so long.

I speak for all of the team when I say we genuinely appreciate, and are endlessly thankful for letting us get this far.

♥ Kayla, Frosto, and Aila

A couple of things:

  • We'll keep updating and supporting N2. We may add some things, we make tweak some things, and we will definitely be fixing any bugs and typos we find.
  • Saves from Night One's older versions and Patreon Builds will not be compatible. Please start a new save, or you may encounter bugs/crashes!
  • To Patrons of all tiers, the Love Sucks Art Book is already available, and you can grab that if you want! It will also be available for $3 on Steam as optional DLC to Night Two for anyone who wants to see some neat art and support us a little further!
  • We also put together a Redbubble store, because a few people have asked if they could buy some merch. Well, if you want to, you can! Me and Aila put together some designs from the art that was made along the way, and some of it looks pretty neat :D
  • (Please click 'Explore Designs', the products page only shows stickers for some reason, but we have more than just those. We may also add more over time!)
  • The Patreon names in credits are now locked, so if you join our patreon now, please be aware your name won't appear in the credits of Night Two!
WACKY WONDERLAND WOLLOP: A 3D PLATFORMER FOR THE AGES GAME OF THE YEAR GREATEST GAME OF ALL TIME : THE GAME Playtest - xxxcrazymikexxx on twitch
  • add drop shadow to help guage 3d space better
  • add invisible you constantly t-posing to see where R will take you
  • Make it so completing the quest doesn't popup over the texxt on start.
  • Fix key hitbox so it's easier to pick up
  • disable door after opening it in some cases
  • add quest marker to crafting table
  • stop narration from running every time in city world
  • fix assault weapon / watering can associated items
  • add hints to farm world if you try to shoot at the wall
  • clarify that axe doesn't do damge in farm world
  • limit zombie spawns to 180
  • move house away from crafting table to prevent accidental clicks
  • remove elevated platform in farmworld that auses confusion
  • make blue guys off city wold easier to jum pon
  • change respawn to use the same logic as openign the world initially - should fix toilet spawn issue
  • fix wizard need rabbit quest
  • close off side doors for final quest
  • add waypoints for lever for final quest
  • make zombies stop spawning on joss whedon quest
  • make lamp quest completable
  • add sprite for lamp
  • enforce city world off ledge egg requirement for entering sun temple world
  • various smaller bugfixes
Anomaly Collapse - 我是小铁头就创你
Hey Commanders!

We hope you are well! Just a quick update on a new small patch that we just rolled out!

Bug Fixes
  • Fixed severe calculation errors and frequent crashes in some system languages
We genuinely appreciate the time you've taken to share your experiences and feedback with us, as is crucial in helping us refine Anomaly Collapse every step of the way. Please continue to share with us your feedback, suggestions or any issues either here on Steam or through our Discord channel!

https://store.steampowered.com/app/2082410/Anomaly_Collapse/

If you are enjoying the game, we would really appreciate if you could leave us a review on Steam. Your positive feedback is a tremendous encouragement and motivates us to continually improve. Thank you for your support!

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Apr 13, 2024
Rekesh Gaal - kardapolovworkshop
This is an unplanned update that I decided to release due to many bugs in the game that players and I have identified.


New in the game:

- added option to select starting weapon at the beginning of the game
- added pop-up hints for the amount of damage when hitting a dummy
- now you can destroy several barrels or vases at once with one blow

List of fixes and improvements:

- Fixed many bugs in the character window. Namely, the incorrect display of various types of damage and effects and errors associated with updating the character statistics panel has been corrected
- bugs in skills have been fixed. Namely, incorrect subtraction and addition of indicators when, during the action of a skill, its level increases in the skill window or when equipping items that increase the level of this skill
- fixed a bug in obtaining extra experience from notes. Now, to get the experience, you need to burn the note
- characteristics requirements for items are no longer visible if the requirements have already been met
- fixed a bug when enemies turned around when dying
- reduced the chance of rare items dropping at the beginning of the game
- fixed a bug when the form window was not updated if characteristics were added from the character window
- increased the performance of the bow, which can be selected at the start of the game
- reducing the number of enemies at the start and increasing at the end of the level for better balance in the game
- the frequency of appearance of combat prompts has been adjusted and increased

Be sure to update the game!

I'll continue to release updates and add content so you can enjoy the game.


With respect to the players, Mystic Blade
Undeadly - RyanLQ
Hi there!

We are continuing to celebrate the 1 year mark of Early Access for Undeadly.

Here is Part 2 of the new major update 'No Place Like Home'.


Part 2 focuses on polishing the map and survivor automation.
  • [Map] The workshop doors in the autorepair building are now interactable.



  • [Map] Added doors to the remaining houses in the residential district.
  • [Map] Added a new spawn location for the survivor recruitment board at the supermarket.
  • [Quality of Life] Automated Workshop & Medical Bay


    • Engineers completing tasks and doctors healing patients will now be automated, much like looting and removing barricades.
    • Part of the automation quality of life improvements.
  • [Balance] Reduced the scrap cost of building a medical bay [150 => 120]
  • [Balance] Increased the scrap cost of building an armoury [0 => 40]
  • [Quality of Life] The starting location for your survivor group now has a wider exclusion zone to prevent zombies spawning too close in a new game.
  • [Quality of Life] The time taken to build facilities is now displayed as a fraction of days (when the duration is one or more days in length).
  • [Quality of Life] The facility hover menu is disabled while a replacement construction is taking place to prevent confusion.
  • [Quality of Life] Using the mitigate hazard ability now closes the ability bar if you are using the key navigation mode.
  • [Map] Improved the collision and object positions around the last stand house.
  • [Bug] Fixed a soft-lock that could occur when a survivor dies from their own molotov flame.
  • [Bug] Fixed line-of-sight leaks in variant B of the burnt house and the fence near the last stand house.
  • [Bug] Fixed the fence near construction site which had collision issues and line-of-sight leaks.
  • [Bug] Fixed a clearable barricade that could be walked through by one tile in the burnt house.
  • [Bug] Fixed a regression from update 19 where some clutter objects were made invisible to the camera.
Thank you for reading this! Your support over the Early Access campaign so far has been really appreciated.

Thanks, ːsteamthumbsupː
Ryan
Apr 13, 2024
Tiny Hero Idle - level84gamedev
- Fixed an issue where the box would not open.
Apr 13, 2024
Drift.Wav - Westscott
Whats New!
  • New Car
  • Wheel color options!!!
  • "esc" text now acts as a button when in-game to trigger pause menu
  • Small bug fixes
Join the discord to give feedback or join the best community ever < 3
DISCORD
Monsters of Mican - Skittzo
Happy birthday me, woo!

Anyway, this one is a minor update:

- Fixed issue with the Transfigure Equipment spell. It should now work properly both in and out of battle
- Fixed various minor UI issues
- Fixed issues with XP values getting too long for the screen- they have now been condensed after the value exceeds 10,000 or 10,000,000 to have a k or a M after the value.
- Minor typo corrections
Psychopomp - Karbonic
Hello! Hola!

I'm happy to announce that Psychopomp is now available in Spanish, thanks to the help from our Spanish translator, Cygazzi!
The full game is now available to play in Spanish, simply select Spanish on the main menu or in the inventory, if the game does not detect your language automatically.

Killer Bean Playtest - Killer Bean - Developer
NEW FEATURES:
- Full controller support, even in the menus and map
- Game Options: you can set multipliers for Enemy Health and Enemy Damage to make the game easier or more difficult

BUG FIXES
- Fixed various car bugs and menu bugs.
...