Apr 13, 2024
Red Eclipse - Video Games!
  • improved mutator selection ui
  • improved key bind management
  • prevent overwriting core editor key binds in editor settings
  • fixed match info in ffa when spectating
Blossom Playtest - 三十二号一定
thank you for your test and we will be glad if you add this game to your wishlist.
enjoy the game everbody
Lone King - slizer88
Story:
  • Argent story reworked, finished remaining missing bits
  • Movies- pressing a button now finishes text appearing if not finished, instead of skipping turn
  • White One mission 8 added "Enemy reinforcements" to error message

GUI:
  • Damage text now shows as negative numbers, health damage now shows health image instead of damage image
  • Player ability range markers now only show for selected maniple
  • ExpAb fixed drawing GUI buttons increasingly high for every maniple that exists
  • Windows fixed being able to have top bar outside of screen
  • Tutorials and Help menu now prevent being able to input orders
  • Reaper description changed "able to move" to "able to attack while moving
  • Parry description changed "facing" to "moving" to be more clear
  • Wraith stealth defect tooltip removed range showing in tt text, fixed tt stat not updating
  • Templar Blindplates added duration to tt stats

Menus:
  • "Return to Station" renamed "Explore Station", added tooltip
  • Library added Behind the Scenes tab for story missions

Gameplay:
  • Heavy Gunner boss fixed game crash
  • All Expansion Abilities now reduce player move range by 25%, and return to normal range when jettisoned. Argent Screen does not not reduce range
  • Mouse locking option added

Stages:
  • Ruins made so only one tunnel can spawn on higher difficulties

Other:
  • Added Steam developer homepage
Bobo Bay Playtest - NewFutureKids
- Two new forms for the base species. Currently there are 4 forms for the base species in the game. Normal, Mushroom, Root, and Petal. Some of your bobos might already be these new kinds when you boot up this update. One more to go for the plant/default species. They aren't fully done with all the mesh blend shapes and patterns and all that, but figured i should include them cus it's fun.
- Bobo will not deny a masher or snack if given an item trait anymore.
Apr 13, 2024
Riddle for your Life - Catpix
Added a new riddle. Can you solve it?



Also added some changes to the wording of some riddles.
Euro Truck Simulator 2 - Tiktak
We're back in Eindhoven, Netherlands, for another exciting episode of our SCS On The Road series! Join Nemiro and Henk Meeuwis as they take you through the amazing DAF Museum which shows the whole history of this automotive company.


Get ready for our longest episode yet! We're diving deep into DAF's history, milestones, and more. And we believe our community will love learning about it all. We have to express huge thanks to Henk Meeuwis for guiding us through the museum with his wealth of knowledge, as he has been working for DAF for 47 years! And a big shout-out also goes to the DAF Museum team and our friends at DAF, Tim Gerth, and Koen Damen, for helping us make this episode happen. Now, without further delay, let's dive into it!


We hope you've enjoyed the tour of the DAF Museum, but there is surely more to explore than we showed, so if you happen to be in Eindhoven, visit it yourself! Don't forget to follow us on our X/TwitterInstagramFacebook, and TikTok so you won't miss out on any news and future episodes of SCS On The Road.

https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
NosTale - Anime MMORPG - [CM] Daveius GF


Haul in an extra 30% on purchases of NosDollars during our 28hr Happy Hour!

Offer period: From 13/04 at 17:00h (CEST) till 14/04 at 21:00h (CEST).
Apr 13, 2024
Our Adventurer Guild - TheGreenGuy
- The Victory stinger after a battle will now have BGM volume
- Fixed a bug that could prevent loading save during the Lost son Quest
Broken Roads - Misao Kamiya
#Discussions_QuoteBlock_Author
This launch has been a rough one. We’re glad so many people have enjoyed playing the game. We’ve loved watching the streams, engaging with you all and hearing about your positive experience with Broken Roads.

But we know that, overall, we’ve fallen short of player expectations in some key areas and in many ways we’ve not delivered the quality game we had hoped to ship, so we’re changing that. Our work on Broken Roads is far from over.

We have taken the criticism on board. There’s a lot we can improve and a lot we can outright redo because it just isn’t good enough. On top of fixing bugs and issues with quest logic, we’ve also been gathering feedback on the main areas we need to refine. You want more freedom from the early game. You connected with the companions you met, but wish they had more depth and more to say along the way, and you want to level them up yourselves as you go. We greatly underestimated how much combat players expected during the origin stories. You want more features such as being able to click on the map to move the party. Moral or ethical moments that could have been far more interesting lack depth. Translations need to be improved. Combat needs a lot of work.

We’re on it. We have a short term roadmap that begins with what we’re delivering by the end of next week, a May patch goal that aims to flesh out some areas of the game where players have felt they wanted to see more, and we’re busy working on a longer-term list of improvements that all address your most commonly reported issues and areas where Broken Roads is falling short.

Thank you for your continued support and interest in Broken Roads, and for caring enough to comment and report issues. We welcome all feedback and suggestions, be it on forums or our official Discord, and are getting to work from Monday.
She’ll be right.

Craig Ritchie
Game Director




PLAY NOW:

https://store.steampowered.com/app/1403440/Broken_Roads/


That's all for today, ‘ol cobber! Follow Broken Roads to stay updated and don't forget, your choices are the key.


SOCIAL: DISCORD | TWITTER | YOUTUBE | WIKI

- The Drop Bear Bytes team
Choo Choo Survivor - Gamer To Game Developer
Hello Choo Choo Engineers!
Welcome to a new big update that adds the new level Choo Choo of the Dead, two new locomotives (GP9 and KiHa 183 with actual engine and horn sounds), a new awesome laser beam weapon and the option for you to select from a range of color palettes and so completely change the color scheme of the game! Let me know which color palette you like most in the comments section below!

I'll have a minor update for Japanese language in the coming days.

I hope you enjoy the latest update and keep on erasing the zombie hordes!
Thanks,
GTGD








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