FIX: After converting a track to an autoblock, it doe not shows the correct speed color until you hover it again with the track item
FIX: Contract icons in the configuration view was drag-able
FIX: Double-click was sometimes needed in Mac instead of single click
FIX: Improved the game performance by 10 fps
FIX: Set departure time button was opening the upgrades panel even when it's does not have to
FIX: Train timeline sometimes is being shown empty with useless black background
Note: displayed version is 2.0.17.1 as the previous version suffered a build error.
Due to popular demand and how easy they are to implement, I have added a couple new special props to the level editor. The Randomizer randomly selects between two outputs, and the Console Command prop runs a console command when triggered. Both are available in the "special props" category. I've made a couple other small changes as well.
Message link UI is now fully visible when behind objects
Removed leaderboards as they were causing frequent crashes
Added "navdebug" console command which displays the AI navigation mesh
Small update to adding coyote time to flying off ground or wall to help with the feel of movement (trust me it's better). That also means that your max flight height is slightly increased. Some new levels and enemies in second section and new levels for section 1.
Updates the Hand so it gets out of the way fast when placing a card. Desserts now draw a card if there the last card in hand update to activation so now you can program the order by lowest and left most tile bug fix where sometime the game would lag when activating tiles bug fix when trying to activate a deleted tile where end turn would not finish multiple other small fixes and improvements
Enter the captivating world of Echoes of Elysium, where the skies are your playground, and adventure awaits at every turn. Loric Games is proud to unveil our our first game, an airship survival RPG set amidst the enchanting heavens of mythical ancient Greece. So, strap in, fire up your engines, and soar into the clouds!
About the game Fire up the engines, let the wind fill the sails, and take to the skies in your hand-built fleet of airships. Treasures and secrets await your discovery throughout a fractured world of floating islands, but beware – danger lurks amidst the clouds. Mechanical wonders clash with ancient mysteries in the untamed paradise of Elysium.
A Glimpse of What’s to Come Check out our teaser trailer here to get a glimpse of the adventure that awaits!
Key Features
Airships – Conquer the Skies
Design, Build, Upgrade and Live on your airships. Harvest, gather, fight and survive in the skies of Elysium.
Survive – In a Clockwork World
Gather, craft, build and survive amidst mechanical wonders and serene skies, but danger lurks behind every cloud. Use your ships, crafted contraptions, armor, weapons and your own wits to survive.
Heroic Progression – A Hero in the Making
Level up, gain new abilities, craft new weapons and armor and then augment them to grow even more powerful. Guided by the Goddess Lethe, can you save Elysium from its doom?
Coop – Better with Friends
Work alone if you choose, but adventure is always better with friends. Fleets of airships, crafting, boss encounters, everything you experience in the game has been designed to be better with friends.
About Loric Games
At Loric Games, we're passionate about creating immersive online gaming experiences that captivate audiences worldwide. Headquartered in Arlington, Virginia, we're committed to pushing the boundaries of innovation and storytelling in the gaming industry.
Build, Explore, Survive
In Echoes of Elysium, the sky's the limit. Build towering wonders, explore uncharted territories, and survive against all odds. With every challenge you overcome, your power will grow, and your legend will echo throughout the skies of Elysium.
Join us on Discord to say up-to-date on announcements and chat about the game! -🐻
Coming off the heels of joining the Toxic Crusaders as a former henchman of Dr. Killemoff is Headbanger! But what sets his modern in-game design from his crazy-looking original action figure? Let’s take a look!
Headbanger’s action figure from the early 90’s was certainly a sight for sore eyes–or perhaps…it helped CAUSE sore eyes?? Either way, we can clearly see how Dr. Bender and surf boy Fender were conjoined together into one “hideously deformed creature of superhuman size and strength!
Taking Dr. Bender’s brains and Fender’s brawn, the action figure showed off the former’s scientific lab look–with an orange bowtie and some writing utensils to boot–along with the latter’s laid back, casual appearance–not to mention the sporting of his muscular physique!
As for Headbanger’s in-game design…
By comparison, we can clearly see the extreme lack of ORANGE–with green splotches of goo (Magoop?) on the shirt and Dr. Bender’s pants for the sprite design, while being more prolific in the comic cutscene design. A chain also runs diagonally along where the two former individuals are now joined as one!
To draw Headbanger’s in-game appearance even closer to the original cartoon, we can see that Dr. Fender loses those orange glasses that were present on the action figure–which is fine, since he won’t need them to take on Dr. Killemoff’s Radiation Rangers anyway!
No matter the foe, you can always count on Headbanger to with the smartest and most laid back plan ever!
Stay tuned for even more!
Be sure to follow Retroware’s publisher page to stay up-to-date on all our games, news, and more!
Greetings, comrade! Icarus station here! Do you copy?
Game development is in full swing, and we are currently preparing to release our first developer's diary! We will have it in both text and video formats. You will get a chance to see the team behind Satellite Odyssey: Prologue and dive deep into the behind-the-scenes of the game making.
All our videos will be uploaded to our YouTube channel, so make sure to subscribe and hit the bell button to stay in the loop with the latest videos!
We are also excited to share that we now have a website! It will feature all the information about Satellite Odyssey: Prologue and our team. In our Discord, you can already keep track of the development progress, engage directly with the creators, and ask any questions you might have or simply show us your support!
Greetings Champions! We are super excited to bring you the long awaited update to our in-game missions! Here is a detailed breakdown of everything going on in this patch, which features some content, lots of fixes, re-balancing and everything in between:
NEW MISSIONS We added 4 new mission types, which will bring new mechanics and challenges to your runs.
Spy Drone - a Dominion drone has been spotted, he is pretty fast! Catch up to him and destroy it. Demolition - the Dominion has constructed missile emplacements, which you need to destroy with bombs scattered across the map Artifact Retrieval - retrieve the mysterious objects being held captive by Dominion forces, and deliver them to The Hand. Control Points - hold off against waves of enemies as you fight to dominate control points scattered through the map
NEW BOSS FIGHT TR-3Y: Brace yourself for this deadly new Dominion creation, a formidable new adversary awaiting your arrival, armed to the teeth and ready to test your skills.
CHAMPIONS RE-BALANCE After a month of having the Champions out in the wild and gathering valuable data and feedback, we're reworking their stats. A big thank you to all our players who have enjoyed Champion Shift so far; we've been listening, and more adjustments and features are on the way. For now, we'll be adjusting the Champions' stats to reduce the dramatic swings between their highs and lows. The floor for a champion's base initial stats will be set at 80%, and the ceiling at 120%. This change will allow us to implement things like curses to lower some stats, and also bring some buffs under control. We still want players to find ways to optimize their stats, but it will now require a bit more effort. This isn't the only modification to Champions; there's another change we'll be making in a future update. Apart from their weapons, stats are another way we differentiate between one champion and another. The goal is to cater to different playstyles, such as precision players and those who prefer a Area based approach.
ARTHUR
- Weapon DMG decreased to 85% from 100% - ATK Speed increased to 90% from 85% - Crit Chance increased to 1% from 0% - Crit DMG increased to 150% from 125% - Velocity Increased to 80% from 75% - Area decreased to 110% from 125% - Duration decreased to 120% from 150%
ATHENA
- Weapon DMG decreased to 110% from 120% - Crit Chance increased to 1% from 0% - Velocity decreased to 110% from 120% - Area increased to 90% from 75%%
GILGAMESH
- ATK Speed increased to 80% from 75% - Crit Chance increased to 1% from 0% - Crit DMG decreased to 165% from 200% - Recovery Increased to 80% from 70% - Velocity increased to 90% from 80% - Area reduced to 120% from 150% - Duration increased to 100% from 50% - Knockback decreased to 8 from 10
TOMOE
- Weapon DMG decreased to 120% from 150% - ATK Speed increased to 85% from 75% - Crit DMG increased to 150% from 140% - Velocity decreased to 115% from 15% - Area decreased to 95% from 100% - Duration increased to 100% from 50%
VEGIGANTE
- Increased Base Power to 11 from 10 - Weapon DMG increased to 60% from 50% - ATK Speed decreased to 120% from 130% - Crit Chance increased to 1% from 0% - Recovery decreased to 110% from 115% - Area increased to 85% from 75% - Duration decreased to 120% from 140% - Multicast increased to 110% from 105%
WUKONG
- Weapon DMG increased to 80% from 70% - Crit Chance increased to 1% from 0% - Recovery decreased to 100% from 110% - Velocity decreased to 100% from 110% - Area decreased to 95% from 100% - Duration increased to 90% from 80%
General bug fixes and improvements, including performance and UI improvements across the board. We continue to optimize loading times and frame rate across all devices.
As always, thank you all for your continued support, feedback and general awesomeness! If you haven't, join our Discord and come chat with us and let us know what you think of the changes.