After releasing the last update, I went away on vacation for a few weeks. Since I've been back, I've been spending a lot of time on improving the Steam Deck / Linux versions of the game. I've finally optimized them to a place where I was getting about 60fps on Low and 30fps on Medium settings on the Steam Deck.
I've also added a handful of new objectives that will appear in the Objective Log throughout the game. These objectives are not for new content - but rather slightly more direction for players who get lost, forget Audrey's last message, or are returning to the game after an extended break.
But that's not all I've been up to! Check out what else is new in the full patch notes below.
New Features
Added some new objectives that will appear in the Objective Log throughout the game
Added a setting to cap the Max Framerate in the "Video" tab (default is Unlimited)
Added a setting to toggle Screen Shake in the "Other" tab (the camera motion that occurs from damage, visual effects, etc.)
Added a setting to toggle Movement Tilt in the "Other" tab (the slight camera motion that occurs when moving around)
Fixes & Improvements
Greatly improved CPU and GPU performance in Steam Deck / Linux builds
Fixed crashes that would occur randomly while playing in Steam Deck / Linux builds
Fixed multiple shader issues that only existed in Steam Deck / Linux builds
Fixed multiple post-processing effects that were broken in Steam Deck / Linux builds
Slightly improved CPU performance across all platforms
Moved "Physics Sim Framerate" and "Smart Object Culling" settings to the "Video" tab (so all performance-impacting settings are in one place)
Renamed the "Camera Sway" setting in the "Other" tab to "Vision Sway"
The Objective Log will now immediately update when completing certain objectives that require using items
Slightly changed the tutorial to progress when the player breaks the top window (instead of requiring an object to be thrown through it)
Prevented the player from scrolling between weapons during cinematics
Prevented "Smart Object Culling" from running while the game is paused
If you want to discuss the game, you can find us on Discord & Twitter
Now the game features a full day and night cycle. Lanterns light up at night, and you can even see the lights in the castle on the hill. Maybe there's a princess waiting for you there?
Different Weather
We have added various types of weather conditions. From rain to a meteor shower. No matter what the weather is like outside - the tavern awaits guests.
Add To Wishlist
Add to wishlist and follow to stay up to date with the game and support us.
* Added support for the new H.266 VVC (Versatile Video Codec) format. LAV Filters v0.79 is required for decoding.
Please note that VCC support is experimental and not fully optimized. To properly support VCC in resolutions above 1080p would require hardware accelerated decoding which is not currently supported by any GPU or CPU.
* Added Equalizer and Pre-Amp support for the libVLC media engine, please note that the values work a bit differently when compared to the DirectShow Equalizer values.
* Preferred Audio Device switching (Shift+"A") now works with libVLC. You can define you preferred devices in the advanced options dialog's libVLC section.
* New Setting (Adv. Options / Interface / Playlist) that allows you to play the next media file in the same folder when using the Del key to erase the currently playing media (or using the home theater delete option). You can see me code this feature here: https://www.youtube.com/watch?v=bs2QS5gd4VU
* New Setting (Adv. Options / Interface / On Screen Display / Actions) that allows to force the OSD Actions (Play, Pause, Volume, etc) to appear on a monitor of your choice. You can see me code this feature here: https://www.youtube.com/watch?v=bs2QS5gd4VU
* To support IPTV providers that require a specific user agent text to access automated downloads, you can now set a custom User Agent for each IPTV auto update entry (for both playlists and EPGs downloads).
* New "Configure" button next to the Video Renderer selection drop-down list (Adv. Options / Playback / Video).
* New "exMediaVidRender" extended function that allows you to switch the media video renderer at any point. As an extended function, this functionality can be accessed through the command line or TCP/IP APIs. You can see me code this feature here: https://www.youtube.com/watch?v=hr3FmIi8crI
* Selecting a URL based IPTV playlist or EPG entry in the options dialog, now displays the full text in a hover-hint.
+ Using Zoom Player to browse the web (for example, using the "/browse" command line parameter) now uses Microsoft's Chromium based WebView2 browser engine and only falls back to the old Chakra engine is WebView2 is not installed (available on the install center, comes preinstalled in Windows 11). You can see me code this feature here: https://www.youtube.com/watch?v=bs2QS5gd4VU
- The Play History editor and fullscreen navigation interface can now re-play files with a path longer than 255 characters.
- The playlist entries in the IPTV stream list drop-down would get duplicated after updated playlists were downloaded in the background.
- Pressing Alt+S to bring up the subtitle component's configuration dialog did not show the correct window title in some cases.
- Pressing Shift+"B" to disable the subtitles caused the subtitles to remain enabled when reloading the media, even if the setting to restore the previous subtitle track was enabled in the advanced options dialog. You can see me fix this code here: https://www.youtube.com/watch?v=bs2QS5gd4VU
- Fixed a really weird stability issue with the IPTV window that could have caused a freeze when trying to close the window and stream logos to never appear.
- Detaching the control bar, moving it to another monitor and then hovering with the mouse pointer over the timeline area would show the current position indicator window on the wrong monitor.
- With the "Show all filters in Stream Selection sub-menu" setting enabled, the right-click's "Stream Selection" section would show a small cosmetic glitch (an empty section).
- Setting the YouTube Channel media library plugin's "channel list strategy" to "Use 'upload' playlist" did not list the videos returned by YouTube in the correct air date order and the air date was not displayed at all.
In today's issue, we want to show you a new weapon that our heroes will be able to feel in their hands, as well as the developments of the well-known map - the main guide of the world of The Braves.
Let's start with our paper assistant. The map you see in the game now was not always like this. Initially, we conceived it as a mysterious scroll that would reveal its secrets only upon reaching important stages in your journey. We invite you to look at the map at the very beginning of its development. Which version speaks to you more?
And now it's time for the most exciting part! Look at the weapon capable of striking any enemy. Our blacksmith has created a true marvel of iron and magical stones.
You have the opportunity to try out an ancient relic that creates a barrier, causing damage to all evildoers nearby. The divine power in this artifact will awe anyone.
We haven't forgotten those who love to test their skills in close combat. A magnificent sword made from rare metals will definitely make the battle special. Its blade will easily cut through any obstacles in your way!
We would also like to introduce a weapon for those who possess a strategic mind in battle. The enchanted bow of a true forest hunter will strike the heart of any enemy that catches your eye.
Our release for today is coming to an end. Until next time, heroes!
In today's issue, we want to show you a new weapon that our heroes will be able to feel in their hands, as well as the developments of the well-known map - the main guide of the world of The Braves.
Let's start with our paper assistant. The map you see in the game now was not always like this. Initially, we conceived it as a mysterious scroll that would reveal its secrets only upon reaching important stages in your journey. We invite you to look at the map at the very beginning of its development. Which version speaks to you more?
And now it's time for the most exciting part! Look at the weapon capable of striking any enemy. Our blacksmith has created a true marvel of iron and magical stones.
You have the opportunity to try out an ancient relic that creates a barrier, causing damage to all evildoers nearby. The divine power in this artifact will awe anyone.
We haven't forgotten those who love to test their skills in close combat. A magnificent sword made from rare metals will definitely make the battle special. Its blade will easily cut through any obstacles in your way!
We would also like to introduce a weapon for those who possess a strategic mind in battle. The enchanted bow of a true forest hunter will strike the heart of any enemy that catches your eye.
Our release for today is coming to an end. Until next time, heroes!
Rework void charge: Now players no longer need to use the void charge skill to do basic attack. but basic attacks now cost VE. When player VE = 0, change basic attack to NoVE attack. Skill void charge has rework to a skill which buff player atk. also offset the effect of void uncharge.
t_cn translation(45%completed) fix a bug if a character in death door state gets hit by a 0 dmg attack , this can still trigger death door. Now this is not the case anymore.
I have added a day-night-cycle, but needs get some fixes, because the shadows are just some scrap...
BUGFIXES
Fixed the textures for floors, roofs and walls (they were going into black from a low view-angle)
Fixed Open / Close Map
Fixed another bug where the setting for AA was not activated on game start / setting change (caused by engine change 5.2 to 5.3)
CHANGES
Changed the Physical calculation of highspeed vehicles
Changed compass direction to meet the minimap direction (North was West)
Disabled the exhaust particles, till I have an idea how I could do that and/or the tuning-shop is available
Removed the FOV setting, because there´s a engine-bug which changes more than the cameras fov...
ADDED
Added damage to cargo
Added a day-night-cycle to the first map (HUD clock is working now)
Added some lights in the world
DISCORD
Don´t forget to join my discord server and post your bugfixes and suggestions there, to make this game even better ^^ https://discord.com/invite/A6X7qCH
If you want to reset the settings, go to this folder and delete the savegame: C:\Users\YourUsername\AppData\Local\Transporter\Saved\SaveGames