We tell you more about the characters you're about to meet in the supremacist world of Hannah Day:
Hannah herself!
Dreamy and optimistic personality. Great at singing!
Hannah's parents
Very fond of Hannah, but don't always fully understand.
Stella
Hannah's best friend. An empowered and confident pianist, but going through a difficult time.
Nick
Who do you picture when you hear the expression "a real drummer"? Yep, that's Nick! In love with Hannah (and it's no secret).
Mike
A hesitant and shy but very gifted violinist. In love with Stella (but that's a secret...).
Grab your skateboard and head out to find your friends. After all, tonight's performance will determine whether parents will realize: for Hannah, music is life itself!
“As long as Unity supports a platform, we can make it run here.”
On Unity's Creator Spotlight, we discussed Light Brick Studio's history and our experience with Unity. We shared some never-before-seen content and insights into the development of LEGO Builder's Journey, from prototype to the finish game and how we ported the game to iOS, PC, consoles and lately to Apple Vision Pro.
Creator Spotlight | Bringing LEGO Builder's Journey to Apple Vision Pro with Unity (February 28, 2024 · 1: 50:10) YouTube Twitch
So we have been working on the design and features of the game. the Saves system is almost done, It's very likely that it will be in the next week's update.
This patch has mostly fixes but we're hoping to have more new content in the next one.
NEW
NEW: Added a level cap to the villagers, so they don't get overpowered.
FIXED
FIXED: The damage indicator got stuck sometimes.
FIXED: Villager at 0 health but didn't die.
FIXED: Upgraded walls could not be repaired
FIXED: Workstations didn't update correctly when upgraded
FIXED: Food could be put on houses
FIXED: Sometimes food items got added to inventory.
FIXED: Gatherers could get stuck trying to pickup a object that was not there anymore.
Heres some of the Features that we'll be focusing on in the near future:
It's sometimes hard to believe, but Anno 1800's fifth birthday is coming up on April 16th!
To celebrate the occasion we'll be holding a livestream to talk a bit about the last few years. Additionally, we're going to talk about the work of the Art Team and the process to get from early scribble to final asset - with special guest Laura, Prop Artist at Ubisoft Mainz.
And, finally, we'll give you a first look at the upcoming Cosmetic DLC: the Steampunk Pack!
Join us here on our Twitch channel on Tuesday, April 16th, at 5PM CEST / 11AM EST.
Some dedicated players wished for a ranked mode, so we added a ranked queue
Can be played in eu-central-1, us-east-2 and sa-east-1
This playtest will be Solo Ranked only
You will get your MMR after just one game
There are no rank groups yet (like sliver, gold, …) - just a MMR [0-1000, 200 default]
We want to see how the MMR distribution behaves for a complete weekend
We may disable ranked modes for low player counts in a region
You need to be level 5 or higher to join ranked
You can see a leaderboard of rankings in the ranked tab
You are rated by the expected performance depending on the lobby mmr & placement you earn. This can and will be adjusted.
Ranked queues will take longer, far longer! There is no backfill, you need at least level 5 to queue ranked, and at least 10 players in one lobby.
Gameplay
Decreased hip fire accuracy
Adjusted accuracy impact while falling
Added inaccuracy when transitioning into proning, this will make drop shotting harder
Added a delay to proning to prevent spamming
Audio
Adjusted Footstep to be more clear
Delayed the start of Player Actions Sounds Attenuation Falloff
Backend
Fixed a Bug where some users would get “Encryption Error”. This was a bug where the JWKS was invalid and would fail any user authentication.
Fixed a Bug when creating a custom game would fail even it should not
Fixed that there were random replays in the replays tab, not the latest 30 replays
There was a bug where the leaderboard data in the database was deleted due to a bug in the TimeToLive
Custom Game
You can now play custom games even if the playtest is not live
Added a custom game browser where you can find session that are currently joinable
Fixed issue where custom session were still displayed even if the server shut down when everyone left
Fixed issue where idle sessions would timeout when not used for long and server manager would not notice
Maps
Fixed several issues with the new map
Added more stuff on the map to allow for more cover
Misc
Added more global ranks for some very sweaty players (1000 was previous max, now 2000)
Reset all Stats & Leaderboards (there was a bug that resulted in incomplete data for some players, we want to verify everything works as intended for early access reset and now new players can catch up)
Now showing the estimated waiting time for matchmaking without hovering the “i” and also showing online players (steam only)
- Added camera sensitivity option to settings menu - Set Bobo name color in race to primary instead of secondary - New "Vanilla Donut" and "Chocolate Donut" snacks that will shift your bobo's primary color to be lighter or darker. They will be in black market for now. I would suggest NOT using these on any bobo that currently exists in your game. It will change them to a random color lol. Only use these on Bobos created in the forest or mashed after this update. - Fixed text shadow on item ui popups - removed Day text from ui. not needed now cus night isn't in yet. - Removed accessory items from the shop that are won by doing competitions.