Apr 12, 2024
Degraman: Act II. Victor - NamNorm
Hey!

Here are some news:

Turkey is going to finish with the text of the second part this week and start inserting pictures into the code.

Shock news: there will be no bad endings in the second part (these are what we call the ones that end the game based on your choices). Which means no matter what you choose, the game will continue :D But whether you will be happy about it is questionable!

There is a lot of text (by next week we will try to calculate about how many hours of reading it will be) and it is very variable. If you want, we can also show a table by next week, but without the choices, of course, purely to enjoy the view of this huge thing, It was not for nothing that Turkey has done it :D

We attach one of the funny picture selections to the post

Plus, this month we have made good progress on the backgrounds - our regular background artist took the time and drew 3 beautiful backgrounds, plus helped Turkey with the backgrounds in the illustrations.

Turkey, when her brain was boiling after the text, started working on the illustrations. We attach a small spoiler to one of the illustrations. A plus sign in karma to the one who guesses who is in the illustration :D


Life is Feudal: MMO - Leofric the Loyal
Hello, Feudals!

Exciting news - Life is Feudal: MMO is making its return on Steam soon! This re-release comes as part of an agreement with BitBox, the original game developers, and sees LTG publishing the game in partnership with Lunate studio.



Since its relaunch on the https://ltg.com/game/life-is-feudal platform in May 2023, the game has seen over 30 updates, introducing enhancements to game mechanics, professions, and the redesign of more than 150 items, along with the squashing of numerous bugs. The LTG team is committed to not only refining the current iteration but also has expansive visions for the game's future development.



A significant update in the new version is the introduction of a game subscription model. Our goal? To level the playing field, ensuring success is dictated by skill and strategy, not by in-game purchases. Thus, we've instituted a subscription service while eliminating any store purchases that could skew game balance.

Life is Feudal: MMO veterans from the previous version of the game will have the opportunity to convert their prior expenses into LiF Coins, redeemable for game subscriptions. Moreover, veterans will be greeted with a bonus - 30 days of free trial. Newcomers aren't left out either, receiving a welcome bonus of 7 days of free trial. And for those currently playing via https://ltg.com/game/life-is-feudal? They, too, will enjoy 7 days of free subscription. We’re ensuring rewards all around!

Dive deeper into the game's evolution with our video development diaries. Just in, a new episode shedding light on the eagerly anticipated new map. Don’t miss it!



You may wonder, "What’s new since the game servers shut down in 2021?" Here’s a rundown:

What’s new:
  • Introduced a few new structures and blueprints.
  • Launched monthly subscription rewards.
  • Organized the King of the Hill event and a series of events with prizes.
  • Added anti-cheat system Easy Anti-Cheat.

PvP:
  • Enhanced skill progression for 149 items, including weapons, shields, and armor.
  • Implemented a cooldown for parries and instant counters following a successful parry.
  • Enabled direction selection for alternative attacks post-block.
  • Introduced an "in combat" status, preventing Prayer for Homecoming usage.
  • Refined parry and counterattack dynamics.
  • Conducted a thorough rebalance of combat gear, affecting shields, armor, all 28 weapon types, their attacks, and even 6 warhorses. Plus, we made some additional changes guided by community feedback.
  • Introduced a 15% chance for equipped weapons and armor to be destroyed outside the Arena.
  • Enabled the destruction of any structures, decorations, and blueprints during HJH.

PvE:
  • Reviewed the pricing and capacity of certain buildings and the growth rates of over 20 plant types.
  • Balanced skill usage speed for 48 profession activities and experience gains for leveling.
  • Added the ability to track animals while mounted.

General improvements and fixes:
  • Rolled out a few new structures and blueprints.
  • Introduced monthly subscription rewards.
  • Integrated voice chat.
  • Unified game entry through a single launcher.
  • Enhanced the dynamic map for near-real-time updates.
  • Added buff indicators in green zones.
  • Marked local settlements on the map.
  • Implemented blue zones in select areas to curb exploits.
  • Refined localization across all supported languages.
  • Automated the removal of inactive characters from guilds and brand lists.
  • Rescued all characters trapped underground.
  • Addressed over 100 significant bugs and numerous minor ones.
  • Optimized game servers.

The game’s evolution is ongoing, and your input is invaluable. It's the community's feedback that has spearheaded numerous enhancements, and your ideas will shape the game's trajectory. Join us on social media and help forge the future of Life is Feudal: MMO.

Best regards,
The LTG Team
HAWKED - Kaeden
Keep your weapons close and your Traverser just as handy, Renegade—Wonder Rush is fast approaching! Grab a Renegade partner and scour X-Isle for Wonderium in this new limited-time PVP Duo Mode, coming to HAWKED on PlayStation 5, PlayStation 4, Xbox Series X|S, and Windows PC from April 18–28.


Wonder Rush: Pure PVP Pandemonium

Availability: Daily from 19:00 CEST / 10:00 PDT until 02:00 CEST / 17:00 PDT

GRAIL’s surveillance has found veins across X-Isle practically teeming with Wonderium. Better yet? There’s not a single Disciple in sight!

Partner up in the first Duo Mode and compete against other teams in Wonder Rush. Leave no vein untapped in a rush to obtain Nuggets or Motherlodes of Wonderium—you can trust your Traverser to ping whenever it finds some nearby. 

Stay in the fray with unlimited respawns, and get your precious minerals to an Extraction Point to increase your score. The first team to 500 nabs the top spot!

Keep an eye on the news for more details, and get your duos ready for pure PVP madness when Wonder Rush bursts onto the scene on April 18.
HAWKED - Kaeden
Wonder Rush is coming on April 18! If you’re getting ready to scour X-Isle for Wonderium in this new limited-time mode, be sure to set aside some time to tune into streams to earn Twitch Drops from April 18 at 10:00 CEST/01:00 PDT until April 29 at 23:30 CEST/14:30 PDT.



Wonder Rush Twitch Drops: Earn Wondrous Loot

Grab a snack and get comfy, as there are more than 10 Drops to loot over 12 hours! Watch Drop-enabled HAWKED streams to receive Drops, and get additional Drops by joining MY.GAMES Content Creators, including GRAIL+, a Tribal Backpack, and an Outrigger Hoverboard.
Watch Time
Twitch Drop
Stream Type
1 hour
Comic Capsule
All
1.5 hour
3 Day GRAIL+
MY.GAMES Content Creators
2 hours
Tribal Locker
All
3.5 hours
Tribal Backpack
MY.GAMES Content Creators
4 hours
20,000 Hawks
All
5 hours
750 Wonderium
All
6 hours
Outrigger Hoverboard
MY.GAMES Content Creators
8 Hours
Comic Capsule
All
9 Hours
20,000 Hawks
All
10 Hours
750 Wonderium
All
11 Hours
20,000 Hawks
All
12 Hours
750 Wonderium
All
How to link your account and claim Twitch Drops

To claim your items, make sure you link your HAWKED account with your Twitch account:
  • Go to http://playhawked.com/TwitchDrops.
  • Log in using the correct account where you’d like to receive the items. If you play on Steam, PlayStation, or Xbox, you’ll connect that way. No need to create a new account, you already have one!
  • Select ‘Link with Twitch,’ and make sure to confirm the connection.
When you’ve racked up enough viewing time, claim your loot from your Twitch Drops Inventory to receive it in-game.


Where to Watch

New to X-Isle’s streaming shores? Check out HAWKED on Twitch and the following channels participating in our Content Creator Program. Don’t forget to follow or subscribe to the streamers you enjoy!

Dabble in streaming? Check out the MY.GAMES Content Creator Program and become a HAWKED Creator!

Twitch Drops start on April 18 at 08:00 UTC/10:00 CEST.You know the drill: tune in, tally up time, and watch the rewards roll in!
Akatori - d3lt4run3
Greetings,

A HUGE thank you to all our playtest participants! Your feedback, both through the form and on the Discord server, has been incredibly valuable and has helped us improve the demo significantly.

We also want to remind you that Akatori: Chapter One is launching in just one week, on April 19th! Don't forget to mark your calendars ✅

Now, we'd like to invite you once more to delve into the incredible world of Akatori by exploring the lore behind Kohakujō!

🔮Kohakujō - Homeland of the Gods, Nexus World, Main Hub

Let's kick off our overview with (not so) fun fact #1: if you follow us on social media or occasionally engage with the game outside of Steam updates, you've probably noticed that this world is most often referred to as Void. That's because no one on the team bothers to memorize such a tricky word as Kohakujō, and everyone still uses its working title (even the writer, shame on them). But here's the funniest part: no one in the in-game universe calls it that either. Except for the inhabitants of the Land of the Emerald Peaks, one of whom you get to play as. So yeah, the more you know.

What essentially is Kohakujō? To avoid excessive lore dumping, let’s keep it relatively brief: Kohakujō is the very first ‘container’ world, the homeland of an ancient civilization of Gods, and the energetic core of the game universe, as well as the deposit of amber resin, a highly efficient energy resource (time for fun fact #2: its name literally means ‘amber citadel’ or ‘amber castle’ in Japanese. Or at least it should). Kohakujō organically provides all other worlds with basic energy, allowing them to sustain their livelihoods.


One of the very early concept arts. Yup, Akatori could be set in Silent Hill

Monks are convinced that the amber resin is the tears of Akatori the Firebird that gave birth to the universe. They also believe that one of the Bird's tears sprouted the Primordial Tree from which the Gods and then humans were first born. When Kohakujō became a bit crowded, the Gods began to create separate worlds for people and other races one by one (this is why the side realms have different ages and are at different stages of development), but after a while, the destructive behavior of mortals spawned Chaos, from which the Bird hid the Gods, and which plagues Kohakujō to this day. Phew, sorry, that was as brief as possible. So, did things really play out that way? Well, that's for you to find out in the full game.


That’s how Kohakujō looks today. What will it look like tomorrow? We’ll see, I guess

Since Kohakujō plays an important role in the story and is a border world that connects the entire multiverse of Akatori, we wanted to add more flavor to it with unique mechanics. In the current state of the game, the more time you spend in Kohakujō, the harder it gets to actually stay there: there’s a timer, aka the Chaos Meter, causing levels to change and hidden passages or hazards to appear. To reset the meter, you have to either save the game by resting at the altars or hit one of the special bells scattered across the world. But more challenges also mean more rewards, so it’s always a matter of whether a risk is worth taking at a given time.

The corruption mechanic is intentionally not explicit: the world around changes and makes the player going through the same level twice think 'wait, was it always like this here?'.


The real-life reference of the current Kohakujō design, presumably somewhere in California

In the future we plan to expand the mechanics further, not only in terms of environment but also enemies, and add a special boss that will chase the player when Chaos levels are high. We ultimately aim for more risk/reward situations, where high Chaos opens up new zones and shortcuts, but makes traveling through Kohakujō noticeably more difficult. Plus, we're considering introducing items that affect Chaos mechanics. For example, making the world corrupt faster if you want to artificially increase the difficulty.

Of course, in addition to the lore background and mechanics, we will also continue to work on the visual design of this world, where players will likely spend most of their time: improving existing art, adding clearer zoning, catchy landmarks, and so on. However, in such matters it's always better to show than to tell, so stay tuned for more updates.

Please remember to wishlist both Akatori and Chapter One if you’re looking forward to the game, this will help us immensely with upcoming releases.

Cheers!


Join our community:

👾 Join our Discord if you wanna chat with devs
🤑 Subscribe to our mailing list
Drakensang Online - m.richards
Insight is written in the stars for heroes of Dracania. For a limited time only, get more group experience by defeating the many ferocious monsters that terrify the inhabitants of Duria.

Play the Time of Solidarity event today and take advantage of this opportunity to take your group XP to a whole new level!
Warspear Online - TITULUM


Warriors!

We're glad to announce a special deal: this weekend receive a 50% bonus with every Miracle Coins purchase!

This bonus will only be active for purchases more than 1000 Miracle coins.

Discount starts: 12.04.2024 16:00 CEST
Discount ends: 15.04.2024 11:00 CEST


Have a nice weekend and good luck!
The Warspear Online Team
Apr 12, 2024
The Panic Room. House of secrets - Evanesca


📿Amulets are special charms that will help you cope with even the toughest challenge. Lacking copper tokens or experience? Can't find the right item or piece of the puzzle? The Puppeteer has amulets for all occasions.
And now you can find them in the store with a 40% discount!
In addition, for the coming weekend, the Puppeteer has reduced the cost of entry to the rooms by half! ❤
Apr 12, 2024
Dead by Daylight - dance_BHVR

Kicking things off, we wanted to take a look back at The Hillbilly’s recent update and see how it has affected his strength and popularity. We’ve seen a substantial increase in both his use rate and kill rate across all MMRs.


This update skyrocketed The Hillbilly to the top of the list of most popular Killers. The Deathslinger also saw a noticeable bump after being featured in Tome challenges.


Have you ever thought about how many skill checks are hit or missed? It turns out that 70% of all skill checks are good, 23% are great, while 7% are missed entirely. Among high MMR players, this becomes 63% good, 33% great, and 4% missed.

If you’re curious, we also gathered data on which Perks cause Survivors to miss the most skill checks!


It has been nearly 5 years since the End Game Collapse was introduced. Since then, it has activated almost a billion times.

For those who find themselves on the hook at the end of the match: The outlook is not very good. Nearly twice as many Survivors die at the end of the match than are saved.



We’d love to share a mix of insightful and fun stats more regularly in the future. If you have suggestions for different kinds of data you’d like to know, be sure to let us know!
Akatori: Сhapter One - d3lt4run3
Greetings,

A HUGE thank you to all our playtest participants! Your feedback, both through the form and on the Discord server, has been incredibly valuable and has helped us improve the demo significantly.

We also want to remind you that Akatori: Chapter One is launching in just one week, on April 19th! Don't forget to mark your calendars ✅

Now, we'd like to invite you once more to delve into the incredible world of Akatori by exploring the lore behind Kohakujō!

🔮Kohakujō - Homeland of the Gods, Nexus World, Main Hub

Let's kick off our overview with (not so) fun fact #1: if you follow us on social media or occasionally engage with the game outside of Steam updates, you've probably noticed that this world is most often referred to as Void. That's because no one on the team bothers to memorize such a tricky word as Kohakujō, and everyone still uses its working title (even the writer, shame on them). But here's the funniest part: no one in the in-game universe calls it that either. Except for the inhabitants of the Land of the Emerald Peaks, one of whom you get to play as. So yeah, the more you know.

What essentially is Kohakujō? To avoid excessive lore dumping, let’s keep it relatively brief: Kohakujō is the very first ‘container’ world, the homeland of an ancient civilization of Gods, and the energetic core of the game universe, as well as the deposit of amber resin, a highly efficient energy resource (time for fun fact #2: its name literally means ‘amber citadel’ or ‘amber castle’ in Japanese. Or at least it should). Kohakujō organically provides all other worlds with basic energy, allowing them to sustain their livelihoods.


One of the very early concept arts. Yup, Akatori could be set in Silent Hill

Monks are convinced that the amber resin is the tears of Akatori the Firebird that gave birth to the universe. They also believe that one of the Bird's tears sprouted the Primordial Tree from which the Gods and then humans were first born. When Kohakujō became a bit crowded, the Gods began to create separate worlds for people and other races one by one (this is why the side realms have different ages and are at different stages of development), but after a while, the destructive behavior of mortals spawned Chaos, from which the Bird hid the Gods, and which plagues Kohakujō to this day. Phew, sorry, that was as brief as possible. So, did things really play out that way? Well, that's for you to find out in the full game.


That’s how Kohakujō looks today. What will it look like tomorrow? We’ll see, I guess

Since Kohakujō plays an important role in the story and is a border world that connects the entire multiverse of Akatori, we wanted to add more flavor to it with unique mechanics. In the current state of the game, the more time you spend in Kohakujō, the harder it gets to actually stay there: there’s a timer, aka the Chaos Meter, causing levels to change and hidden passages or hazards to appear. To reset the meter, you have to either save the game by resting at the altars or hit one of the special bells scattered across the world. But more challenges also mean more rewards, so it’s always a matter of whether a risk is worth taking at a given time.

The corruption mechanic is intentionally not explicit: the world around changes and makes the player going through the same level twice think 'wait, was it always like this here?'.


The real-life reference of the current Kohakujō design, presumably somewhere in California

In the future we plan to expand the mechanics further, not only in terms of environment but also enemies, and add a special boss that will chase the player when Chaos levels are high. We ultimately aim for more risk/reward situations, where high Chaos opens up new zones and shortcuts, but makes traveling through Kohakujō noticeably more difficult. Plus, we're considering introducing items that affect Chaos mechanics. For example, making the world corrupt faster if you want to artificially increase the difficulty.

Of course, in addition to the lore background and mechanics, we will also continue to work on the visual design of this world, where players will likely spend most of their time: improving existing art, adding clearer zoning, catchy landmarks, and so on. However, in such matters it's always better to show than to tell, so stay tuned for more updates.

Please remember to wishlist both Akatori and Chapter One if you’re looking forward to the game, this will help us immensely with upcoming releases.

Cheers!


Join our community:

👾 Join our Discord if you wanna chat with devs
🤑 Subscribe to our mailing list
...