FRONT MISSION 2: Remake - Forever Entertainment S.A.
Patch Notes:
- Options now save correctly upon exiting the options menu. - The mouse cursor now disappears after inactivity or when playing with a controller. - Custom mouse cursor added. - Issues with Vsync have been fixed. - Improved visibility of the "press to hide this window" text on the counter panel. - Fixed the mouse responsiveness issue when browsing the in-game menu and trying to click on the General, Audio, and Controller tabs. - Added an option to adjust mouse sensitivity. - Scrolling speed has been adjusted. - Problems with selecting the incorrect Wanzer in the Garage have been resolved. - Fixed some PC hints in Network.
Thank you for your feedback and continuous support!
A bunch of fixes & improvements for all my good and bad girls and boys. Merry Christmas!
version 0.9.22
[auto-aim/auto-fire] auto-aim gets temporary disabled if mouse or right stick moved added auto-fire stop if Fire pressed
[balance] item prices over level 5 increased more significantly lasers are a bit tougher
[gameplay] followers shoot more inteligently less vertical gun fire spread improved flyable vehicles controls
[UI/QoS] added loadout menu refund button help game pauses if window out of focus (Alt+Tab) rearranged game settings changed console button from F12 to [Right Shift + Home]
[fixes] fixed physics issues with street lights fixed game not ending on time with Most Wanted upgrade fixed item description not refreshing after refund fixed no button focused on return to loadout menu (with gamepad) fixed issue with blue screen appearing fixed upgrade icons overlapping money in character selection screen flyable vehicle UI shows fly up icon instead of hand brake fixed missing vehicle gun icons
- Corrected an issue where fast traveling to David could lead to an inaccessible level. - Resolved a possible soft lock scenario if the player recycled into camp resources while having the player inventory open. - Fixed a hidden object detection issue that occurred after patch 1.29.
[Update]
- Console commands have been re-enabled. Only the "localization reload" command will function. - The recycle result UI now displays the amount of credits the player will earn by recycling into camp resources. - Balancing adjustments have been made to credits, combat, and infection in preparation for upcoming difficulty settings. - The camp UI infection tooltip now displays the effectiveness of the air filter as a percentage. - The camp UI now includes a display of the global apocalypse level. Higher levels indicate stronger enemies. - The player level cap has been increased to accommodate all available perk points in the game.
Here is some information for you on the current playtest build (2024-04-12):
1. Progress is currently not saveable between sessions. Completing the playtest will bring you back to the main menu. If you spend 5 hours building a sky city then you will lose your creation!
2. Features/limitations to keep in mind:
- Creature Repellent: When a creature is in range while it is materialized, the creature won’t be repelled until it re-enters the range. - Vehicle Physics: Past a certain number of fragments added to a vehicle (~20), expect it to be unstable (in other words: go flying). - Currently, it’s on Gamepad/controller!
3. The playtest is currently singleplayer as we are early in our process.
4. Playtest is in English right now, plans for language support are in the works.
This is a hentai tales series of hentai works. With the new diary system, you can enjoy the story now!
New game Hentai Tales: The Entrance To Isekai is going to release! You discover a door to another world, which leads to another world's tavern. This pub has beautiful girls of all different races and they are full of lust. What will happen there?
Our Kickstarter campaign reached its fund goal in just over 48 hours after the release!
Great news for the whole dev team, and we’d like to thank you all for making it possible in record time. It’s been months of hard work and getting funded in a matter of hours means a lot to us. We were confident about it, and as a token of gratitude, let’s take a look at some of the most important stretch goals we prepared for our lovely community.
The campaign for this cyberpunk platformer hides tons of surprises, including both physical rewards and extra in-game content. You’re about to learn about the first two, one that includes more gameplay options, and the other focused on getting a more immersive experience … Excited enough?
New tier reward
It is an expansion of the Level A Ghost (+Physical) tier but adding a digital copy of Eden Genesis for Steam. The new tier is called “Level A Ghost Plus (+Physical)”, and it has been created thanks to the feedback from the community on social media.
Thanks for your constant suggestions and contributions to the project! If you want to access this new reward at an incredible price, visit this link.
First stretch goal, a replay and practice mode
Each trial in Eden Genesis is different from the last, presenting a unique level design and enemy presence. Your ultimate goal is achieving the best score by eliminating all hostile entities, cleaning the SND and keeping your synchro levels at maximum.
Thanks to this stretch goal you can practice adding your own checkpoints to familiarize yourself with the level. The training mode will allow you to perfect your reflexes and marks when you come to a test that seems too complex or in which you do not obtain the expected results.
By being able to add and remove checkpoints at will, you will not need to repeat the entire level. Focus on that section that you are struggling with, and practice as much as you want until you are completely familiar with the enemy layout and platform design.
Second stretch goal, dubbing
Eden Genesis is more than a fast-paced platformer, it also features a deep story and in order to make it more immersive, we aim to get full English dubbing for in-game dialogues.
Wish to know more? As soon as the first stretch goal is done, we’ll share more details about it…
Once again, thank you so much for your support. Let’s make the replay and practice mode a reality 😊
It was November of 2021 when we started conversations with Petr Wajsar, a very talented Czech music composer, to create the soundtrack for the Factorio expansion. Since then we have been working together on the soundtrack of Factorio Space Age.
We are happy to announce EARLY ACCESS RELEASE of Sicaria.
Sicaria is a third-person stealth game set in Antwerp during the Eighty Years' War. You play as an engineer, a person capable of overcoming any challenge through your own cleverness. Because of the war you lost an arm, but you were able to build a mechanical one.
Sicaria is a FREE game developed by a team of 40~ third-year students at Breda University at Applied Sciences during the course of 24 weeks.
DISCLAIMER! This game is released in EARLY ACCESS and does not represent the final experience. The full version is set to release in 2~ months so if you like the concept of the early access provided we will be happy to see you back for the release of final experience.
What is in the Early Access
In the Early Access you can play in a marketplace level using the game's core stealth mechanics like sneaking around, climbing and mainly taking down the enemies. This level has been through a second art pass representing the feel of the 80 years war Antwerps.
What is planned for full release
Onboarding level introducing the player to core mechanics
More stealth mechanics like whistling, body carrying and a secret mechanic to be announced.
Improved optimization
and more!
Known issues
settings are not being saved when game is closed
checkpoints are not being triggered
enemy takedown highlighting is inconsistent
enemies cannot attack you while climbing
UI buttons do not change image when switching between keyboard and controller
when re-pausing the game ambience and music stops playing
"Da bigger da Waaagh! da better!" – Warboss Gordrang
Join the fray against them gits in speshul suits as Warboss Gordrang, available in the shop for the first time today!
Have you not begun your Goff Orks collection yet? This weekend is the best time to start collecting them, with a trove of special deals including the Premium Campaign, Crystals or many Booster Packs together with exclusive cosmetic Avatars.
Do not miss this chance to begin your Goff collection while these deals are on offer and start krumpin' for Gork and Mork!