Community Announcements - 小螃蟹


Dear Players,

We are thrilled to announce that the long-awaited day has finally arrived: Lotus Lantern: Rescue Mother is now officially launching on Steam!

Prepare yourself for an epic adventure filled with action-packed roguelite gameplay, immersed in the rich tapestry of Chinese mythology. Get ready to embark on a journey like no other as you take on the role of a brave hero on a quest to rescue your beloved mother. With challenging battles, various weapons and abilities, and mythical Divine Artifacts awaiting you, get set for an unforgettable gaming experience.

Also, we want to take this opportunity to express our deepest gratitude to each and every one of you for your unwavering support throughout this incredible journey. Your enthusiasm, feedback, and encouragement have been the driving force behind the development of Lotus Lantern: Rescue Mother, and we couldn't have done it without you.

As we launch this game into the world, we invite you to join us on this exciting adventure. Dive into the immersive world of Lotus Lantern: Rescue Mother, explore its mysteries, conquer its challenges, and uncover the truth behind the legend.

Thank you once again for your support, and we can't wait to see you in the game!

Happy gaming!

Twitter
Discord

https://store.steampowered.com/app/2319030/_/
ANOTHER EDEN - z.yu.y.inoue
A Paradise of Imperfections

Starting Area: Route 99
Episode "The Closed-off Open World and the Azure Rebel" must be cleared.
*To read chapter 2 onward, Chapter 65 of the main story (Part 2 Volume 2) must be cleared.

Episode Characters



New Encounters
Encounter Characters



Update Information
The app must be updated to version 3.6.50.

Episode
・Added Episode: A Paradise of Imperfections
・Added new maps and areas
・Added a new Another Dungeon
・Added new background music

Astral Archive
・Added 1 book related to Episode: A Paradise of Imperfections
・Added 1 Allies' Book "Book of Paradise"
*Astral Tomes' unlock conditions can be checked from the Astral Archive page.

The following Encounters will open.
Guiding Star Encounter 7th Anniversary
In the Guiding Star Encounter, after the 10 ally Encounter, you will receive a Guiding Star Drop that can encounter a 5★ class character that is Stellar Awakened.
*The expiration date of the Guiding Star Drop is 30 days from the time of initiating the "Guiding Star Encounter 7th Anniversary."
*The Guiding Star Encounter 7th Anniversary does not have a Pick-Up Bonus.
*When using the Guiding Star Drop 7th Anniversary, you can encounter a Pick-Up Bonus eligible 5★ class character.

*Encounter the Pick-Up Bonus character(s) in their corresponding 5★ class and Style and they will be automatically Stellar Awakened. Once Stellar Awakened, if you Encounter them they will receive an extra +10 Light/Shadow Points.


The Guiding Star Drop 7th Anniversary can encounter the below 5★ class characters.(10% chance each)
Pick-Up Bonus Eligible 5★ Class Characters
  • Daisy Another Style (Prthivi)
  • Ewella Another Style (Oberon)
  • Sazanca
  • Melpiphia
  • "Blooming Blade" Akane
  • Thillelille Extra Style (Sacrament)
  • Alma Another Style (Epoch Maker)
  • Wenefica
  • Oboro
  • Cerius
  • [/td]
    Paid only
    1 time only
    Until May 12, 2024 14:59 (UTC)
    [/tr][/table]
    Star Dream Encounter 7th Anniversary
    In the Star Dream Encounter, after the 10th ally Encounter, you will receive a Star Dreams Piece that can encounter a 5★ class character.
    Only characters released as of the version 3.6.50 update are encounterable in the Star Dream Encounter 7th Anniversary and Star Dreams Piece 7th Anniversary encounters.
    Characters released in later versions will be unavailable.
    *Previously obtained Star Dreams Pieces cannot be used in the version 3.6.50 Star Dreams Piece Encounter.
    *The expiration date of the Star Dreams Piece is 30 days from the time of initiating the Star Dream Encounter 7th Anniversary.
    Paid only
    1 time only
    Until May 12, 2024 14:59 (UTC)
    [Fateful Encounter] Ally Encounter 7th Anniversary
    You can encounter one of the following 5★ class characters on the tenth encounter, with a 10% encounter rate for each.
  • Xianhua
  • Anabel Extra Style (Holy Sentinel)
  • Pick-Up Bonus Eligible 5★ Class Characters
  • Xianhua
  • Anabel Extra Style (Holy Sentinel)
  • *Encounter the Pick-Up Bonus character(s) in their corresponding 5★ class and Style and they will be automatically Stellar Awakened. Once Stellar Awakened, if you Encounter them they will receive an extra +10 Light/Shadow Points.[/td]
    Paid only
    2 times max
    Until May 12, 2024 14:59 (UTC)
    [/tr][/table]
    [Fateful Encounter] Ally Encounter Xianhua
    You can encounter the following 5★ class character at a 10% encounter rate on the tenth encounter.
  • Xianhua
  • Pick-Up Bonus Eligible 5★ Class Characters
  • Xianhua
  • *Encounter the Pick-Up Bonus character(s) in their corresponding 5★ class and Style and they will be automatically Stellar Awakened. Once Stellar Awakened, if you Encounter them they will receive an extra +10 Light/Shadow Points.[/td]
    Paid only
    2 times max
    Until May 12, 2024 14:59 (UTC)
    [/tr][/table]
    [Fateful Encounter] Extra Style Holy Sentinel
    You can encounter the following 5★ class character at a 10% encounter rate on the tenth encounter.
  • Anabel Extra Style (Holy Sentinel)
  • Pick-Up Bonus Eligible 5★ Class Characters
  • Anabel Extra Style (Holy Sentinel)
  • *Encounter the Pick-Up Bonus character(s) in their corresponding 5★ class and Style and they will be automatically Stellar Awakened. Once Stellar Awakened, if you Encounter them they will receive an extra +10 Light/Shadow Points.[/td]
    Paid only
    2 times max
    Until May 12, 2024 14:59 (UTC)
    [/tr][/table]
    Ally Encounter 7th Anniversary
    Chronos Stones (Free) can be used.

    Pick-Up Bonus Eligible 5★ Class Characters
  • Xianhua
  • Anabel Extra Style (Holy Sentinel)
  • *Encounter the Pick-Up Bonus character(s) in their corresponding 5★ class and Style and they will be automatically Stellar Awakened. Once Stellar Awakened, if you Encounter them they will receive an extra +10 Light/Shadow Points.[/td]
    Until May 26, 2024 14:59 (UTC)
    [/tr][/table]
    Added new content to the Replay Story feature.
    ・Kuchinawa*Uncleared quests will not be displayed.*We are planning to add more stories to the Replay Story feature in the future.
    Added the following features.
    ・Batch difficulty may now be set from the Quests page.
    The following adjustments were made
    Adjusted some skills upward.・Galliard
    Skill
    Adjustments
    Thunderbolt
    Keraunos
    Earth type resistance down effect increased
    Lance Charge
    User's PWR up effect increased
    Lightning Lance
    Added Preemptive attack effect
    Added SPD down effect
    Added Inflict Sleep and Stun effect
    Grand Duo Lance
    Added User's critical rate up effect
    Raging Charge
    Added Set chance to attack again effect
    ・Helena
    Skill
    Adjustments
    Black Hole
    Star Burst
    Physical resistance down effect increased
    Type resistance down effect increased (Star Burst only)
    Rock Ball
    Added Party's critical rate up effect
    Added Party's magic critical rate up effect
    Wing Shot
    Changed Non-Type attack to Earth Type attack
    PWR down effect increased
    INT down effect increased
    Added Piercing resistance down effect
    Rock Crush
    Added Inflict Stun effect
    Added Pierce Barrier effect
    Earth Edge
    Earth Type attack up effect increased
    Earthy Casket
    Increased maximum count of Increase damage when used consecutively effect
    Added Earth type resistance down effect
    ・Adjusted skill explanation for Helena's skill Earth Edge*This is only the display. The effect of the skill itself will not be affected.・Adjusted the effect of Magic resistance on Non-Type Magic attacks
    Before Adjustment
    After Adjustment
    Non-Type Magic is affected by Type resistance buffs/debuffs
    Non-Type Magic isnot affected by Type resistance buffs/debuffs
    Non-Type Magic isnot affected by Type resistance buffs/debuffs
    Non-Type Magic isaffected by Magic resistance buffs/debuffs
    Identified Issue
    ・There are cases where the duration for the time limited Chronos Stones sale is displayed incorrectly Correct: –4/30 (UTC) *The issue can be fixed by updating to the latest game version.・When Anabel Extra Style (Holy Sentinel) uses Another Force weapon type Lance's Special Attack, an unintended attack animation occurs・Kuchinawa's Character Quest 3, "Swamp Light," cannot be played・When Stellar Burst is used at a specific timing when only certain Stellar Awakened characters are in the party, the Light/Shadow Gauge may be consumed with no other effects.・When Felmina Extra Style (Erinys) uses a Skill that would apply Iceburst to enemies and the Skill misses, Iceburst is still applied. *We have confirmed that all skills aside from the normal attack variation "Shatterglass" have been corrected
    Fixed the following issues
    ・Some personalities are not displayed in the Personality filter on the Organize Party screen・Text and display issues.・Other small bugs
    Celebrating Another Eden's 7th Anniversary!
    On April 12, 2024, Another Eden: The Cat Beyond Time and Space celebrated its 7th anniversary.We're seven years strong thanks to all of you, and we'll keep on working to make Another Eden the best game out there.From the bottoms of our hearts, thank you.We ask for your continued support of Another Eden: The Cat Beyond Time and Space from now and into the future.To celebrate the 7th anniversary, once only between April 11, 2024 and May 7, 2024, the Lynx delivery service will bring you a gift of 1,000 Chronos Stones.
Community Announcements - masaki-yamaoka
Thank you for playing "Atelier Resleriana: Forgotten Alchemy and the Polar Night Liberator"

The new Wish are now available. For more information, please check in-game Announcements.

Thanks for your support, and please continue to enjoy "Atelier Resleriana: Forgotten Alchemy and the Polar Night Liberator"
Anomaly Collapse - SpiralUpGames - Tian Yu
Greetings, Commanders!

We are excited to announce that Anomaly Collapse has officially been released on Steam! 🥳

Watch our exciting Launch Trailer!🦊🐻🐑

10% Launch Discount!🔥

https://store.steampowered.com/app/2082410/Anomaly_Collapse/

We're deeply grateful for the incredible support our fans have shown us during the journey of Anomaly Collapse. As a gesture of our sincere appreciation, we're offering a special 10% discount for those who purchase Anomaly Collapse in the first week after its release!

About The Game
Anomaly Collapse plunges players into an enthralling supernatural sci-fi universe, combining the thrill of strategy with the unpredictability of roguelite mechanics. Command a team of furry warriors, each with their own set of abilities, across a one-dimensional battlefield that challenges and refines your tactical ingenuity. With a vast selection of class-specific skills and strategic items at your disposal, confront monstrous adversaries and unravel the complex secrets veiled within this world.

A Singular Twist to Traditional Turn-Based Tactics

Dive into a novel approach to turn-based strategy gaming, featuring a unique one-dimensional battle grid that simplifies movement yet amplifies strategic depth. Navigate your way to victory through cunning flanking, stealthy backstabs, and tactical cornering in exhilarating confrontations!

Extensive Combat Arsenal

Uncover over 200 items and skills, offering a rich tapestry of strategic options. Personalize your strategy to fit each challenge, ensuring a gameplay experience that remains fresh and engaging through each playthrough.

Lead a Team of Unique Furry Commanders

Assemble your elite team from a selection of eight unique furry commanders, each endowed with exclusive battle tactics. Craft dynamic team strategies and leverage each commander's unique abilities for the ultimate battlefield synergy.

Immersive Strategic Depth

Engage in over 10 hours of tactical gameplay focused on strategic depth, where character synergies and dynamic battlefields demand quick thinking and precise planning. Navigate ever-evolving battle landscapes and exploit synergies between characters for tactical superiority.

We can’t wait for you to experience Anomaly Collapse, and to hear your thoughts on it. If you face any bugs or have any suggestions, let us know here. And if you enjoy the game, please take a moment to leave your review on Steam, it would really help us gather valuable insights and feedback as we seek to fine-tune the game based on your experiences!

https://store.steampowered.com/app/2082410/Anomaly_Collapse/

Alien Tactics and Prison Sim Furry Bundle - Now Available!
https://store.steampowered.com/bundle/40641/Anomaly_Collapse__Back_to_the_Dawn/

We’ve teamed up with the amazing team behind Back to the Dawn to present an exclusive deal for you: Alien Tactics and Prison Sim Furry Bundle, grab it today and enjoy a 10% discount on your purchase!

If you haven't already, be sure to follow our Steam and Twitter pages for upcoming updates. Now, it’s time to embark on an exhilarating adventure through the world of Anomaly Collapse, assemble incredible teams, and be the protector of Episilon City!

https://forms.gle/LT9QbEC5xRQvNM6CA

Anomaly Collapse Tiktok
Anomaly Collapse Twitter
Spiral Up Games Facebook
Spiral Up Games Youtube


Brazen Blaze -3vs3 Brawl Arena- - kei.sato
Intro

Greetings, Runners!

The Open Beta is coming up, and the team is in their final push! Soon, we’ll tell you about the specific schedules - hang on there, Runner!

In this issue of the Presidential Bulletin, we’re telling a story about how Brazen Blaze came to be. Like all great ideas, it started with a few notes on a piece of paper - and so we want you to know how Brazen Blaze evolved to its current, FXXKING awesome state!

If you’re curious about the Brazen beginnings, or if you’re simply interested in how we built the game from the ground up, you’re in the right place.


Origin of Brazen Blaze


Brazen Blaze began with a user-participation project called PROJECT: GATHERING.
In developing a new VR multiplayer game, we held planning meetings throughout MyDearest. From over 50 proposals, we narrowed it down to the final three. Among these, we let our users choose the game we would develop as the final decision-maker. Below are the three-game proposals that made the final cut.

CODE: BELL


A VR 4vs1 survival game. A life-or-death scream-filled survival with friends.

CODE: CAMP


A VR cooperative camping fantasy. A marshmallow party with friends, warmed by a dragon's breath.

CODE: GAUNTLET


A VR 3vs3 team strategy battle. A flashy team battle with friends using superpowers.

As many of you may have guessed from the name and content, the project that received the most user support and was chosen for development was CODE: GAUNTLET.
Through various twists and turns, it has become what is now known as Brazen Blaze.


Prototype Ver.1 Development

Once it was decided to develop CODE: GAUNTLET, a prototype was quickly created.
A prototype is a trial version designed to test the core systems of a game with the minimum necessary elements. In game development, prototypes are often used to test whether a game will be enjoyable. Because the purpose of a prototype is to test the "fun" aspect, its appearance tends to be quite simple. Initially, the characters were modeled as follows.


The initial concept of CODE: GAUNTLET was "a team battle where players use telekinesis to freely levitate and throw objects at each other." However, as the gameplay was tested with the prototype, several issues quickly became apparent:
  • It was difficult to defeat opponents by throwing objects at them.
  • The act of throwing objects at targets that were far away made it hard to feel a sense of having taken them down.
  • The necessity to hold an object to attack slowed down the tempo of the battles.
Therefore, the decision was made to drastically change the direction while retaining only the concept of "a 3vs3 action game using gauntlets."


Prototype Ver.2 Development

Based on the lessons learned from the old prototype, we proceeded with development following these guidelines:
  • Fast and free movement
  • Pursuing the fun of close-quarters melee combat
  • Intuitive controls, taking advantage of VR

Fast and Free Movement

Using prototype ver.1 as a counterexample, high-speed movement using the gauntlet was implemented under the hypothesis that "good tempo in battles leads to fun."
Below is the initial boost dash implemented in prototype ver.2, from which you can see the prototype of the current boost dash.



Pursuing the fun of close-quarters melee combat

Instead of throwing objects, we significantly shifted the combat mechanism towards direct attacks with the gauntlet. The idea was that, since it's VR, we wanted to move away from watching an opponent fall from a distance to defeating them up close! This design philosophy is why stuns can be achieved with long-range attacks, but kills can only be made through close combat. Below is what killing looked like in prototype ver.2.



Intuitive controls, taking advantage of VR

As a result of trying various control methods in the old prototype, we concluded that VR games must have intuitive controls. You can't see your own hands when wearing VR gear, making complex controller operations unfeasible. Therefore, we decided to use only the grip and trigger for basic operations.
Punching, boost dashing, using the Main Weapon, using the Sub Weapon, activating skills, launching the Ultimate, climbing walls—all these actions are performed using just the grip and trigger, based on the design philosophy of creating actions that are intuitive and straightforward.
Below is the initial implementation of the Ultimate in the prototype ver.2. From this point, you can see that activating it involves pressing both fists together. (This would later become Skybolt’s Ultimate.)


With the core game system established, we were able to develop prototype ver.2 to a level where we all agreed it was "fun to play!"


From “CODE: GAUNTLET” to “Brazen Blaze”



Although the prototype ver.2 was fun to play, the entire team felt that the game still lacked a certain flavor as a game; it was missing a defining theme.
After much discussion, the theme that emerged was "Defy the Rules, Unchain Yourself"
While playing the new prototype, the dev team particularly enjoyed actions prohibited in real life, such as "destroying the stage" and "taunting stunned opponents." The idea was to embrace these as the core of the game's enjoyment - and, by extension - what makes it unique.


The concept of "Finishers" was also derived from this idea. Actions such as punching an opponent to oblivion, shooting guns recklessly, or slicing in two with a single stroke have a certain allure that everyone has wanted to try at least once. These actions were incorporated as "Finishers".
Below is the first implementation of the Finisher in Prototype Ver. 2. (This would later become Riot's Finisher.)



Based on the theme "Defy the Rules, Unchain Yourself", the characters, setting of the world, and even the title were decided in turn. Combining all these elements together resulted in the creation of "Brazen Blaze" as everyone knows it today.


Conclusion


Today, we talked about the origins of Brazen Blaze. It started with the user-participation project PROJECT: GATHERING, and evolved from CODE: GAUNTLET's concept of "a team battle where players use telekinesis to levitate and throw objects at each other" to the current theme of "Defy the Rules, Unchain Yourself".

If the origins of Brazen Blaze have piqued your interest, we’d love for you to join our upcoming Open Beta test. We would also be delighted to hear your thoughts on the newsletter and the game on Discord!

For those who haven't joined our Discord yet, here is the link: https://discord.com/invite/ESX8fJSdxy

‘Til the next issue of the Presidential Bulletin, Runners!


Defy the Rules, Unchain Yourself!


Discord: https://discord.com/invite/ESX8fJSdxy

TikTok: https://www.tiktok.com/@brazenblaze
Twitter: https://twitter.com/BrazenBlazeVR

Reddit: https://www.reddit.com/r/BrazenBlazeVR/
Instagram: http://instagram.com/brazenblazevr
M.O.O.D.S.: Prologue - MeTheKisa
The Score Screenshot event has ended recently and we are happy to announce the winners!

🥇 Yuan/源 - 8469
🥈 MingDaoZheDaoMing/明道者道明 - 7204
🥉 HuiHuan/回环 - 5926

This time all the winners are from the China > QQ group. The top 1 will get the Full Game + 1 Erabit game; the Top 2 and 3 will get the Full Game each.

Join Discord to be updated on the latest events
- Liya from Erabit
ICARUS - Shamm
#Discussions_QuoteBlock_Author
Warning: Next week we are planning on rolling out a patch that our optimization team has been hard at work on. It involves a long standing issue with patch times. Due to the way steam's patching process works with UE4 games there has been issues in the past with some people experiencing long download and patching times. What we are doing is adjusting the way Icarus is being packed and distributed to work better with steams patching process.

This means that next week you will need to redownload the entire Icarus game but it also means that Icarus updates going forward will patch noticeably faster from week to week and the size on disk will be reduced.

This update will not effect your save files, all progress will be maintained.

Due to this we plan on rolling out next weeks patch a day early as to not interrupt anyone's regular weekend play time.
Week 123 is here and we’re adding the new MXC Cot, a great introductory bed for players to bring down from the Orbital Workshop to start new prospects on the surface.

We’ve also got a refresher about how to pass on feedback to us, a sneak peek at some content to come in Laika, and some news on next week’s rather different update.

Jump in and have a read.


Notable Improvements:
  • Updated many more decorations to have coziness bonus
  • When upgrading building pieces but having insufficient resources, or selecting the same material, the swing animation will not play and an error message and sound will play.
  • Improved localization display of longer stat names
  • Added many additional translatable strings



This week: MXC Cot

This week we’re adding a new Orbital Workshop item - the MXC Cot.

This will cost 100 Ren to unlock and then a subsequent 75 Ren to purchase.

The MXC Cot acts as a normal bed, providing a place to sleep, set your respawn and rest in. It has a base of 110% sleep effectiveness and 800-second duration, with a +14 coziness bonus.

The 800-second duration is longer than other beds - but this is for good reason. This longer duration at the start is better for players with less established bases which will have a low coziness bonus. This gives them a good way to get guaranteed quality sleep and a respawn point, however, it will ultimately be outclassed by higher tier beds crafted on the planet that will provide a higher base sleep effectiveness and coziness bonus once you’ve established yourself on the surface.




Coming Soon: Free Laika Update

We're not going to say too much this week, just leave you with this image:



A new taming system is coming to Icarus. While some creatures have to be captured as juveniles, other creatures are going to require a little more creativity to capture and tame.


Next Week: Patch Optimization & A New Operation

Next week’s update is a two-parter - focusing on Patch Optimization and a new Operation.

We will be patching a day early next week - to introduce the Patch Optimization. This does mean you will need to redownload the entire Icarus game next week but the changes implemented will mean Icarus updates going forward will patch noticeably faster from week to week and the size on disk will be reduced.

We will also be adding a new Operation where players have to investigate a creature research station that has recently been attacked.




Your support makes these updates possible

https://store.steampowered.com/bundle/36462/Icarus_Architecture_Bundle/

https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/


Changelog v2.1.26.121209

New Content
[expand type=details]
  • Reduced weight of MXC Cot slightly
  • Increased price of MXC Cot, and unlocked item
  • Unlocking Workshop Bed
[/expand]

Fixed
[expand type=details]
  • Fixed sort in device inventory showing on top of device name
  • Updated many more decorations to have coziness bonus
  • Fixed seed switch statement providing wrong seed data.
  • Fixed UI Jumping when seed cultivation stage changed
  • Rewrote most of the UMG logic (umg used to just take the time it takes for stage 4 instead of the time from all cultivation stages/also it was incorrectly calculating the current time the seed has been growing)
  • Update waterskin description and flavor text to reflect that it no longer leaks
  • Added coziness bonus to wall torch
  • Update player stat display to show better when using long stat names (localization)
  • Added translatable text entries for chat messages for player connect and disconnect, and mount deaths
  • Added translatable strings for quest rewards, crop plot title, network info and in-world building durability
  • Allow wood halfpieces and beams to be crafted at carpentry bench
  • Prevented playing swing animation when not upgrading building piece
  • Added warning when attempting to upgrade the same type of material or missing upgrade piece
  • Moved duplicate logic into shared native function library and removed unnecessary memory allocation
[/expand]

Future Content
[expand type=details]
  • Turret balance pass: Recipes, angles, fire rates, talents, descriptions, brownout modifier
  • Adding lots more reaver attack movement sounds. Adding footsteps and other movements
  • Adding reaver dive ground impact audio and event and timing - also emerge fast event. Adding dog bowl data table entry to deploy audio sound
  • Added a fillable to the cart. Cart BP now removes x amount of water from the fillable whenever it interacts with an unwatered dirt mound
  • Setting up new food / animal feed / wool recipes / Laika items itemable and icons
  • Setup dialogue for Ashlands and Icesheet missions
  • RELOCATED: Setup dialogue
  • Updated texture for CHAC_Hunting Rifle Ammo
  • Added new GUN_HuntingRifle_CHAC_Repeater version
  • Fixed minor typos in quest steps and upcoming Laika content
  • Added destructible mesh for the animal bench
  • Added Animal bench art assets to the project
  • Preparing Labrador & German Shepherd Animal Companions
  • Adding Dogs / Cats / Horses Bestiary enteries and setting up AI rows for correct loot, names, rewards etc
  • Adding new Dogs / Cats / Horses to the workshop
  • Adding new animal companion colour stat variation
  • More reaver additions and adjustments
  • Adding in additional cat colors and hooked up to AI setup DTs, still waiting on corpse items to be able to setup the dead item data table entry, bones and carcass etc, added in additional animations for IC-25490 as well
  • Added art assets for the horse trophy and alternative materials for the different coloured horses
  • Added Cat trophy art assets to the project with alternative materials for the different coloured cats
  • Adding reaver roar audio event, data table setup and animation notify
  • Added PNGs for the beastiary images to the Icarus source art folder
  • Adding reaver attack vocalisations, events and animation notifiers
  • Added sheep trophy art assets to the project
  • Added text for hitching post and rope
  • Added missing string table entry. Cleaned up blueprints for pet bowls
  • Adding more cat idle layers and adjusting time until cat purrs when player is close by
  • More updates and layers for the mini hippo. Attack, adjusted idle sounds, spot etc
  • Added text for snare trap
  • Added text for T3 biomass cleaning device
  • Fixed a few descriptions for laika food items
  • Updated DEP_Trap_Snare animations
  • Added bestiary images for the sheep, cat, and horse and added images to data table with the MED and LRG workshop background images
  • Added Wool recipes
  • Fixed typos in new Laika items
  • Updated DEP_Trap_Snare
  • Added new Animal Feed items, modifiers and recipes
  • Adding Itemable descriptions for various Laika Items
  • Setting up Cat Corpse and new pet interactable option so you don't need to skin cats / dogs
  • Added UI for changing pet bowl colours. Reparented bowls to a new pet_bowl_base
  • Added egg and chicken recipes
  • Adding animal bench crafted audio and adding dog bowl deploy audio and animal crafted recipes to correct crafted audio
  • Added seup for MED and LRG creature bestiary screenshots with the HAB background
  • Added bestiary ttext for the Kiwi
  • Adding cat idle, death and purr audio and events and data table setup
  • Added bestiary ttext for the Horse
  • Updated exotic ground deposits with colour emissive colour and lighting adjusted to match the exotic item asset
  • Added DLC Package Flags for Animal Companions, Zebra Rescue and Creature Comforts
  • Adding reaver flinch audio, event and data table setup
  • RE: Hadley - Stops hanging setup of engine files. We don't need to install prereqs because we have already done it. This step requires user input and hangs the build process
  • Setting up Cat / Sheep / Horse Trophies and added missing icons for various items in the itemable table
  • Added kiwi trophy and bestiary image and updated bestiary data table
  • Adding reaver death audio, event and data table entry
  • Adding hitch rope to wood sound and event
[/expand]
Apr 11, 2024
UNDECEMBER - UNDECEMBER
Greetings, Rune Hunters.

UNDECEMBER will be undergoing a server patch on Apr. 12 (Fri) to address identified issues.

Please refer to the following information for details.



Apr. 12 (Fri) Server Patch

1. Server Patch Schedule: Apr. 12 (Fri) 2024, 14:00(UTC+9)
* The server patch will proceed without maintenance.
* The game will therefore be available to play while the server patch is underway.

2. Server Patch Details
- Game service stabilization.
- The issue where the system message, 'Ranking calculation over', was displayed in Standard Mode's chat has been fixed.

3. To Note
- Please exit the game completely before logging in again for the patch to be applied.
- Please note that you will not be able to enter the Auction HouseConstellation of TimeChaos Dungeons, and Eunos Dungeons for 10 minutes before and after the patch.



Please be advised that players may experience temporary disconnections while the patch is underway.
We will always strive to maintain the quality and reliability of our services.

Thank you.
Dragon Chronicles: Black Tears - Nyou_Official
[Summary]
◌ Bug fixes have been implemented.

[Bug Fixes]
◌ Fixed a bug that caused the game client to crash unexpectedly during gameplay.
◌ Adjusted tooltip texts to prevent them from exceeding the screen boundaries in certain language settings.
◌ Corrected several translation errors in both english and Spanish.
◌ Resolved an issue where the Contamination Level visual effects appeared in an incorrect location.
Apr 11, 2024
Twilight Survivors - Liw8ty
[ADDED]
  • Added a weapon visual effects transparency slider, players can now adjust the transparency of the visual effects in the Options.
  • Added an auto-aim toggle and removed the auto-aim Kwent Cards. Players can now turn auto-aim on/off in real-time in the game.
  • Added a damage number display toggle, which is enabled by default. Players can choose to disable the display of damage numbers in the Options.
  • Added a function to claim all achievement rewards with one click/press/tab.
  • Added a character voice volume slider.
  • Added an Archive Entry: Pickups - "Kwent Card"
[OPTIMIZATION]
  • Optimized monster death effect (thanks to every monster that made the sacrifice during our effect adjustment).
  • Optimized the turning speed of the Flamethrower, players can now aim at targets faster.
  • Optimized the opening animation of "Goddess of Fate's Blessings", which now prompts players to skip it with text.
  • Optimized the reward page of "Goddess of Fate's Blessings", players can now claim rewards by clicking "COLLECT" with the mouse or pressing the "Space" key.
  • Optimized the animation performance of Lilia's exclusive weapon to synchronize it with the skill activation timing.

[FIXES]
  • Fixed an issue where the universal weapon "Call of the Wild" caused summoned creature damage to be ineffective.
  • Fixed an issue where turning off the "Show Warning Message" in the settings did not work.
  • Fixed an issue where the Archive Entry for the enemy "Goblin Treasure Raider" displayed an incorrect image.
  • Fixed a crash caused by the trinket "Will of Anubis."
  • Fixed an issue where the trinket "Will of the Penguin King" prevented the character from dashing/using special skills.
  • Fixed an issue where the cooldowns for the Kwent Cards "Hire Minions - Melee" and "Hire Minions - Ranged" were incorrect.
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