Hello. We have released an update to "Enjoy the Diner" on April 11, 2024. By applying this update, we have added new Korean language support. You can switch languages from the options. There are no other bug fixes.
We hope you will continue to enjoy this game. Thanks!
SoupDev squashed some small bugs that slipped through the cracks: - Dragging the cake tin to the Red Velvet batter would cause issues (and deny your customers their delicious cake). - Exiting the Bistro in the Dog Investigation level without listening in on the Dog and Squirrel's conversation and then re-entering the Bistro would cause the Squirrel to disappear.
- Halfbake has been rebuilt. Escort behavior has been fixed, they are less death-chargey. - Added decouplers to Unhinged Rocketeer. - Added the Decoupler block, meant to help Ships that use Sockets and Joints. Decouplers self-destructs when the ship it's on is killed. Helps to release other ships from a master ship, eg, blowing off a part that has the socket or joint that links one ship to another. = = =
We will be hosting a public playtest Apr 12, 2024 at 18:30 UTC on the Squad 44 - Public Testing app and will last around 3 to 4 hours. Space will be limited as only 2 servers will be up during the testing period, so it will be on a first-come-first-serve basis!
You can join the playtest by downloading the Squad 44 - Public Testing app.
PLEASE NOTE! This is different from the main game! If you cannot see it, go to the top of Steam, click on “View”, and then “Hidden Games”
If you already have it installed, an update will be made available a few hours ahead of the test for you to download.
This playtest we’ll be testing:
New VFX - new explosions, muzzle flashes, plane bomb blasts, etc
Updated graphics - new textures, furniture in buildings, etc
New logi buildables - M2HB 50cal + more
The Maginot Tunnels - they are now open! (still under construction, so you may come across issues in the tunnels)
And much more!
Full update notes coming soon! We hope you’ll be able to join us!
It is just a small patch with some general fixes and balance changes.
The beginning of the end of the "running simulator":
There are three more portals added on the Island (marked on the map) that will allow to travel across the map with all the usual restrictions related to items;
in the following patches every county in Dwarrhan will have on average around 10 portals (4 blue and 6 yellow);
More changes of magic:
The point of changes:
we watch the open world PvP in Dwarrhan;
until we add medium missiles, AOE magic, and control magic for all the elements, we'll try to search for the most exciting and dynamic balance between the speed and distance of magic spells;
Earth:
Increased the speed of light missiles by 45%;
Decreased the distance of light missiles by 30%;
Air:
Decreased the distance by 2,5 m;
Water:
Increased the distance of light missiles by 6,5%;
Increased the speed of light missiles by 11,5%;
Fire:
Increased the distance of light missiles by 11%;
Increased the speed of meteor by 30%;
Increased the damage of meteor by 19%;
Increased the distance of meteor by 33%;
The VFX of meteor explosion now matches its AOE impact;
Fixes/Changes/Additions:
number of quests limit increased to 30;
fixed the issue that hid and didn't let players complete repeatable quests from multi-questgivers;
increased the number of AIs in each spawner on the Island by 25%;;
incoming invites (party, guild, trade):
they no longer toggle cursor mode;
by default the window appears in right upper corner;
added new types of food cooked from rats and chicken;
added portals that were missing in the cities;
fixed wrong weapon weights;
fixed one of the ways to duplicate items;
fixed dysfunctional wood refiners;
fixed wrong Northerner bosses' respawn times;
fixed a tavern door that teleported to the wrong location;
fixed issues in NPC names localization;
fixed the issue related to the way the Island royal tax increased with each character on the account;
added an additional check for taking RPs without issuing a reward to the account;