The Cub - nirth_UT
“Greetings, steadfast Tesla City Martians! You’ve returned to Radio Nostalgia from Mars - the sanctuary for cherished recollections…”

Put on your headphones, akin to a snug radio helmet, and prepare for the ultimate chapter in The Cub’s saga. Episode seven of Radio Nostalgia Broadcast weaves survivor narratives with a melodic tapestry of apocalypse-wave harmonies.



Thank you for joining our broadcast, where memories collide and destinies converge.

Spread the word and follow our way!

Don't forget about our friends at Untold Tales
Bellwright - pogosan
We're thrilled to announce that we will be launching into Early Access in just under two weeks, on April 23rd!



Following the 72-hour playtest at the end of the last month, we've received a lot of invaluable feedback from you. While many have found the game extremely enjoyable and engaging, there were some issues that needed to be addressed ahead of the release.

We've dedicated the past few weeks to fixing all the bugs and optimizing the user experience, and rest assured that we will remain committed to ongoing content updates and fixes as we continue through Early Access.

We're grateful to all of you for your support throughout this journey. The road to this point has been a long one, but the excitement to see you play and discuss our game is truly felt amongst the entire team.

Thank you once again for your patience, support, and enthusiasm for Bellwright.
The Bus - Bekka [Aerosoft]
Addendum to the The Bus Modding Contest:



Unfortunately we had to realize that one of the winning mods in the modding contest will be disqualified. On 2.4. at 23.33 this mod was changed on Steam and was no longer an active mod at the time of winning, but only pretended to be a mod.

As a result, the fourth place slips up and the new 3 winning places are as follows:

1st place: RealAI
2nd place Fürth Line 172
3rd place BVG Atron 4.10 New UI

We do not support the theft of content. Credits should always be given when using content from other modders.
The use of third-party content will no longer be permitted in future modding contests and this will be explicitly included in the rules from next time onwards.

The winners will be contacted via Steam. If a mod has already been taken down and therefore the creator cannot be contacted, please contact us in Discord.
Earth From Another Sun - PiggyVeggie
New Features
Battles
  • Fixed tracking errors in daily delivery missions.
  • Fixed the issue where full repairs couldn't be conducted when coupons were available.
  • Fixed the issue where a player being blocked multiple times in the chat box will show multiple instances of the same player's name on the blacklist.
  • Fixed inconsistencies between previewed and actual rift rewards.
  • Fixed the abnormal player avatar display on the mail interface.
  • Fixed the incorrect description text in the custom character interface.
  • Fixed the incorrect description for the "Arbiter" title.
  • Fixed the English description errors in certain side missions.
  • Fixed the issue of being unable to land in Gratov.

Character
  • Certain proficiencies now unlock when reaching a certain level or completing a specific mission.

Interface
  • Added a new minigame for unlocking treasure chests.
  • Added new crosshair effects for charged attacks and enemy kills.
  • Added a new reporting function.
  • Added the character level to the save files in the load interface of the main menu.
  • Added a new icon for the Federation credits.


Improvements & Optimizations
Cities
  • Optimize the display of billboard content within the city
  • Fixed the issue of being unable to land in Gratov.

Battles
  • Allied troops now follow the player by default.
  • Improved the feel of the Longbow and Acid Spitter.
  • Improved the AI pathfinding in the new storyline battles.
  • Improved the AI spawn logic in the new storyline battles.
  • Improved the UI effect indicating the direction of the damage received.
  • Improved the grenade-throwing animation.
  • Improved the damage values display animation.
  • The Gara Assault Rifle’s scope multiplier has been adjusted to x1.5.
  • Improved the red lighting effect when Bosses spawn.
  • Improved the pirates’ shooting FX.
  • Optimized the timing of the actual bullet recovery during the reloading animation of the Explosive PMG.
  • Improved the Explosive PMG’s animations.
  • Improved the enemy bodies’ explosion FX.
  • Improved the AI aggro logic.
  • Increased a bit the volume of the kill sound effect.
  • Adjusted the timing for the drop of Boss’ loot.
  • Reduced radar range in battles.
  • Fixed the issue of rifle scopes interrupting the Fiery Assault skill release when activated.
  • Fixed the issue of not being able to move the spacecraft after returning from a Cube of Trials challenge.
  • Fixed the display error of certain space station buildings during the Anti-Urslan Program battle.
  • Improved memory usage and fixed the stuttering issue when generating enemies.
  • Reduced the battle difficulty of the prologue mission "Final Question."

Missions
  • The proficiency upgrade objective for the mission “For a Spin” has been changed to character experience gain.
  • Improved the timing of the tutorial videos’ popup.
  • Fixed the issue of not being able to deliver the mission "The Saipanian Survivors".
  • Fixed the display error of some side missions' mission goals.
  • Fixed tracking errors in daily delivery missions.
  • Fixed the English description errors in certain side missions.

Interface
  • Optimized item repair methods. Added shortcut for auto-repair.
  • Fixed the display error and the wrong calculated values when allocating attribute points.
  • Fixed the display error in the multiplayer battle voting interface when initiating a battle multiple times.
  • Fixed the issue where errors occurred when opening the enhancement interface by interacting with NPCs.
  • Fixed the issue where there were no blueprints for Midmass Oil and Heavymass Oil.
  • Fixed the issue of the same materials being required for crafting unbound soldiers.
  • Fixed the display issue where the redundant surrender confirmation interface appeared during the Star Core Cube battles.
  • Fixed the issue of goods getting lost during NPC fleet trading.
  • Fix the unremovable red dots in the event interface.
  • Fixed the issue of displaying incorrect time consumption in the victory settlement interface during the prologue battle in the main mission.
  • Fixed the issue where full repairs couldn't be conducted when coupons were available.
  • Fixed the issue where a player being blocked multiple times in the chat box will show multiple instances of the same player's name on the blacklist.
  • Fixed inconsistencies between previewed and actual rift rewards.
  • Fixed the abnormal player avatar display on the mail interface.
  • Fixed the incorrect description text in the custom character interface.
  • Fixed the incorrect description for the "Arbiter" title.

Balance
  • Improved the rewards of the daily missions’ battles.
  • Slightly reduced the proficiency gains for weapons, spaceships, vehicles, and troops.
  • Adjusted the drop of unbound material chests when mining and recycling.
  • Adjusted feature unlock conditions for troop management, crafting, Battle Pass, troops proficiency, logbook progression, recycling, and rifts.

Others
  • Added a new opening video.
  • Performance optimization.
  • Bug fixes.
Nucleares - Iwa
The following improvements and fixes were implemented:

  • Added the ability to activate cursor mode at any time to interact with any switch.
  • Added the valve panel of coolant loading circuits.

  • Improvements were made to the player's avatar animations when interacting with switches: hand position, rotatiom, movement synchronization, etc.
  • Improvements were made to the proportion of the player's avatar and the placement of some controls and switches.
  • Improvements were made so that the player can interact with the hand closest to the switch, making interactions more dynamic.
  • Improvements were made to player positioning routines on control consoles when interacting with switches.
  • Improved the control rod temperature dissipation calculation based on position.

  • Modified the Synchroscope so it can be manipulated without trapping the player's focus.
  • Modified the Synchroscope RPM display to show the current RPM instead of the Synchroscope offset.
  • Modified the behavior of the Synchronizer buttons, so that for safety reasons they do not respond if the breaker is closed.
  • Modified the notice "The reactor core must be offline" in the tablet's tasks app. Now only appears if the core is in a reactive state.
  • Modified the virtual keyboards exit key from ESC to SPACE BAR to avoid conflicts with some settings.
  • Modified the way the player interact with virtual keyboards to make it faster.
  • Modified the density of trees outside to improve game performance.

  • Fixed bug that prevented advanced reflections from being disabled.
  • Fixed bug of critical mass animations when changing reactor operating mode.
  • Fixed bug of repeated events in the maintenance report.
  • Fixed bug that sometimes occurred where the avatar's hand or arm would be stuck in the air without any object in it.
  • Fixed bug in the operating crane camera, which did not allow you to see correctly underwater or when there was radioactivity.
  • Fixed bug in the valve opening indicators, which did not update quickly enough while turning the handle manually.
  • Fixed bug with valve panel not starting properly updated after loading a saved progress.
  • Fixed bug with resistances lost on repair clamps when loading saved progress.
  • Fixed bug when calculating wear based on use.
  • Fixed some translations (English language).

  • Made optimizations to improve game performance.

This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!

The experimental chemistry module is not compatible with previous saved progress.

We are waiting for you in the game's Discord!
Apr 11, 2024
Noreya: The Gold Project - inateno
Hello everyone!

The 0.8 version was released almost a month ago, and as we finalize the last adjustments and content, we're also paying close attention to bug fixes!

There aren't many additions in this patch, and that's normal.

However, here's a little progress update to pique your interest:

  • Artistic rework of Biome 3 "Ruins of Lemia" is currently in progress and advancing well.
  • Biome 6 "The Forgotten Fortress" is now gameplay-complete, and we're starting the painting process (known as "Level Art").
  • The "True Ending" is also progressing well (top secret, no spoilers).
  • Achievements are almost all ready (some have already spotted our test achievements).
  • A new menu screen will make its debut in version 0.9 😎.
  • We'll soon have news about the final release date, so stay tuned for more updates!

That's all for today! A little more patience for more fresh news.


Patchnotes:
Additions/Improvements:
  • World Map: now display the items you took in “gray”
  • World Map: now display the memorials/steles
  • Icons to know which God you are praying for
  • To save on the last statue now you just have to stay in front rather than switching pray (can skip with jump / dash, you must be fast)

Bugs Fix
  • Fix Improve readability of texts in low resolution
  • Many bug fix with the BOSS 5 - Giant Worm
  • Fix some maps do not appear on the world map
  • Fix cannot teleport to b3_36_statue with fast travel
  • Art rework Biome 2 catacombs and dark catacombs is now 100% complete
  • Fix Boss 6 - Salluste, many many bug fixed
  • Fix hitbox on the body is not disabled fast enough when switching back to the body
  • Fix can fight Boss 6 without defeating Boss 5
  • Fix on the map the icon “boss defeated” is not updated when it should be
  • Fix The Soul Slicer do not detect the Ghost player before taking a damage
  • Fix Will o the wisp was invincible
  • Fix Ghost Player projectiles self destroy in the air when facing Boss 4
  • Fix double death when crushed + grab by hands
  • Fix poison drop now have a max speed
  • Fix we can be invincible against boss 6
  • Fix Boss 5 tiles visual art (red instead of blue)
  • Fix Butterfly blind attack off position
  • Fix Biome/Boss names can appear when continuing the game
  • Fix b5_07 death in elevator
  • Fix b5_08 death in elevator
  • Fix Boss 4 invincible
  • Fix taking a hit after a heart piece misplace the new partial heart
  • Fix Zombie groan during stage transition
  • Fix death count and time can decrease when returning to the screen
  • Fix Boss 1 wave cannot touch you in the corner
Pixelmancer - Gem Bear Games
What's up Pixelmancer fans, Gem here and welcome to update 0.59!

- - - UPDATES & BUG FIXES - - -

- Fixed Background Music not playing sometimes
- Added random background music selector



- - - PERSONAL MESSAGE FROM DEV - - -

The latest update broke the background music from playing sometimes and I managed to identify the problem. I decided to redesign the background music system while also fixing the bug at the same time

Now the game will randomly select a background music to play. Unfortunately this also means that there's a small chance you'll have the same background music playing back to back
Apr 11, 2024
Duel Corp. - DREAMEFFECT ENTERTAINMENT
TO-DO-LIST

New Areas
▰▰▰▰▰▰▰▰▱▱ 80%
▻ Added overworld terrain height map (WIP)
▻ Added more details to overworld
▻ Added more biomes to the overworld
▻ Added normal maps to the overworld
▻ Added mountains to the overworld (WIP)
▻ Added enemy AI to the overworld
▻ Added enemy encounters to the overworld
▻ Added map for enemy encounters
▻ Added AI for enemy encounters
▻ Added leaving areas
▻ Added networking entering / leaving areas (WIP)
▻ Added exits to hideout (WIP)

New Content
▱▱▱▱▱▱▱▱▱▱ 0%

Polish
▱▱▱▱▱▱▱▱▱▱ 0%
▻ Fixed being able to use actions while in the overworld
▻ Fixed enemy pathfinding no longer working correctly
▻ Fixed looking in the wrong direction when entering region
▻ Fixed wrong camera position when entering region
▻ Fixed generating ores / bushes outside of entrances / exits

Apr 11, 2024
Into The Void Playtest - bbq1314
rework the save system.
add T_cn translation.(30% completed)
Fix a bug about darkice state and have a 100%chance to apply debuff.
Player can no longer use save load to cheat money at the casino.
Apr 11, 2024
Sect And Monsters - hewei
Optimize lottery items
...