“Greetings, steadfast Tesla City Martians! You’ve returned to Radio Nostalgia from Mars - the sanctuary for cherished recollections…”
Put on your headphones, akin to a snug radio helmet, and prepare for the ultimate chapter in The Cub’s saga. Episode seven of Radio Nostalgia Broadcast weaves survivor narratives with a melodic tapestry of apocalypse-wave harmonies.
Thank you for joining our broadcast, where memories collide and destinies converge.
We're thrilled to announce that we will be launching into Early Access in just under two weeks, on April 23rd!
Following the 72-hour playtest at the end of the last month, we've received a lot of invaluable feedback from you. While many have found the game extremely enjoyable and engaging, there were some issues that needed to be addressed ahead of the release.
We've dedicated the past few weeks to fixing all the bugs and optimizing the user experience, and rest assured that we will remain committed to ongoing content updates and fixes as we continue through Early Access.
We're grateful to all of you for your support throughout this journey. The road to this point has been a long one, but the excitement to see you play and discuss our game is truly felt amongst the entire team.
Thank you once again for your patience, support, and enthusiasm for Bellwright.
Unfortunately we had to realize that one of the winning mods in the modding contest will be disqualified. On 2.4. at 23.33 this mod was changed on Steam and was no longer an active mod at the time of winning, but only pretended to be a mod.
As a result, the fourth place slips up and the new 3 winning places are as follows:
1st place: RealAI 2nd place Fürth Line 172 3rd place BVG Atron 4.10 New UI
We do not support the theft of content. Credits should always be given when using content from other modders. The use of third-party content will no longer be permitted in future modding contests and this will be explicitly included in the rules from next time onwards.
The winners will be contacted via Steam. If a mod has already been taken down and therefore the creator cannot be contacted, please contact us in Discord.
What's up Pixelmancer fans, Gem here and welcome to update 0.59!
- - - UPDATES & BUG FIXES - - -
- Fixed Background Music not playing sometimes - Added random background music selector
- - - PERSONAL MESSAGE FROM DEV - - -
The latest update broke the background music from playing sometimes and I managed to identify the problem. I decided to redesign the background music system while also fixing the bug at the same time
Now the game will randomly select a background music to play. Unfortunately this also means that there's a small chance you'll have the same background music playing back to back
▰▰▰▰▰▰▰▰▱▱ 80% ▻ Added overworld terrain height map (WIP) ▻ Added more details to overworld ▻ Added more biomes to the overworld ▻ Added normal maps to the overworld ▻ Added mountains to the overworld (WIP) ▻ Added enemy AI to the overworld ▻ Added enemy encounters to the overworld ▻ Added map for enemy encounters ▻ Added AI for enemy encounters ▻ Added leaving areas ▻ Added networking entering / leaving areas (WIP) ▻ Added exits to hideout (WIP)
New Content
▱▱▱▱▱▱▱▱▱▱ 0%
Polish
▱▱▱▱▱▱▱▱▱▱ 0% ▻ Fixed being able to use actions while in the overworld ▻ Fixed enemy pathfinding no longer working correctly ▻ Fixed looking in the wrong direction when entering region ▻ Fixed wrong camera position when entering region ▻ Fixed generating ores / bushes outside of entrances / exits
rework the save system. add T_cn translation.(30% completed) Fix a bug about darkice state and have a 100%chance to apply debuff. Player can no longer use save load to cheat money at the casino.