Ever wondered about the responsibilities of a forester? Our latest video is your gateway to unraveling the mysteries of this captivating profession within the expansive open world of Beaverly Hills.
Oh, and keep your eyes peeled for a certain mischievous raccoon lurking within the game. Adventure beckons!
We are excited to announce that playtesting for our upcoming games, Prison Simulator VR and Into The Darkness VR, will begin shortly. Our aim is to bring Forester Simulator to a similar stage where you can actively participate in playtests and provide regular feedback on your experience and desired directions for its development. We understand the significance of community collaboration in developing exceptional games, and we eagerly anticipate inviting you to join us for testing as soon as we're prepared.
Also, be sure to take a look at the new screenshots we've just uploaded to Steam!
NEW: - Survival Mode: You get a big bonus every time you win with an attack that you did not use before (regards just the attack you do the final wound with) - Steppe Arena: New unlockables
We have identified an issue where players can repeatedly receive guild contribution rewards through re-inviting after expulsion from a guild.
We have completed identifying the cause and are in the process of making corrections. A patch will be applied immediately once the fixes are completed, and we will update you through a separate notice.
Furthermore, we plan to investigate the game data of accounts that have exploited this issue. If repeated exploitation is confirmed, actions may be taken in accordance with our operation policy. We urge all Masters of the Book to refrain from exploiting this issue to maintain fair content play and a healthy gaming environment.
We sincerely apologize for any inconvenience this has caused in your game experience. We will inform you as soon as the issue is resolved.
※ As a temporary measure to prevent exploitation of this issue, we have made it impossible to receive guild contribution progression rewards. (Updated: 4/11 5:56 AM PDT, 12:56 PM (UTC))
I have an official website for our studio. You can check other games that me and my team have been working on or have made already. The games are quite diverse in setting and lore, but the core mechanics are similar to Eternal Evil. Please, check them out and add to your wishlists.
The release of "Story of Eve 2," was originally scheduled for April 12, 2024. However, we are encountering delays due to the review process. It may take a few more days before the game is ready to release. During this time, we will continue to diligently test and polish the game. The confirmed release date will be announced once we have passed the review process. Thank you once again for your patience and support!
//misc changes - Majick Doppelganger: Their code base now uses the Player's spell casting code instead of their own separate minion casting code. Gameplay-wise you shouldn't notice a difference though there's little bits and bobs changes (eg minions casting the Pumpkined Comets spell can now spawn the bigger pumpkins). The main difference is under the hood their code is now a lot cleaner and consistent.
//bug fixes - Sacrificeous Brozillous spell: This would cause a crash if cast by the Player. - Majick Doppelganger minion: They would cause a crash if cast the Drain Boner spell. - Bodily Fluids spell: This could replace Spellious Hero Soul pickups that were on the floor. - Mimicry Tears spell: Some of the Waxen minion colours weren't correct.