2024-4-11 4:30 P.M. CEST Update: The maintenance for April 3rd has been completed. Thank you for your patience throughout. ----------------------------------------------
Attention Survivors,
We're going to perform a regular maintenance this April 11th 2024, at 1:40 P.M. CEST. All servers during this period will be unavailable and we are anticipating the maintenance to conclude at around 03:40 P.M. CEST. Please refer below for more details on the maintenance.
Time Frame
April 11th, 2024
CEST: 1:40 P.M. – 3:40 P.M.
Note: Please note that the estimated length of time for each maintenance is subject to change without notification.
Maintenance Details
Server stabilization
Thank you for your understanding and support in advance.
We are excited to announce the release of our next major content update: Shared Co-op is now available! Get ready to play Pioneers of Pagonia together with your friends! The last weeks working on this feature have been a lot of fun. If you are looking for groups to play together do not hesitate to join our Discord channel and connect with other players.
Catch a first glance at gameplay by watching this short clip of our devs playing a Co-op-Session. Even game devs are not safe from hungry werewolves. :D
What’s new?
Shared Co-op: Up to four Players!
Three Ways to team up!
Multiplayer Saves
New Interface Features
Improved Audio Mixing
Several Fixes
Find the full list of changes in the patch notes below.
Patch Notes 0.5.0
New Feature: Co-op Mode
Shared Co-op is our first multiplayer mode. It means that up to four players can play one faction together without limitations. Any team member may place buildings, paths, send commands or change settings at any time for that one faction.
To team up, there are 3 ways:
You can join a Steam friend currently playing Pioneers of Pagonia anytime, if that player has set their game to “open for friends” and not to “private”.
While you are running a game, you can also invite Steam friends to join your game via the Steam friend invite overlay.
You can also copy a game ID of your current match and share it with other people to allow them to join. This is helpful if you want someone to join who is not on your Steam friend-list or if you want to make sure that only specific players who received the code can enter. To that end, players who have your current game ID can join even if your game is set to “private”, so no random friends can join in who just happen to see you play in Steam.
Multiplayer saves:
Any player participating can save multiplayer games, any player participating can continue the saved games. Other players can join until the player limit, currently 4 players, is reached. While the player who sets up the map is defined as the host, anyone else can take over that role in a restart when loading a save game. They can also continue alone later if they want to, so savegames can be used both for single player and shared co-op gameplay.
Interface features:
You can see a list of all participating players and their connection quality.
Each player receives an individual player color, which is used to differentiate the players in the user interface. The color is visible on the player's name list for easy recognition.
You can see where other players currently plan to place a building with an outline of their player color.
You can see the camera position of other team members on the overview map in their player color.
You and your team members can “ping” locations in the world (even multiple ones at a time) to mark points of interest, and those are both shown on the overview map and the world view in the respective player color.
If one or more players select a building, this is also visualized in the game world view with an outline border of their player color.
Playing together:
The host can pause the game by entering the game menu (ESC key)
The host can change the game speed
If commands of team members conflict, they get automatically resolved. E.g. if one interaction turns another one invalid, e.g. because there is no longer enough room for a building, the first command stays valid.
The UI feedback (e.g. you see if another player currently selects a building, probably to change settings) helps to avoid simultaneous actions unless intended. But parallel actions are still allowed whenever possible, e.g. multiple players can adjust settings, in the same building simultaneously.
Improvements
Audio mixing
Better logging for specific classes of errors
Improved diagnostics for some crash types
Fixes
Fixed: When cycling through buildings with the TAB key, it no longer jumps to invalid positions
Fixed: Sometimes an error message was shown that a guildhall was missing even if there was one
Fixed: Some buildings were showing smoke during construction preview
Fixed: The enable guidance checkbox in the start new game flow was sometimes missing
Fixed: Fixed issues where POIs could not be reached with roads
Fixed: Fixed several crashes during map generation
Fixed: Fixed several minor issues to improve map generation
Fixed: Tavern tables no longer count as building for the Build Buildings objective
Fixed: Builders and diggers will now finish their current work step when the building is paused during construction before leaving the building
Fixed: Upon changing the language not all texts were updated to the new language until the game was restarted
Fixed: Changed display of meal quality statistics to better reflect actual data
Fixed: Boars' selection window now explains that they scare civilians
Fixed: Non-fighting units do no longer display their combat strength
From April 11th (13:00 UTC) to April 17th (13:00 UTC), you can get a rare variant of the Gewehr 98 rifle for completing tasks.
For completing 5 out of the 9 tasks, you will receive one collectible melee weapon for any army of your choice, and for 8 completed tasks, a unique Gewehr 98 Wartime mod for your German army.
In early April 1898, the Imperial German Army adopted and started the mass production of the Gewehr 98 rifle, a bolt-action rifle made by Mauser.
The rifle was baptized in the trenches of World War I, where it proved to be highly accurate and effective. Later, in the harsh conditions of World War II, the rifle also proved its durability and reliability and continued to be in service.
This Mauser rifle (as well as many others before and after the Gewehr 98) proved to be so successful and effective that many of its design solutions are still used in shooting sports, hunting and sniper rifles. The Gewehr 98 has an impressive record: an estimated 100 million rifles have been produced, making it the most mass-produced rifle in history!
Tasks
Stage 1:
Kill 50 enemies using a bolt-action rifle.
Kill 30 enemies with headshots.
Complete 4 battles.
Stage 2:
Kill 100 enemies using a bolt-action rifle.
Kill 60 enemies.
Complete 6 battles.
Stage 3:
Kill 120 enemies.
Your rally points were used 25 times (including APCs).
Complete 8 battles.
Terms
The tasks can be completed in the Squads mode.
The list of tasks is updated every two days at 13:00 UTC.
Tasks can be completed simultaneously.
Uncollected rewards will disappear when the tasks change.
From April 17th to April 19th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.
**Steam Patch 3.0.5** is up on Steam! Be sure to scoop :ice_cream:
Server patch coming through momentarily.
**Notes:**
- Incoming damage numbers are now updated to reflect their element. This will enable players to easily know what type of damage they are taking and gear accordingly! - XYZ Position display in the top left of the UI can be toggled on in settings. - Small home milling station added in farwood, this will enable players to make flour with their gathered wheat. - 36+ Monster Hunter Tasks updated, many have better XP rewards and more kills per task. - Hills of Deliverance Group Task will now properly hide when players are over level 20. - Umbral Goblin damage output reduced. - Many leveling weapons have had their models updated to substantially improve visual progression of characters. Staves and Bows had to most significant improvements. - Gems labeled to identify the tier of craft they are often used for. - Nagas have had their damage converted to pure nature instead of a blend. - Nestor Karotte dialogue bug fixes.
"With Bulwark: Falconeer Chronicles I've tried to make something which is a bit more joyous, which celebrates creativity."
Watch the second episode of 'The Making of Bulwark: Falconeer Chronicles | Part 2: Building the Builder.' documentary hosted by PC Gamer. Learn more about the creative and developing process of The Falconeer and Bulwark: Falconeer Chronicles.
- Camera system comes with cockpit and third person perspectives
- Weapons and loadout system provides a variety of weapons including projectile guns, laser weapons, homing missiles, and turrets, with a comprehensive loadout system
- Radar system built for performance and efficiency, including target boxes, lead target indicators, 2D/3D radar, target selection (Next, Nearest, Front), target hologram and more.
- Health and damage system enables individual subsystem targeting and damage, and includes energy shields, slow ship detonation (for those big capital ship explosions!),
- Resource system for adding boost fuel consumption, ammunition and energy usage, heat production and other resource-driven gameplay mechanics.
- Spaceship AI system includes obstacle avoidance, patrolling (between custom waypoints), formation flying, and combat (including attacking and evading) for space fighters and capital ships.
- Floating Origin System to handle large space scenes with no fuss.
- Objectives system to set up objectives for the player to complete, display them on the UI, and set up waypoints to them.
- Ship Enter/Exit System to easily enter and exit spaceships during gameplay
- Rumble system to add camera shakes and gamepad rumbles.
- Vehicle/Module system provides a strong foundation for adding functionality and modules to your ships that can be swapped out during loadout or gameplay.
With a small delay, Season 14 is upon us. This brings a new Battle Pass, Mission Tree, a new Crucible. We are also adding brand new shinies and the Party Finder is “finding” its way into the Realm of the Mad God. Group up with your friend! The April Fools Reskins are also being removed with this update. Happy hunting!