Along with updating to Unreal Engine 5.3, the team has been working diligently on crushing bugs, improving systems, player messaging, new weapons, game balancing, and polishing. Check out our updates!
Highlights
Cascading Hitscans
Updating and improving AI logic
Updated Animation System
New and Updated VO's
Nyx - Turret has been replaced with Blockade
Weapon Updates
Picking up the same weapon will now have an upgrade for some weapons!
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Ion Pistol
Upgraded will allow you to shoot an emp upon ADS
Auto Rifle
Upgraded will allow you to shoot a rifle grenade upon ADS
LMG
Upgraded will give you a forward shield
Ranger
New Weapon!
Arc Bolt
New Weapon!
Double Barrel Shotgun
Upgraded will give you a grappling hook upon ADS
Sidewinder
New Weapon!
Kinetic Weapons
Gated by Weight Type
Nyx Healing Gun
Skrill Minigun
Piko Knives
Honor Blade (Melee)
Secondary Ability - will allow you to slash through an opponent
Upgraded allows you to dual-wield
The Mangler (Melee)
Secondary Ability - will allow you to shoot a spike
Bot Boster
Secondary Ability - will allow you to block
EMP
Will disable one random ability, as well as drain Kinetic Charge and do damage to shields
SFX
Hitscan impacts (For different weight classes)
Impalement sounds (For different weight classes)
Melee Attack (For different weight classes)
Match Intro
Character Main Menu Intro
UX/UI
Contextual popup widget in the HUD
Updated hit effects
Spec descriptions
Updated Throwdown descriptions
Added Kinetic Cost and Cooldown descriptions for characters
Icon Updates
Updated UI Scaling
Navigation Issues
Character Selection icons now captures your character
Scoreboard improvements
Match Intro and End Sequence Updates
Weapon Reward UI at the end of the match
Updated Loading Screens
Holograms
Paul Betraydeez & Throwdown: The Popcorn Must Flow
Joan of Arc & Throwdown: Divine Intervention
Gamemode Additions
Data Dash
Free For All
Bugfixes
Fixed an issue where character skins weren't loading correctly
Fixed an issue with profiles and frames not loading
Fixed Play Button Options not being disabled
Fixed loading screen text not being formatted correctly
Fixed players not being able to spawn in after the match intro timer end
Fixed camera sequence not stopping in the match
Fixed AI crashing the game at the end of the match
Fixed metrics not being sent
Fixed Encrypted Vault Back not working on purchase
Fixed players in parties not being able to rejoin the game upon leaving
Fixed training missing a hud
Fixed not being able to load the training map
Fixed A pose in tutorial and training
Fixed data layer issue with data dash on Zoranium Mines
Fixed minimap colors for some players being wrong
Fixed a potential crash with loading player data
Fixed tutorial having Free For All team
Fixed load renderable item sometimes not completing
Fixed weapons not attached to players on respawn
Fixed the grey player Zoran popup in the HUD whenever a new player joins
The following is the pre-notice for changes including supporter balance adjustments that will be applied after the scheduled maintenance on May 6th, 2024.
1. Supporter "[UR] Torajiro"
Before (stats are based on sLv. 1)
◇ Sub - Wild Blood When performing a melee attack, has a 15% chance to increase the duration of 2 buffs by 1 second ◇ Main - Weretiger's Roar Roar loudly and deal 440% damage to surrounding enemies, making them groggy. If the enemy is a human-type, their speed is decreased by 15% for 5 seconds.
Changed (stats are based on sLv. 1)
◇ Sub - Wild Blood Increase damage dealt to all enemies by 15% ◇ Main - Weretiger's Roar Passive: When performing a basic melee attack, has a 15% chance to increase the duration of 1 buff by 1 second Active: Roar loudly and deal 440% damage to surrounding enemies, making them groggy. If the enemy is a human-type, their speed is decreased by 30% for 5 seconds.
* The supporter "[UR] Torajiro" had been favored by many Commanders due to her remarkable utility. However, we adjusted some of her skills because she had been more effective than she was designed to be.
2. Defense Stats
The DEF stats will have changes as follows.
1. Revised the formula that modifies defense(DEF) stats to damage reduction rate. 2. Revised the way how the "Upgrade DEF" is applied. 3. Changed the maximum number of increased DEF from the "Upgrade DEF". (Before: 20% → Changed: 50% / based on Level 25.) 4. Applied the maximum limit to the damage reduction rate.
* To ease the unsatisfactory gameplay experience during combats, especially in the Battle Arena, because characters can't deal damage when the opponent has reached more than a certain DEF stat, we have adjusted some formulas and numbers related to defense stats. We will watch what changes the adjustments will bring, and do our best to provide a better gameplay experience.
Trial 34 of Savage Gauntlet will arrive soon! This Trial features a boss battle with limited respawns. You will fail the Trial if your remaining respawns reaches zero. Five players join together and battle through insurmountable odds in this extremely challenging game mode. Complete the mission within the time limit and prove yourself as an elite exofighter. The mission objectives are fixed for the duration of each Savage Gauntlet event, so play repeatedly and look for ways to optimize your strategy and complete the mission as fast as possible. Players around the world will be competing for the fastest completion times, with special awards available for the most elite exofighters.
Trial 34 Playable Period
12/04 2024 03:00 UTC ~ 16/04 2024 02:59 UTC 04/11 2024 20:00 PDT ~ 04/15 2024 19:59 PDT
Map
Spacetime Rift
Rewards
Rank Awards
Acquisition Requirement Complete Savage Gauntlet at least once.
Rank
Condition
Obtainable Award
Master
Completion time ranking in the top 20%
Gauntlet Master
Fighter
Completion time ranking in the top 50%
Gauntlet Fighter
Survivor
Complete Savage Gauntlet at least once
Gauntlet Survivor
Note: Players with high-ranking clear times can also receive the awards from lower ranks. Results will be displayed on the Main Menu after rankings are calculated. Completion time rankings vary from platform to platform. Award levels can be increased by earning multiple rank awards.
Participation Requirements
Complete the main story. Players who have fulfilled the participation requirements will be able to join via the "Savage Gauntlet" item in the main menu.
We expect all exofighters to put their best foot forward for the Savage Gauntlet.
Dear agent The Lingjing system is expected to undergo a version update at 10:00 on 4/11 (UTC/GMT:+8:00), which is expected to take 180 minutes. This update will restart the server, and online detectives will be forced to log off. Please log off in advance to avoid losses! We will notify you separately after the server is opened. We apologize for any inconvenience caused by the simulated training of our agents! This update will provide compensation: Spirit Coin x10000, Lucky Box x1.
Balance adjustment 1. Reduced the stamina consumption in the transformation state when using the main star skill in Lingtan Jiangwanwan 2. Reduced the stamina consumption required to create clones when using the main star skill in Lingtan Jiangwanwan 3. When the clone created by Lingtanjiang Twilight using the main star skill is destroyed or disappears, it will restore a certain amount of stamina points 4. Now that the clone created by Lingtan Jiangmu using the main star skill is destroyed by the simulated resentment spirit, it will cause a certain amount of control effect on the simulated resentment spirit for a certain period of time 5. Improved the basic health of Lingtan River Twilight 6. Improved the deceleration effect caused by using the prop garlic on simulated resentment spirits 7. Added the effective range of using the prop Sanqing Bell 8. Added cooldown time for auxiliary star transformation weights
[Function Adjustment] 1. Adjusted the drop rules for the internship detective's treasure box and the cute new mentor's treasure box, which will not end dropping treasure boxes in a short period of time after entering the game
[Problem fixing] 1. In the benefits beginner zone acceleration plan activity, formal agents and interns can team up to play games and enjoy a five fold spiritual coin bonus that is not effective
OMNIFATE version 1.10.0.2 has been released. This update mostly focuses on gamepad support.
Gamepad:
- Added support for gamepads during a certain secret, and updated said secret to have a button prompt for gamepads.
- Significantly reworked how the controls work underlyingly. This change makes it so that any combination of keyboard, Nintendo controller, and Xbox controller should work simultaneously, allowing you to play the game with a keyboard when a controller is also plugged in, or vice versa. Additionally, the WASD keys can now also be used to move the character when playing with a keyboard.
Dialogue:
- Updated a line of dialogue to coincide with the new ability to use the WASD keys to move.
- Added a secret that has something to do with ringing and bluu.
Menus:
- Updated the sound test/music player menu. (Specifically, the menu is now separated into two pages, and the songs from 1.10.0.0 update have been added.)
620: Early Access 0.22.8 April 10, 2024 9:50 PM EST • Rogue's Lacerate was reduced from 30 to 18 seconds. • Rogue's Widow Strike was reduced from 24 to 12 seconds. • Rogue's Flash Strike was reduced from 30 to 21 seconds.
This week, a new tileset from the NEONPIXEL series, a plug-in for creating diagonal movement graphics for characters, and a collection of background music with a wide variety of variations are available!
This week, a new tileset from the NEONPIXEL series, a plug-in for creating diagonal movement graphics for characters, and a collection of background music with a wide variety of variations are available!