This update implements an initial user-interface to check player rankings. The interface is very basic for now since it will only be used for testing in order to verify ranks are being calculated correctly. Please note that stats will be RESET multiple times over the coming weeks as we carefully test and tune everything before re-release. However we still need your help to collect stats now so we can ensure everything is working correctly ahead of time.
We've also setup titles and paygrades which should now display on the player stats screen. It will say E-1 through E-9 for enlisted and O-1 through O-7 for ranked officers. Finally, the number of rounds required to become ranked has been TEMPORARILY reduced as well to allow us to test things faster.
Added "Disable appearance changes due to temporary status" option to the settings screen
Added the function to zoom the room map out when scouting is enabled.
Added "Always start from title screen" option to the settings screen
Improvements
Improved UI to display a list of spare parts in the cadaver vault from the lab parts selection screen of adventure results.
When none of the recipes are available, a dialog box is displayed telling how to obtain the recipe without opening the crafting screen.
When an enemy drops an item (equipment, etc.) other than a treasure chest, an animation that drops a leather bag instead of a treasure chest is now displayed.
Display each item on the world map "Possession" in ID order
Split log text for state resistance into 2 types
Added indication of the amount of difficulty added to the list of keystones
Adjustments
Minions are no longer summoned if the summoner dies between minion summon and reflection.
Adjustment of reference value and consumption target of "Throw Soulstones"
Fixes
Fixed a bug that when viewing the Limb storage on the adventure results screen, the parts of the race x job of the character being used at the time were being viewed.
Fixed a bug where contracts dropped in dungeons did not show up in Buriedpedia as already obtained.
A bug where even if a rarity-restricted wedge stone is used, an item of a rarity higher than that rarity may be drawn when rerolling.
Fixed a bug that caused zooming and its deactivation to not function properly when scouting is enabled and deactivated.
Fixed a bug that equipment details were sometimes not updated properly after equipment crafting was performed.
Fixed a bug where increased risk was not applied while summoning minions.
Fixed an issue where the hit rate would not increase for enemies that had been "Bind".
Fixed conditions for dungeons to be displayed in the Hall of Fame.
Fixed a bug that prevented "Minion Predation" from working properly.
Fixed a bug that prevented "Karma" from working properly.
Fixed a bug that caused some quest icons and achievement rooms to be displayed incorrectly.
Greetings, friends! Project Director Luke here. We hope you’ve been having fun with the 1.0.5.0 update that we released last week. We’ve been getting a lot of very helpful feedback, and we’re delighted that it seems that folks are having a good time. Among that feedback, though, we’ve caught a couple issues that we wanted to patch out quickly in a hotfix, so here goes:
Issues fixed in v1.0.5.1
We’ve fixed some issues with setpiece encounters
Fixed an issue where Hexstar could fail to begin her boss fight setpiece encounter at the end of Episode 6, soft-locking the game.
Fixed an issue where client players in multiplayer may not see or hear setpiece animations, looking like the game had stopped working.
We’ve fixed a few issues related to ultrawide resolution support:
We’ve fixed an issue where no valid ultrawide resolutions appeared in the selection dropdown in video options.
We’ve disabled the resolution dropdown when Borderless Fullscreen is selected.
We’ve fixed an issue where Tank type enemies could fail to enter melee range, and idle until the player approaches instead of attacking.
We’ve fixed an issue that would prevent victory cinematics from appearing if the player unlocked a new Mythic difficulty tier.
We’ve fixed an issue that made the “Stay in Party” checkbox unresponsive when attempting to click with a mouse.
We’ve updated a few art pieces in the Chronicle.
We’ve fixed an issue that resets the Boutique when updating to 1.0.5.0, removing all previously purchased cosmetics from the account.
Unfortunately any players that have already experienced this issue will have already had their save data overwritten.
We have reduced the cost of all cosmetics in the Boutique by 50% to make it easier to get those cosmetics back.
I'm happy to announce that you now have access to the collectible cards of Road Defense: Outsiders!
You can also try to collect all the game's badges and show how dedicated you are to keeping the highways protected. Furthermore, you can now get exclusive items from Road Defense: Outsiders, such as profile backgrounds, emoticons, and animated avatars.
I hope you enjoy the updates! All of this was only possible thanks to your support and dedication to the game!