Exciting times are ahead! We're happy to announce that the very first electric vehicle coming to Euro Truck Simulator 2 will be the Renault Trucks E-Tech T! We're proud to partner with Renault Trucks once more, honoured by their trust in us to introduce their latest state-of-the-art, fully electric truck to our #BestCommunityEver.
Make sure to read the whole blog, as there is a lot of important information about this truck and an upcoming design competition you don't want to miss!
First, let's take a few steps back and look at our past projects we did in cooperation with Renault Trucks which eventually led to bringing this truck into our game. In Autumn 2023, we were invited to Lyon for a design contest among selected influencers and truckers. Guided by specialists from Renault Trucks, LumiLor and our own talented 2D graphic artist Annie, the group crafted designs featuring the innovative LumiLor paint job – a cutting-edge method that allows layers of colour on any surface to be illuminated by small electric impulses. While we were there, we also toured the Renault Trucks assembly plant, test-drove the E-Tech T, gathered reference materials for our vehicle department, and captured the sounds of this remarkable truck. You read more about it here or watch the video below.
In December, two designs were chosen for the public vote in which our community also participated. In an exciting showdown, the stunning Diamond Echo and Lightning Bolt designs went head-to-head in the vote. Ultimately, the Diamond Echo emerged victorious, making automotive history by bringing this unique paint job to life on a truck for the very first time!
Later, Renault Trucks invited us to attend and amplify the reach of the grand reveal event on April 9 at their headquarters in Lyon. We took this amazing opportunity and teased what was to come by placing a special truck model under a blue veil in front of selected Renault Trucks dealers in ETS2, which you can read about here. It was a great pleasure and experience to share that grand reveal with our #BestCommunityEver through a live stream directly from the venue which you can replay below.
We are incredibly honoured that Renault Trucks has acknowledged our community as a strong and desired audience to share this moment with. Having the President of Renault Trucks, Bruno Blin, the Design Director, Paul Daintree, and the Chief Designer, Vincent Froidevaux, join us in the stream was a source of immense pride. It was exciting not only to witness the E-Tech T but also their entire range of fully electric vehicles.
Meanwhile, behind the scenes, our teams were hard at work recreating this truck for ETS2, ensuring that we could bring it into the game for our community to enjoy. We are now proud to announce that this fully electric truck will be the very first EV truck in Euro Truck Simulator 2. Its arrival is close, expected not long after the release of the 1.50 update!
The Renault Trucks E-Tech T boasts impressive specifications, including a powerful 540kWh battery that enables it to cover up to 500 kilometres on a single charge when using a DC charger during a one-hour break. Equipped with a 4x2 configuration and a 12-speed Optidriver gearbox, it offers a seamless driving experience. It has a Gross Combination Weight (GCW) of 44 tons, highlighting its impressive hauling capacity. Additionally, its maximum regen rate matches its maximum output, reaching an impressive 490kW.
As we eagerly anticipate the arrival of the E-Tech T, it's crucial to address some key considerations. Just like in the real world, transitioning to electric vehicles poses unique challenges in our virtual realm. While our team has worked tirelessly to bring the E-Tech T to ETS2, our in-game infrastructure isn't fully ready to support electric vehicles. Gas stations, initially designed for traditional fuel vehicles, can't easily become electric charging stations without major modifications.
Despite these challenges, we're dedicated to promoting electrification within our game. Integrating more EV trucks into ETS2, making them fully customizable and accessible, is our goal. This process will take time as we navigate game development complexities.
Currently, we're embarking on an experimental phase, our initial steps toward in-game electrification. That is why the E-Tech T, along with a few other electric trucks planned for the future, will be introduced in a special mode and will be accessible only through the Quick Jobs section. Our cautious approach ensures a smooth experience as we gradually integrate electric vehicles into our virtual world.
The introduction of the E-Tech T is a big milestone that marks the beginning of our journey toward in-game electrification - a historic moment for our community. We're incredibly proud of the years of collaboration with various partners, and the continuous growth of our game and community. It's a testament that our game is now recognized as a platform worthy of featuring the latest projects from our partners, including their desire to introduce electric trucks into ETS2. We are happy that the beautiful and technologically advanced E-Tech T is the very first to come and we eagerly await your feedback on its quietness, acceleration, behaviour, and smoothness and hope you will have fun driving it in Euro Truck Simulator 2.
But that's not all! Renault Trucks highly values our community and enjoys collaborating on exciting projects with our ETS2 fanbase. Following the remarkable moment when the Renault Trucks team utilized LumiLor's paint technology for the first time in automotive history, and after the grand reveal of the truck adorned in this unique design, we're happy to reveal another exciting opportunity for our community.
Although, due to technical constraints, the LumiLor paint job won't be featured in the game with the E-Tech T vehicle for now, we have something special in store for our community. We're partnering with Renault Trucks for another community design contest similar to the one we did here!
In this new contest, our community is invited to assist the Renault Trucks team in designing a second paint job for the E-Tech T truck. This design will later be recreated on another fully electric and real E-Tech T vehicle! It's truly an incredible opportunity for our community. You can apply here!
Everyone is welcome to participate in this design contest. Whether you're a skilled modder with numerous paint jobs under your belt, a talented graphic artist proficient in software like Photoshop, or someone with a perfect idea for a paint job, you can join in! Simply download images of the truck, unleash your creativity with pencils or colours, and submit a photo of your proposed design. Let's make this design contest an unforgettable experience and showcase the creativity of our amazing fanbase!
We strongly recommend that participants carefully review the Terms and Conditions and the rules of the design contest which you can find here. This ensures that their design has a chance to be selected by Renault Trucks as one of the five finalists, from which the community will vote for the best design. The winning design will be revealed in the future, but it remains to be seen when and where. Remember, when creating your design, be sure to paint over the ultramarine blue colour with white, and try to incorporate elements that reflect electrification and electric powertrain.
And that's not all! As a token of our appreciation for their creativity and dedication, all finalists will receive an exclusive package of Renault Trucks and SCS Software merchandise, along with exciting gifts from another esteemed partner, Thrustmaster!
The winning design will also be included in Euro Truck Simulator 2 when the E-Tech T truck becomes available for players to own in the game!
We hope you are as excited as us to try out this electric marvel when it comes to ETS2! Until then, stay connected with us and all the latest information through our social media channels, make sure to follow us on X/Twitter, Instagram, Facebook, and TikTok.
We're taking a look at some of the new Space Junkers Blocks AND THEN showcasing some of the awesome Techs that the TerraTech Community have been building.
In this new update, we're focusing on adding more variety to the challenges that you're going to encounter. In addition, we've added a selection of new buildings and artifacts that will allow you to support a bigger variety of builds, especially when it comes to harvesting and creating resources!
New Threat : Fires!
Draugr can now raid your camp, setting fire to some buildings. Each turn, the fire will spread. After 3 turns, buildings on fire will be destroyed. You can stop the fires by building a Might building adjacent to it. Before you decide to ignore the fire spreading, make sure Skidbladnir is safe!
New Cards
Resource Creation
We're empowring a new playstyle based on resource exploitation with this update. Your first new tool allows you to create new resources.
Enhancers
Another type of building we're adding are the Enhancers. They don't do anything when placed, but they'll amplify any future exploitation. Draft wisely!
Versatility
Finally, two other small additions to complete your builds. Arsenal is especially good to convert your extra Might at the end of an island!
Artifacts
This update we took a lot of your ideas and made them into artifacts! Here's a few from the 7 new artifacts that were added :
New Island Modifiers :
Island modifiers have been expanded! When playing at higher difficulties, instead of having many difficulty modifiers on island, you’ll instead have fewer harder modifiers. To make this possible, we’ve added new modifiers and new versions of existing modifiers!
In total, we've added over 10 new Island Modifiers. Take a Look!
Improvements
Added Ratatoskr’s News to keep you up to date with updates ingame!
Expanded the Panic Cards with multiple versions and new Art!
Added new art for artifact “Conqueror's Looking-Glass”.
Added an option to add a delay on tooltip appearance.
Skip and reroll buttons have a new look!
Bug Fixes & Balance
Balance
Swift keyword now only makes you draw on the last use of the card. Previously, this made Swift too strong on cards with multiple uses, making it pointless to add it to other cards.
Thrasir’s “Man of Action” power supplies gained increased (10 → 15)
Added Farm's upgraded version.
Added Salvager's upgraded version.
Made fishing nets a lot easier to place. They can also be placed on higher grounds now.
Events in Asgard now have more turns inbetween them, making the beginning less intense.
Dead ends in Asgard now have a little more resources to make them more worthwhile to explore.
Gear up for early access starting April 18th! Embark on an adventure in our vibrant Aztec world with unparalleled gameplay. Join us from the outset and be part of the excitement! Don't miss out mark your calendars! 🎉
But wait, there's more! This is just the beginning; we have a plethora of thrilling plans for the future.
Support Us by
🔶 Adding Smelogs Playground to Your Wishlist 🔶 Sharing the Game with Your Favorite Content Creators 🔶 Joining the Discord and Sharing Your Feedback to Help Shape the Game 🥰
English ############Content############### [Faith]The "Ritual Cannibalism" now grants devotion when its believers consume anything that contains human flesh. (Previously it only granted devotion to those consumed corpses.) [Book]New Religious Book: Book of Human Flesh. (It teaches the "Ritual Cannibalism.") [Loot]Corrupted Books may now drop "Books of Human Flesh." [Loot]The possessed may now drop "Books of Human Flesh." [Loot]Fire Imps may now drop "Books of Human Flesh." 简体中文 ##########Content################# 【信仰】【仪式性食尸】信条现在会在其信徒食用任何种类的人肉制品时均提供虔诚。(此前只有在食尸时才会提供虔诚。) 【书籍】新的宗教书籍:人类血肉之书。(解锁【仪式性食尸】) 【掉落物】被腐蚀的书籍现在可能掉落【人类血肉之书】。 【掉落物】被附体之人现在可能掉落【人类血肉之书】。 【掉落物】火焰小鬼现在可能掉落【人类血肉之书】。
If you're reading this the demo for memorel is available for download. Check it out and leave any feedback that seems appropriate to you. In the full release there will be at least 5 more collections. We are expecting to release on th 1st of May.
If you discover any bugs, please let us know so we can fix them. Enjoy! . - الفصل 3 موجود الآن كنسخة تجريبية - إذا اكتشفت أي أخطاء، يرجى إعلامنا حتى نتمكن من إصلاحها. شكرا لكم! 🎮🔧
Before we dig into the actual devlog, we need to inform you that today’s topic- the in-game animals will be split into two parts because of the sheer amount of information we’d like to cover. 📝
Today, we’ll talk about what animals will make their appearance in Animal Shelter 2, what are the ways of acquiring them to your shelter, their preferences and adoption. In part 2, likely in 1 to 3 months time, we’ll tell you more about their health, possible health issues, means of treatment and what impact on animals and their future owners chronic diseases will have. 🤯 As you can see, there’s a lot to talk about so without further ado, let’s dig into it! 🤩
For quite some time you’ve been expressing just how much you want to have not only the cute, lively puppies and kittens 🐈 as alternative to the adult animals but also older, calmer senior animals. Today we’re happy to officially confirm- in Animal Shelter 2 there will be animals of all ages! 🔥
Animals in your shelter 🐶
As we’ve already mentioned, there are multiple ways the animals can arrive in your shelters. Recently, we’ve described the most common one- sending a rescue car via your tablet. This is the mechanic that players who took part in the Playtest are familiar with. 🙂 Another way is to carry out an intervention. There are multiple different causes for an intervention like for example a kitten stuck in some place like a drain.
Once the animal arrives at your shelter it will require their own private space. Just as it happens in Animal Shelter 1, the animals are hungry and thirsty after arrival so don’t forget to show them some love and feed them well. Some belly scratches afterwards wouldn’t go unnoticed as well. ❤️
At this point, there are some additional activities which would be reasonable to do as soon as possible. One of those is taking a blood sample for a check up. After all, a neglected animal is likely to have a disease of some sort and it’s only for the best when it receives the medical attention it needs as soon as possible. 👍
Every animal which lives in your shelter, whether it’s an energetic youngster, adult or senior, will have their preferences in many aspects such as favorite toy, the best petting spot or food. 🥫
By following those preferences you’ll receive bonus points to the animal's respective status meters. For example, playing with a doggo using its favorite toy will make its fun status rise quicker. 🐕 And while ignoring this little piece of information while playing does not bring any negative consequences,
it’s very important to keep a close track of all the animals’ feeding preferences because feeding an animal food other than the preferred one may lead to some diseases- usually because of their food allergies. 😿
Adoption 👱
As you might have already guessed, the chance for an animal to get adopted quickly will be impacted by various factors. The most important one being the age. Usually kittens and puppies will be able to find new homes much quicker than the senior animals, who’ll need more time before finding their new carrying owners.
Another important factor altering the chances of adoption are the chronic diseases but if you’re interested in this topic you’ll have to look forward to part 2 because this is the end of today’s devlog.
Before you go, make sure to leave us a comment to let us know if you like the showcased content. We read all of your feedback and your voice is really important to us. 💬
We also encourage you to join our discord 👇 and add the game to your Steam wishlists to not miss out on any information about the game!