Gear up for early access starting April 18th! Embark on an adventure in our vibrant Aztec world with unparalleled gameplay. Join us from the outset and be part of the excitement! Don't miss out mark your calendars! 🎉
But wait, there's more! This is just the beginning; we have a plethora of thrilling plans for the future.
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🔶 Adding Smelogs Playground to Your Wishlist 🔶 Sharing the Game with Your Favorite Content Creators 🔶 Joining the Discord and Sharing Your Feedback to Help Shape the Game 🥰
English ############Content############### [Faith]The "Ritual Cannibalism" now grants devotion when its believers consume anything that contains human flesh. (Previously it only granted devotion to those consumed corpses.) [Book]New Religious Book: Book of Human Flesh. (It teaches the "Ritual Cannibalism.") [Loot]Corrupted Books may now drop "Books of Human Flesh." [Loot]The possessed may now drop "Books of Human Flesh." [Loot]Fire Imps may now drop "Books of Human Flesh." 简体中文 ##########Content################# 【信仰】【仪式性食尸】信条现在会在其信徒食用任何种类的人肉制品时均提供虔诚。(此前只有在食尸时才会提供虔诚。) 【书籍】新的宗教书籍:人类血肉之书。(解锁【仪式性食尸】) 【掉落物】被腐蚀的书籍现在可能掉落【人类血肉之书】。 【掉落物】被附体之人现在可能掉落【人类血肉之书】。 【掉落物】火焰小鬼现在可能掉落【人类血肉之书】。
If you're reading this the demo for memorel is available for download. Check it out and leave any feedback that seems appropriate to you. In the full release there will be at least 5 more collections. We are expecting to release on th 1st of May.
If you discover any bugs, please let us know so we can fix them. Enjoy! . - الفصل 3 موجود الآن كنسخة تجريبية - إذا اكتشفت أي أخطاء، يرجى إعلامنا حتى نتمكن من إصلاحها. شكرا لكم! 🎮🔧
Before we dig into the actual devlog, we need to inform you that today’s topic- the in-game animals will be split into two parts because of the sheer amount of information we’d like to cover. 📝
Today, we’ll talk about what animals will make their appearance in Animal Shelter 2, what are the ways of acquiring them to your shelter, their preferences and adoption. In part 2, likely in 1 to 3 months time, we’ll tell you more about their health, possible health issues, means of treatment and what impact on animals and their future owners chronic diseases will have. 🤯 As you can see, there’s a lot to talk about so without further ado, let’s dig into it! 🤩
For quite some time you’ve been expressing just how much you want to have not only the cute, lively puppies and kittens 🐈 as alternative to the adult animals but also older, calmer senior animals. Today we’re happy to officially confirm- in Animal Shelter 2 there will be animals of all ages! 🔥
Animals in your shelter 🐶
As we’ve already mentioned, there are multiple ways the animals can arrive in your shelters. Recently, we’ve described the most common one- sending a rescue car via your tablet. This is the mechanic that players who took part in the Playtest are familiar with. 🙂 Another way is to carry out an intervention. There are multiple different causes for an intervention like for example a kitten stuck in some place like a drain.
Once the animal arrives at your shelter it will require their own private space. Just as it happens in Animal Shelter 1, the animals are hungry and thirsty after arrival so don’t forget to show them some love and feed them well. Some belly scratches afterwards wouldn’t go unnoticed as well. ❤️
At this point, there are some additional activities which would be reasonable to do as soon as possible. One of those is taking a blood sample for a check up. After all, a neglected animal is likely to have a disease of some sort and it’s only for the best when it receives the medical attention it needs as soon as possible. 👍
Every animal which lives in your shelter, whether it’s an energetic youngster, adult or senior, will have their preferences in many aspects such as favorite toy, the best petting spot or food. 🥫
By following those preferences you’ll receive bonus points to the animal's respective status meters. For example, playing with a doggo using its favorite toy will make its fun status rise quicker. 🐕 And while ignoring this little piece of information while playing does not bring any negative consequences,
it’s very important to keep a close track of all the animals’ feeding preferences because feeding an animal food other than the preferred one may lead to some diseases- usually because of their food allergies. 😿
Adoption 👱
As you might have already guessed, the chance for an animal to get adopted quickly will be impacted by various factors. The most important one being the age. Usually kittens and puppies will be able to find new homes much quicker than the senior animals, who’ll need more time before finding their new carrying owners.
Another important factor altering the chances of adoption are the chronic diseases but if you’re interested in this topic you’ll have to look forward to part 2 because this is the end of today’s devlog.
Before you go, make sure to leave us a comment to let us know if you like the showcased content. We read all of your feedback and your voice is really important to us. 💬
We also encourage you to join our discord 👇 and add the game to your Steam wishlists to not miss out on any information about the game!
The Powerup Pack 2 passives and ship modifiers have been completed, and are now ready for combat. Get your builds ready!
Once again, to be able to use the new passives, unlock them by doing specific achievements listed on the weapon database. Once unlocked, these will be available in the support shop to be bought during your current run.
The new passives consist of:
Combination Craft - Grants bonuses when in combat with the Support Craft
Critical Jump - An emergency evasion when taking too much damage
Glitch Protocol - Screen-wide chance to stun enemy ships
Particle Capacitor - Firing energy weapons gains charge that can create a protective barrier
Remote Signal Booster - Improves drone weapon performance and deploy count
System Guard - Chance to ignore harmful status effects and hazard damage
VIP Powercard - Grants additional effects when picking up Power Ups
...for a total of 7 new passives! Hope the new additions strengthen your ship builds!
As for the ship modifiers, get them from the Transportal, or finishing a game mode with a certain number of Requisition Points remaining.
Gameplay Changes
Added 7 Passives and Completed the entries for Ship Modifiers
Customize: Stats Update when equipping Ship Modifiers
- Equipping ship modifiers now reflects stat changes to the ship
Bug Fixes
Database: Missing entry for Recon Support passive
Mirage: Bug Fixes for Afterimage when equipping certain weapons
Oracle: Fixed Converted units targeting destroyed structures
Burst Fever: Fixed Lvl1 not destroying exploding missiles
And that concludes the Powerup Pack 2 milestone! Tell us what you think about the new additions. We welcome feedbacks and suggestions as usual.
A batch of QoL adjustments, and some balancing changes. The highlight of this update is the new button to speed up battles.
Additions
Fast forward toggle for battles.
New guides: 'Trap Upgrades', and 'Mastery'.
New cutscene: 'Mastery' - viewed when first opening the Mastery window.
Changes
Boss enemies have had their health increased.
Hard mode difficulty and rewards have been doubled. Previously, the challenge wasn't really felt too much. This should make it more apparent.
Minor UI layout adjustment on story battle selection.
Bug fixes
Dialog typo fixes.
Guides are now ordered properly when reviewed in the menu.
What's next?
I've been working hard on the new game mode, 'Challenge'. I'm finalizing the new feature now and it should be available in the coming weeks. In this game mode you will face randomized waves of enemies with bosses. It has a greater risk, but also comes with greater reward.
Hello all who have followed this game or are recently discovering it!
We would like to apologize for the lack of updates or even the release of this game when it was planned. We would like to assure anyone who is looking forward to playing as an orca in space with guns, this game is not dead. We have been working on this game diligently lately, changes have been made to this game and some things were rebuilt from the ground up. We hope to deliver a fun, unique, action-packed rogue-lite to Steam later this year.
- Fixed a bug where you could permanently miss DNA samples by killing bosses while using the Carapace Graid Upgrade - Added checks to fix saves with missing DNA samples
A master Capoeirista and a deadly assassin, Vivi dances into Brawlhalla! 💃🏿
With her lucky Blasters (complete with cat charm), and Battle Boots named after aerial attacks, Vivi’s graceful moves are as dangerous as they are mesmerizing. When she’s not participating in the Grand Tournament, she loves updating her cat blog, “Across the Unifurs”. 🐱
Patch 8.07 also brings a complete overhaul for custom and offline game settings, New Spear & Blasters Test Features, a new Map: Apocalyptic Chasm & Brawl of the Week: Apocalyptic Target, and expression controls in the Image Render tool. 🖼️
Get ready to break out the spades and tend to your gardens! Bloomhalla 2024 brings springtime seasonal items to Mallhalla when it arrives next week, on April 17th! 🌱
“In Valhalla, Vivi’s Capoeira has become very popular as a group activity. She loves to gather a crowd for a lively roda. It’s one of the few times Xull actually smiles, and not as a threat. Residents can also keep up with her cat blog, “Across the Unifurs."
As a former freelance assassin, Vivi has been many different people throughout her life. She arrives in Brawlhalla with 3 new Skins representing different snapshots.
Covert Ops Vivi – “Taking out any target before they even notice she’s there.”
For the most top secret assignments, taking out high value targets like supermodel-villain, Da Mal or the villain-hand model, One Eye Da Mal.
Grau Mestra Batista – A master that learns, a student who teaches.
For Viviana Batista’s contributions as a mentor, she was bestowed the title of Grand Master by the Capoeira community. A commendation of the highest order.
Streetwear Vivi – Que da hora!
As one of the most stylish residents of Valhalla, no activity is too mundane for Vivi to put together a great look!
Patch 8.07 also brings additional cosmetics into Mallhalla, including a new Emoji and Avatar featuring Vivi, more doodle Avatars, and some items previously available as Twitch viewership rewards!
Emoji
Vivi Think – “Get in the Mecha, Raptor.”
Avatars
Doodliana – “Adorable Vivi doodle.”
Doodleven – “Adorable Seven doodle.”
Loodle – “Adorable Loki doodle.”
Emote
Burrito Time – “You know what time it is!”
Weapon Skins
Chocolate Cherry Sunburst Axe – “Here to brighten your day.”
Harvest Sickle Scythe – “Reap what you sow.”
Floral Zephyr Bow – “April Bows bring May KOs!”
To the winner go the spoils! Score points in this 6-player free-for-all by KO-ing the target or your fellow scavengers. KO-ing the target grants more points, but places the target on YOU. Use the bouncy bombs around the crumbling terrain to gain the upper hand. Score the most points to win!
New Map: Apocalyptic Chasm – beware the crumbling platform!
Bouncy Bombs spawn across the Map!
Bounty Game Mode
3 Minute Timer
6 Player FFA
Score the most points to win!
When setting up Custom and Offline Games, players now have more customization options to choose from! ⚙️
In the “Settings” menu, we added a new tab: “Variation”, that let’s you select different configurations for nearly every mode in Brawlhalla. Try never-before-seen game configurations like Morph Kung Foot, Strikeout Bubble Tag, Switchcraft Temple Climb & many more!
We also separated the Weapons & Gadgets tabs, allowing players to control Gadget Spawn rates, as well as the existing gadget picker – which is now always visible on corresponding game modes. Want to play a game with no weapon spawns but countless spawns for the beloved Spike Ball? Now you can!
We also added a “Variation” tab to Training Mode that allows you to select a new “Morph” option. Now you can enter Training mode and cycle through 3 selected Legends and/or Crossovers by pressing the Weapon Throw Button! ⚔️
The possibilities are practically endless! 🎮
In Test Features, we’re introducing new versions of the Blasters and Spear Down Air Light Attacks when they’re performed close to the ground. Now they visibly collide with the ground and the hitboxes have been adjusted to allow for new kinds of hits. This makes Blasters and Spear more consistent with the rest of the Weapons.
Please make sure to continue giving us your feedback on this and other Test Features on Discord, Twitter, Reddit, or any of our other official social channels!
Gameplay
Improved spawn positions across all Maps – particularly when playing matches with more than four players.
The Bounty Game Mode now includes more sets of different levels! Try it in custom modes!
Decreased the default sound volume for the coral spike on Bikini Bottom and the walls on Terminus.
UX
When acting as the lobby leader, players will now stay as the lobby leader even after backing out to spectate.
The role of lobby leader can be given to anyone in the lobby, including a spectator.
You can now scroll through the Meet The Legends screen with a “side arrow” input on PC/Mac and similar inputs on console.
Art & Animation
Added custom Emote variations to SpongeBob for Mammoth Ride, Calculated, Mongoose, and Deep Space Laps.
New still image for the King Jellyfish KO Effect in Mallhalla.
UI
The Image Render Tool now lets you change a Legend’s expression!
Art & Animation
Fixed a bug where the Asgardian Lightsabers wouldn’t color swap on their pickup/ignition animation.
Fixed a bug where the Star Wars Avatars weren’t showing up in post game screens.
Legends no longer get sorted behind KO effect after performing a Weapon throw.
Fixed an issue with Wu Shang’s character select animation where animated Skins wouldn’t loop properly.
Fixed a bug where the last frame of Blasters air dodge didn’t show the player’s selected Legend.
Gameplay
Fixed a bug in for Volleybrawl where the ball would permanently disappear if it needed to reset.
Fixed a bug where players could spawn on the incorrect side of 1v1 strict-side team based Game Modes.
UX
Fixed a bug where certain old replay files could cause the client to crash on PC/Mac and iOS/Android.
Fixed a crash on “edit controls” on iOS/Android.
Fixed a bug on Switch where the game would freeze on the loading screen when trying to enter training mode.
Fixed a bug where viewing the Luck Check Emote in the Image Render Tool would cause the game to crash.
Fixed a bug where Training Mode would swap Skins to the default after changing an inventory setting (such as an Avatar) after locking in.
Fixed a bug where the Armageddon color scheme would be granted if a Battle Pass Skin was unlocked.
The free-to-play Legend rotation for this week features: Rayman, Cassidy, Koji, Xull, Fait, Orion, Tezca, Ember, and Arcadia.
Rayman – The Champion of the Glade of Dreams, wielding his Gauntlets and Axe, has found his way into Valhalla on a mission to save his home.
Cassidy – The Marshal of the Old West is ready to instill justice into Valhalla with both Hammer and Blasters!
Koji – Armed with his ancestral katana, Koji slices his way through the battlefield with Sword and Bow!
Xull – With legendary physical strength, this Axe and Cannon wielding Orc Warlord is ready to challenge everyone and everything in Valhalla!
Fait – Speaking to the stars and using glimpses of the future, Fait battles for good with her Scythe and Orb!
Orion – A revered warrior and champion, the mysterious armored knight uses Rocket Lance and Spear to battle his foes in the halls of Valhalla!
Tezca – The greatest luchador in the world who also became an ancient god. Tezca makes his own rules in the ring with his Gauntlets & Battle Boots!
Ember – This quick and dexterous elf does battle in Valhalla with Bow, Katars and her two companions: a wolf named Ash and her raven named Yarra.
Arcadia – The humble beetle farmer turned Glorious Queen of the Faefolk. Arcadia, the great champion of the Fangwild, fights in the Grand Tournament with Orma - the singing Greatsword, her Eldritch Thorn Spear, and trusty beetle companion Domo.