New online multiplayer co-op mode up to 10 players
New big animals creation via DNA manipulation
3 new biomes
New lore and end game content
New character animations
New cinematic introduction
Improvements and rework of existing biomes
New items to craft and new mechanics
20 new exclusive music tracks
Quality of life and performances improvements
If you have already purchased the game, it will be automatically updated and existing save files will transfer seamlessly. But with the 30% discount, it's the perfect time to start a new game, alone or with up to 9 friends simultaneously!
After 2 years in Early Access, and 7 major updates in between, we want to thank our amazing community who gave us feedback and helped us trough this journey to make the best 1.0 we could!
We tried to keep true to the promises we made two years ago, and hopefully you'll think we delivered. Some things couldn't be added to the game, like a vehicule, as we felt the map was not well suited and couldn't find the right balance for it yet.
Being a really small team of 6 people for a projet of this scope, we know the game is not 100% perfect yet, but we do our best to make clear decisions. We will continue to improve the game in the future as we still have a lot of ideas for new and exciting content!
We are really excited to finally share this with you and we sincerelly hope you'll enjoy your journey!
Check out the major differences with the early access version:
This 1.0 version is packed with new content:
New online multiplayer co-op mode up to 10 players
New big animals creation via DNA manipulation
3 new biomes
New lore and end game content
New character animations
New cinematic introduction
Improvements and rework of existing biomes
New items to craft and new mechanics
20 new exclusive music tracks
Quality of life and performances improvements
If you have already purchased the game, it will be automatically updated and existing save files will transfer seamlessly. But with the 30% discount, it's the perfect time to start a new game, alone or with up to 9 friends simultaneously!
After 2 years in Early Access, and 7 major updates in between, we want to thank our amazing community who gave us feedback and helped us trough this journey to make the best 1.0 we could!
We tried to keep true to the promises we made two years ago, and hopefully you'll think we delivered. Some things couldn't be added to the game, like a vehicule, as we felt the map was not well suited and couldn't find the right balance for it yet.
Being a really small team of 6 people for a projet of this scope, we know the game is not 100% perfect yet, but we do our best to make clear decisions. We will continue to improve the game in the future as we still have a lot of ideas for new and exciting content!
We are really excited to finally share this with you and we sincerelly hope you'll enjoy your journey!
We're back with Wired Direct livestream! We're proudly presenting Wired Direct '24 - our biggest stream announcing upcoming Indie Wired games, official release dates, teasing new IPs, DLC, updates, and much more!
Watch Wired Direct '24 Teaser Trailer:
Make sure you subscribe to our YouTube channel and turn notifications on by ringing the bell! https://www.youtube.com/@WiredP
If you are a Creator, we have also a co-streaming opportunity for you! {LINK REMOVED}https://bit.ly/WD24Stream Fill out the form and become our streaming partner!
See you at Wired Direct '24 on April 23rd 12:00 PST / 15:00 EDT / 20:00 BST
Hello everyone, Thank you for continuing to support 'The Devil Within: Satgat!' The following has been updated in the latest version of the game on April 10th GMT+9 (version: 0.5.50.35786).
[Changes and Fixes]
Adjusted the timing of Perfect Guard/Dodge/Charge
Fixed an issue regarding the attack hitboxes of certain monsters
Adjusted the health of Mother Gaia, the final boss of Stage 3 (Abandoned Land)
We hope you continue to enjoy 'The Devil Within: Satgat.'
Here we come with yet another update! Huge thanks to all of you who reported mistakes you bumped into as you played. Needless to say, this patch is a result of a feedback from our wonderful community, reviews and gameplays. We're all ears and eyes guys, we really want you to love Zoria as much as we do.
So, let's jump into the update. What's changed?
Patch 1.0.6
⚔️ Fixed various issues generated by 1.0.5 resource management update (some incorrect icons, or possible generation of a non-existent “None” resource for Merchant) ⚔️ Kingsman Riposte - improved VFX, added ability tracking on character portrait ⚔️ Combat System - fixed possible errors generated by enemies dying before their turn ends (in case of retaliating abilities) ⚔️ Added localized save file date information ⚔️ Localized Context Menu ⚔️ Added 3 new Skill Point rewards at levels 17, 20 and 25 ⚔️ Difficulty Settings now will warn the user about Save/Load requirement if changed during gameplay time ⚔️ Fixed Food incorrect high Intellect buff value [Infused Corn Truffle Dish] was 66 instead of 6. ⚔️ “The Price of Ale” quest reward “Sweet Bread” useless food replaced with food that gives buff. ⚔️ Fixed achievement “No Rest For The Dead”. Removed unique story branching paths skeleton from achievement progress.
🌜We'd be over the moon if you left a review after playing Zoria 🌛
It's the best way for us to evaluate what works and what could be improved. We're continuously working on making Zoria as great as it can be.
And if you happen to come across any bugs, please let us know about it by using this form [[url=https://forms.gle/nB5t2MnB7yHFp1S4A]link[/url]]. By filling out the form, we will learn firsthand about any potential issues and it will be much easier for us to track and solve them. Thank you!
We’ve got a new hotfix for you today, taking care of a handful of bugs and glitches. It would appear that Us is causing everybody a few sleepless nights, and that troublesome fleshy blob has been continuing to block some players from taking a Short Rest. We’ve given him some lessons in decorum, and leaving a party at the appropriate time, rather than hanging around like a loathsome houseguest, eating all the cheese from the fridge.
As with previous updates, if you’re experiencing any issues after installing this latest hotfix, please check whether the issue persists with all mods uninstalled. If you continue to experience this issue after uninstalling mods, please contact our support team and submit a full report to help us solve your issue.
We continue to work on further fixes and patches, but in the meantime, thank you for playing Baldur’s Gate 3!
FIXES
Fixed a rare code crash when loading the Act I region.
Fixed a rare code crash when hovering over enemies.
Fixed a potential crash when loading a savegame made while trading.
Fixed Us not wanting to leave the party after the tutorial, causing some more cases where Short Rest could get blocked. Also made further fixes to Us being in the party when it shouldn't be.
Fixed item splitting not working in trade when moving items from your companions' inventories.
Fixed the context menu not showing trade actions on items that are in a companion's inventory.
We're back with Wired Direct livestream! We're proudly presenting Wired Direct '24 - our biggest stream announcing upcoming Indie Wired games, official release dates, teasing new IPs, DLC, updates, and much more!
Watch Wired Direct '24 Teaser Trailer:
Make sure you subscribe to our YouTube channel and turn notifications on by ringing the bell! https://www.youtube.com/@WiredP
If you are a Creator, we have also a co-streaming opportunity for you! {LINK REMOVED}https://bit.ly/WD24Stream Fill out the form and become our streaming partner!
See you at Wired Direct '24 on April 23rd 12:00 PST / 15:00 EDT / 20:00 BST
We're back with Wired Direct livestream! We're proudly presenting Wired Direct '24 - our biggest stream announcing upcoming Indie Wired games, official release dates, teasing new IPs, DLC, updates, and much more!
Watch Wired Direct '24 Teaser Trailer:
Make sure you subscribe to our YouTube channel and turn notifications on by ringing the bell! https://www.youtube.com/@WiredP
If you are a Creator, we have also a co-streaming opportunity for you! {LINK REMOVED}https://bit.ly/WD24Stream Fill out the form and become our streaming partner!
See you at Wired Direct '24 on April 23rd 12:00 PST / 15:00 EDT / 20:00 BST
We're back with Wired Direct livestream! We're proudly presenting Wired Direct '24 - our biggest stream announcing upcoming Indie Wired games, official release dates, teasing new IPs, DLC, updates, and much more!
Watch Wired Direct '24 Teaser Trailer:
Make sure you subscribe to our YouTube channel and turn notifications on by ringing the bell! https://www.youtube.com/@WiredP
If you are a Creator, we have also a co-streaming opportunity for you! {LINK REMOVED}https://bit.ly/WD24Stream Fill out the form and become our streaming partner!
See you at Wired Direct '24 on April 23rd 12:00 PST / 15:00 EDT / 20:00 BST
We’re rolling out small hotfix today. We have fixed several critical errors in the tutorial and repaired the leaderboard table. Feel free to report any errors in the appropriate thread.
We continue to work on further fixes and patches, but in the meantime, thank you for playing I am the Law!
FIXES
Added an arrow above the cell to which one needs to move.
Fixed an error occurring upon restarting the tutorial.
Corrected the outline when selecting a character.
Fixed statistics in 'Mega Tower' mode. Now the statistics are recorded and saved.