Jump into Isonzo and either assault or defend the sheer rockface of the Marmolada mountain. 16 brave Italian mountaineers attempt to scale the Marmolada mountain on a new map, while 16 Austro-Hungarian defenders do their best to stop them.
As you can see from the trailer, Isonzo has come a long way in the years since it was first released. The Ascent mode is a highlight for sure, but we're still not done yet!
Climb for your life!
For the Italian mountaineers, climbing is freeform as long as you stay within the boundaries of the combat zone, and use common sense to avoid overly steep overhangs. No yellow paint to mark the only route here!
On your way up, consider establishing your own 'via ferrata' - this means a protected climbing route, generally including steel fixtures such as handholds or cables to make climbing safer or easier. Nothing is going to make this climb significantly safer, but if leading climbers can place pitons with ropes as they go it will greatly speed up other soldiers following along the same route. Your allies will thank you for it!
Kings of the hill?
Things aren't quite as easy for the Austro-Hungarian defenders as you might think. Limited room to maneuver means you need to keep your wits about you to avoid getting picked off by Italian rifle fire or stabbed at close range by an Alpini who snuck up onto your ledge. Those ice picks are wickedly sharp.
Thick wool coats, wicker wrapped footwear, ski suits and hoods - there's a lot of stand out items in our latest cosmetic DLC pack! Just the thing for combat on Marmolada - whether you're scaling cliff faces in Ascent or engaging in close combat through the frozen tunnels of the Ice City!
We come bearing gifts - the 4th patch for our game Astral Tracks! This new update includes bug fixes, improvements for splitscreen and track filters, as well as enhancements to the customisation menu. You can find the full change log below!
And - in case you haven’t noticed 😉 - we also want to take a second to inform you that we’ve updated Astral Tracks' Steam page here as well! We created several GIFs from gameplay or Engine-rendered footage to include in the “About this game” section. Don’t you also think it adds a lot more dynamic to the Steam page and thus reflects the game way better? 🤩
But coming back to the new patch... The last update, patch number 3, included the new local multiplayer mode via splitscreen and we've continued to improve it ever since. Now when you enjoy the game with family and friends, sitting next to each other on the couch, it will only get better! Additionally, we also worked on improving the track filters and sorting options. This will allow you to have better results when searching for tracks and filtering them. We also enhanced the customisation menu, now allowing you to turn the character while trying on costumes and enjoy its beautiful accessories from all angles - I mean, have you actually seen all the awesome backpacks available? ✨
Please let us know in the comments or in the Community Hub what you think and what else you would like to see in future patches! During Early Access, we are continuously working on improving the game and expanding the game for its full release, so stay tuned!
Full Change Log:
New Content / Features
Integrated the option to rotate your character in the customization menu
Improvements / Updates
Adjusted the in game UI sound volume, especially in the track end screen
The credits screen in the pause menu is now scrollable while using a gamepad
While playing splitscreen, it now shows all players the same endscreen, resulting in a better overview and a less crowded screen
While playing splitscreen, co-players now automatically enter Spectator mode when finishing if there are still co-players left on the track
When playing multiplayer, ghost settings of the session host now automatically apply to all co-players
Improved UI display of selected stages for co-players while playing multiplayer, automatically applying settings chosen by the session host
Adjusted the character transition effect in the main menu, when coming back from a track
Enabled transition effect for grapple hook of the astronaut character
Bug Fixes
Fixed a track filter bug that prevented you from finding tracks with no highscores while filtering for "least highscores"
Fixed lobby icons in the main menu so they don't appear twice in certain situations
In the track end screen, the word "Next" is no longer cut off in some languages
Fixed bug so that when playing multiplayer, co-players don't have a turned head or body after using the slides
Updated the controller icons position throughout all menus
Updated the buttons in the spectator mode, improving the spectating experience
Removed faulty height fog from the sky in tracks
NOTE: We are still updating the games localization, so we ask for your understanding if we missed some translations in your preferred language! 🙏 Localization takes some extra steps and time, but we will make sure to update it as soon as we can.
The next patch will be a bigger one, so definitely stay tuned for that! We are working on some bigger, visible new features and hope to have them ready for you as soon as possible.
We hope you enjoy the updates and wish you a happy start of spring! -The LAB132 team
Experience first person mountain climbing in the Ascent game mode in our Italian Front FPS Isonzo! A team of Alpini must scale a sheer cliff face to capture an Austro-Hungarian outpost. Climbing is freeform so you can choose your own route up the mountainside - and you'll need to make use of that to try and catch the defenders by surprise!
The Austro-Hungarians will need to stay vigilant against sneaky climbers assaulting or bypassing their forward positions lower down the mountain. Piles of rocks will provide excellent improvised weapons to use in situations where a rifle might not be handy.
The Ascent event is free for all Isonzo players to join, and will run until April 24th. If you don't own Isonzo yet, now's the perfect time because it's on discount!
The Ascent game mode brings mountain climbing to our Italian Front FPS Isonzo, with a team of Alpini needing to scale a sheer cliff face and capture an Austro-Hungarian outpost. Climbing is freeform so you can choose your own route up the mountainside - and you'll need to make use of that to try and catch the defenders by surprise!
The Austro-Hungarians will need to stay vigilant against sneaky climbers assaulting or bypassing their forward positions lower down the mountain. Piles of rocks will provide excellent improvised weapons to use in situations where a rifle might not be handy.
The Ascent event is free for all Isonzo players to join, and will run until April 24th. If you don't own Isonzo yet, now's the perfect time because it's on discount!
JAMIE HAYTER REIGNS OVER THE AEW: FIGHT FOREVER RING IN NEW “HAYTERS GUNNA GAME” DLC
-- The Final Season 3 Roster Expansion Includes Five New Premium Music Tracks --
April 10, 2024 – Vienna, Austria, Jacksonville, FL and Tokyo, Japan – THQ Nordic, All Elite Wrestling (AEW) and YUKE’S Co., Ltd. today added Jamie Hayter to the playable AEW: Fight Forever talent roster. Hayters Gunna Game marks the third and final instalment in AEW: Fight Forever’s Season 3 DLC campaign and will be followed soon by the first instalment in Season 4.
Hayters Gunna Game DLC also includes five new premium music tracks. AEW: Fight Forever players on PS4™, PS5™, Xbox One, Xbox Series X|S, Nintendo® Switch and PC can download Hayters Gunna Game DLC ($4.99) NOW!
The complete AEW: Fight Forever Season Pass 3 pass includes: • 3 new wrestlers • New day and evening beach ring • 33 new move-sets • 42 new skin and attire options • 11 new music tracks
AEW: Fight Forever is available for PS4™, PS5, Xbox One, Xbox Series X|S, PC and Nintendo® Switch at an SRP of € 59.99 / $ 59.99 / £ 49.99.
Good news: We just released Update #11 for Construction Simulator on PC, PlayStation and Xbox! For the first time in the history of the game series, the update opens the possibility to work together with players on other platforms in multiplayer and, if desired, communicate together via the new in-game voice chat. Another new feature are the new emotes for the players' characters! And not to forget: For mobile excavators, it is now possible to switch between driving and functional mode without resetting the body, boom and bucket! And…of course, there are also numerous fixes and general game improvements too!
New Feature: Crossplay Multiplayer Added crossplay: It is now possible to join multiplayer sessions from any platform – regardless, if you are playing the PC version on Steam, the Microsoft Store version or on PlayStation or Xbox.
Added option to disable crossplay functionality in the settings under ONLINE. Crossplay is enabled by default for all platforms
When creating a multiplayer game, crossplay can be enabled or disabled for that particular session
New Feature: Voice Chat Added voice chat for all platforms: Most related settings can be found under AUDIO > VOICE CHAT (only appears in-game, not in the main menu):
Option for enabling/disabling voice chat
Option for changing the audio output and input devices
Option for setting voice chat volume
Radio sound effect when players are far away from each other (can be deactivated)
Possibility to block/unblock communication with other players
Option for activating/deactivating push-to-talk
Option to assign the button for push-to-talk under CONTROLS > HUD/MENU. Default key on a keyboard is “Left Alt”
Note: There are still some known issues regarding this new feature. We are working on them and will try to fix them in the future, but we can't make any promises yet.
Voice chat quality is frame rate dependent and can therefore be poor on last-gen devices
Last-gen-devices have issues with the voice chat sound after activating the microphone test in the audio settings. This can be fixed by restarting the game
New Feature: Emotes Added player emotes for the player’s characters in the game
In the context menu, there is a new sub-category called EMOTES
Each emote can also be assigned to a specific shortcut under CONTROLS > CHARACTER
Some emotes are played as one-shot animations, after which the character will automatically return to their normal position
For some emotes, the character will remain in a certain pose, until a new movement input is made
Mobile Excavator Improvements It is now possible for wheeled hydraulic excavators to switch between driving and function mode without resetting the body, boom and bucket. Wheeled hydraulic excavators can now be used in the following ways:
Driving while the shovel is filled with bulk
Driving while transporting cargo
Transporting a concrete bucket and pouring concrete while driving
Rotate the body 180° to enable rear wheel steering
Multiple Vehicle Fixes & Improvements:
Final changes on the amount of bulk material which excavator and dumpers can hold
and many small fixes and improvements
General Game Improvements
Some graphical fixes and improvements
A number of general bugfixes and improvements
We wish you lots of fun on the construction sites!
I had a dream. I was surrounded by things I didn't know and I was falling. I had a strange sensation that I was no longer me, and I always woke up.......
The first and second installments of the "Animaloid Girl Track. series" were books, and the third installment is a T-shirt. The illustration, drawn exclusively for this series, depicts the dream world of a girl who has moved to Kowloonoid City. It depicts the city motifs such as the streets of Hong Kong Kowloon, gaziets, and food. This illustration is also the animaroid girl's fourth key visual, and expresses the mixed feelings of "anticipation and anxiety" of a girl who has come to a foreign country alone.
HORROR TALES: The Beggar - Carlos [Horror Tales dev]
Hello Horror fans!
I just updated the Steam page of Horror tales The Beggar with a new trailer!
This trailer features in the initial seconds the coolest mechanic ever done in the history of horror gaming: time-space bending. It also features some boss-fight combat shots and yes, everything was recorder in engine, in game!
Watch the trailer on the Steam page or my twitter!
We have exciting news! We are thrilled to announce that sign-ups for the mobile version tests of Contraband Police have begun. Our friends at MobilWay have been working hard on this project, and we can't wait to share the results of their work with you!
The tests will start next week, and we warmly invite you to participate. To join the tests, simply click on the link below and provide your email address. All further communication regarding the tests, updates, and surveys will be sent to the provided email addresses. At the moment, the application is only available on devices running the Android operating system.