Darkest Hour: A Hearts of Iron Game - DarkestHourGame
Hello everyone,
Patch 1.05.2, which until now has been available only as download from our game subforum at Paradox, is now available and set as the default version on Steam.
Addressed issues:
Removed unit and brigade types and models limitation to allow values above 127 to be used. Fixed crash on start building custom units of type u_88 or above.
Province improvements ordered from province panel with Ctrl, Shift or Shift+Ctrl (build to the max) sometimes are one level less (for example order 8 instead of 9 infra levels for prov with 10% infra)
Fix CTD on automatic brigade detach from unit in redeployment pool on upgrade to another unit type - 1.02 bug
Fixes various issues with expeditionary forces left under command of another country indefinitely. Reclaim and return all expeditionary forces on: - separate peace - making a country puppet - country ban from alliance
Recalculate alliance leader when old alliance leader is: - made a puppet - annexed
Fix not deleted units in redeployment pool on accepted peace with forced disarmament clause.
Fix issue with auto creation of resource convoy from oversea puppets when the puppet country has own convoys. (for example ENG puppet to GER)
Fix issue with maintaining of resource convoys (no transports assigned) from oversea puppets when the puppet has no resources produced in its provinces. (for example OMN puppet to GER)
Fix issue with fleets not getting experience from sunk enemy convoys.
Change combat distance of convoy attack from 0km to attacking fleet's desired range.
Fix issue with secedearea / secederegion commands with default/old logic ([when = 0] or no [when] specified) together with [which = -1] (secede to current controller) preventing secession of provinces - 1.02 bug
Other changes:
Added option for air units on Naval Strike mission to attack enemy convoys.
Set the country with most IC as alliance leader when the old leader is removed from the alliance (made puppet or annexed). Note: Player controlled countries still get a bonus of 100 points.
Removed cost for trade deals between allied or puppet-master countries.
We are working on new content and features for Patch 1.06, but as of now we don't have a timeline. For more details and to stay updated, please refer to the Paradox forum.
Notes:
Save-games and mods for 1.04 are NOT compatible with 1.05.2.
Save-games and mods for 1.05 or 1.05.1 are compatible with 1.05.2.
Patch 1.05.1 and previous patches are still available on the Beta tab.
Checksums should remain unchanged from 1.05/1.05.1: KVZZ - Darkest Hour Full TENE - Darkest Hour Light LNIC - No mods (Darkest Hour Core)
Personal attributes are categorized into normal and special attributes, which are not upgraded in the same way. These two categories have been categorized in the Personal Attribute Panel (opened by pressing the I key), and subheadings have been added
Added special attribute: scope factor of melee attacks Upgrading this attribute will increase the scope of melee attacks and enlarge the melee attack animation.
Other notes: This attribute was originally intended to be placed in the equipment attribute of the future equipment system (which does not yet exist in the game), but since the equipment system cannot be made in a short period of time, this attribute will be temporarily placed in the personal attribute first. For the time being, I will still give priority to updating and optimizing the existing systems(This could take a long time), and the equipment system also requires other systems as a prerequisite.
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We created a complete new system called TrackDayR Performance Score (TPS) that automatically classify bike classes giving a proper score and class. This system will be used in the future to strict multyplayer races/championship and timeattack. TPS will use all this values to calculate bike rating: - Bike power (KW) - Bike torque - Grip and load of tyres - Aerodynamics - Engine friction and inertia - Power-to-weight ratio
due to this big change LEADERBOARD WILL BE CLEARED.
We also create something that was requested a lot by our great community, the FIRST PERSON CAMERA TOOL. By pressing F1 when in first person camera you can create your preferred camera settings and you can also save it for all the bikes or save it only for the bike you are using.
As requested we also added SIERRA KART layout track, without jumps and terrain part. We also fully remastered Andes MX, updating layout and using terrain tassellation like Norton Park and Sachsen MX.
Villar Perosa M1915 Italian submachine gun has been releaed to the beta testing, but it was very first version. Today we did some update on this model! - xray mode has been adjusted - color of parts has been adjusted - action meshes are assigned
Fix : - The 100max sphere only picked up 10 objects - 10 => 100 - Backup of the grain generator component - Plastic no longer gets stuck in the refinery when you collect it with the sphere - Cement or asphalt no longer gets stuck in the tubular four when you collect it with the sphere - The cement bag is now collectable with the sphere
We're running a competition in our community Discord!
Complete a run of Weekly Challenge and send us a screenshot of the game over screen in the designated Discord channel, for a chance to win a key to the full game when it releases. The more days you beat, the higher chance you have of winning. Every participant has a chance of winning!
Challenge Mode will end Monday 15th April at 00:00 in your local time zone. Visit our Discord to enter the competition and keep up to date with the latest news ahead of launch!
- You can now purchase ‘Elegant Suit’ from Madame Armand's Recipe Shop.
- It is now possible to use ‘Ordinary Mingming’.
- You can check the details of the effects for each level in the Status.
- Episode 2 Chirara's map collection area guide has been added. - The missing name and description translation of the ‘Golden Light Skein’ item have been fixed. - Fixed an issue where the levels of the production experience pop-up would overlap after completing a costume production using the magic sewing machine. - Choices for the Episode 8 Royalite contest have been added. - Some costume requests have been replaced. - Deadlines for some costume requests have been adjusted.
* Although the error has been corrected, there may be cases where the event needs to be restarted for it to be applied, but in most cases, there is no major problem with the game progress. * After some patches and fix updates, the character may be in a position where it is impossible to move due to changed tiles. In this case, please contact the developer.
In case any of you missed the of delicious gameplay footage goodness last night, GameSpot has uploaded 8 minutes of Nintendo Switch gameplay of Disney Epic Mickey Rebrushed: