Let Bions Be Bygones - patgarret77


Dear fans of Let Bions Be Bygones,

We are thrilled to announce that we have a release date! On the 30th of April, you will be able to play the full 1.0 release of Let Bions Be Bygones!

Watch the new trailer:



So start working on your hardboiled detective look and prepare to dive into the dystopian future of planet Terrahive! See you there!

Apr 10, 2024
Run or Die - DaViCyYo
Thank you very much to those of you who continue to play Run Or Die regularly!! We have launched Multiplayer!! Now you can play with your friends with no player limit!



  • Multiplayer (P2P, Invite unlimited players)
  • Create checkpoint (key C)
  • Spawn on checkpoint (Key R)
  • Push friends (Left Mouse Button)
  • New Interface
  • New logo
  • Fix movement vehicles back to initial position after finish
Community Announcements - lujiankun
亲爱的《R2Beat:音速觉醒》玩家:

为了给玩家更好的游戏体验,我们需要进行服务器临时维护,预计维护时间1小时,维护期间无法登录并进行游戏。

维护时间:2024年4月10日18:00

预计维护完成时间:2024年4月10日19:00

维护内容:
1、修复限时出售服饰无法赠送的bug;
2、修复道具“浪漫花园”购买提示金币不足的bug。

本次维护给您带来不便,敬请理解!
维护完毕后,我们将会对所有玩家发放临时维护补偿金钥匙*1,请在邮件保管箱查收。


《R2Beat:音速觉醒》运营团队
2024年4月10日
Old School RuneScape - Mod Yume


This week we've got a little something for everybody, from the Colosseum to a brand-new Wilderness hotspot!


Undead Pirates



Today marks the beginning of an epic battle between Undead Pirates and Elder Chaos Druids, conveniently localised entirely within the Chaos Temple between Levels 9 and 14 Wilderness.

The pesky pirates have run aground on the Wilderness’ eastern shore and they’re itching to get their bony hands on some Wilderness booty. The Elder Chaos Druids are fending them off, but the battle is quickly reaching a stalemate. Seems like a great time for some bold adventurers to nip in and start looting!

We’ve spoken about this update already at the Winter Summit and the poll blog, so we’ll keep it brief.

The goal here is to breathe a little life into low-level Wilderness, in the hope that ‘specialised’ PvP builds like Pures and Zerks will carve out a space of their own, and lower-level players will be able to enjoy PvP without being at the mercy of PKers far more experienced than they are.

In the past, the problem has been that content below Level 30 Wilderness is difficult to make risky since players are always one click away from teleporting to safety. To up the ante, we’ve slipped the Elder Chaos Druids some forbidden knowledge, and they’re now capable of Teleblocking. Now, they’re unlikely to fire off the Teleblocks if you remain a safe distance away. If you are unfortunate enough to be hit by one, you can quickly re-log to clear it. Note that they’ll also re-up your Teleblock if it’s close to expiring, so you’ll need to get your Run on if you plan to escape!

Meanwhile, we’ve opened up the southern side of the Chaos Temple to allow for two entry points – which means you and your friends can pincer opponents from each point or meet an opposing group in the middle!

As per our poll, the Hard Clue step that directed players to the Chaos Temple has been moved to a safer location, near the Obelisk just northwards.



On the rewards front, the Pirates' provide reasonable consistent loot, so you’ll constantly be accumulating rewards and weighing up whether or not to make a quick exit. It's worth noting (pun intended) that the Amulet of Avarice will note your drops here, so feel free to bring one if you're comfortable with the added risk!

Pirates also have an uncommon chance to drop Adamant Seeds or the Teleport Anchoring Scroll, both of which are tradeable.

Adamant Seeds work almost exactly like Mithril Seeds except they'll move you to the east when planting, as opposed to west, which might lead to some interesting escapes... or at least some funky dance moves.

The Teleport Anchoring Scroll (formerly known as the ‘Blipblock Scroll’, for which we express our sincere apologies) is a one-time consumable item which will makes you impervious to the rage-inducing teleport attacks of Elder Chaos Druids and Abyssal Demons. A nice pickup for anybody looking to pilfer some pirate pockets!

Undead Pirates rapidly respawn and have low HP (it’s the scurvy) so you should be able to mow them down fairly quickly. You can even use a Dwarven Multicannon if you’re willing to risk it! As you're living, laughing and looting, you might come across a Zombie Pirate Key or two.

These tradeable keys are used to open a chest on the pirates’ grounded ship, located in a single-way combat zone on the eastern shore. Opening the chest acts like a roll on the pirates' loot table but will double any loot received, including uniques! The aim here is to spread a little bit of the action into single-way combat zones, while keeping the heart of the update in the multi-combat moshpit.





Varlamore Changes

This week, we're making some changes to Colosseum modifiers and unique drop rates that should make your runs feel more enjoyable and more rewarding!

Colosseum Modifiers

Bees
  • Increased time between movements from 7 ticks (4.2s) to 12 ticks (7.2s).
  • Increased respawn delay from 18 ticks (~11s) to 50 ticks (30s).

Doom
  • Doom is now a stackable modifier to reflect new behaviour:
    • Doom stacks reset to 0 at the end of each wave.
    • Death is guaranteed at 15, 10, or 5 stacks of Doom depending on the active modifier tier.
    • Doom stacks will only be applied by Colosseum sources. Instances of self-dealt damage like the Soulreaper Axe or Divine Potions will no longer add Doom stacks.

Blasphemy
  • Similar to the Doom change, self-dealt damage will no longer result in additional Prayer Point drain if Blasphemy is active.

The Doom Scorpion
  • Has been put back in its cage and is no longer available as a modifier.

Mantimayhem (New!)
  • ‘Mantimayhem’ has been added to the modifier pool, with some changes in line with your feedback:
    • Tier 1 adds an additional projectile per orb, meaning you'll get hit twice as many times for each attack, making hits off-Prayer more punishing.
    • Tier 2 adds a Venom effect to any damage received from the Manticore's attacks.
    • Tier 3 removes the 'forced' Melee orb in the final slot of the Manticore's attack sequence. Effectively, this makes the order of attacks totally random.

Myopia
  • Myopia now affects autocast spells. Manually-cast spells remain unaffected.

Relentless
  • Tiers 1 and 2 now cause enemy attacks to ignore 33% and 66% of your Defence, respectively. Tier 3 is unchanged and ignores all Defence.
  • Bonus 'minimum hits' from this modifier remain unchanged at 1, 3 and 6 per tier.

Totemic
  • Increased respawn timer from 1 minute to 2 minutes after a totem has been destroyed.
  • Reduced healing from 40% to 30% of the targeted NPCs health.

We imagine more of you might get re-gearing for the Colosseum with these changes in effect, especially if there's more reliable loot up for grabs...

New Loot Rates

Check out last week’s newspost to learn about how drops in the Colosseum work. Or, just remember the most important bit: from Wave 3 onwards, the Colosseum rolls to see whether you’re offered regular loot or a shiny unique. As the Wave count increases, so do your odds!

Here's how we’re adjusting these rates in today’s update:

Wave
Old Chance
New Chance
1
-
-
2
-
-
3
-
1/138
4
-
1/124
5
-
1/110
6
1/124
1/96
7
1/108
1/82
8
1/92
1/68
9
1/76
1/54
10
1/60
1/40
11
1/44
1/26
12
1/28
1/12

If you're lucky enough to roll a unique item, a second roll is performed to determine exactly which one you'll receive. We've made some adjustments to these weightings too, so that Sunfire Armour pieces are more obtainable:
  • Sunfire Armour Piece: adjusted from 3/10 to 9/16.
  • Echo Crystal: adjusted from 6/10 to 6/16.
  • Tonalztics of Ralos: adjusted from 1/10 to 1/16. Now only obtainable from Wave 7 onwards.

While you’re now less likely to roll an Echo Crystal or the Tonalztics, the increased frequency of unique rolls should make up the difference, especially when you’re reliably getting to higher waves!

To top all of this off, we're making some improvements to both Echo Crystals and the Tonalztics of Ralos which we feel should improve their use-cases:
  • Tonalztics of Ralos' Special Attack's Defence reduction is no longer capped at 50% of the target's Defence.
  • Increased the Tonalztics of Ralos' High Alchemy value to 360,000 GP.
  • Echo Crystals now add 6,000 charges to Echo Boots, up from 2,500.
  • Echo Boots are now able to store charges up to a maximum of 60,000, up from 10,000.
  • Multiple Echo Crystals can be used to charge Echo Boots at the same time, up to the cap.
  • The recoil effect on Echo Boots can now be toggled.
  • When the number of charges in Echo Boots reaches 0, the recoil effect is disabled until recharged, but the boots will remain intact and equipped.
  • Increased Echo Crystals' High Alchemy value to 90,000 GP.

That's a wrap on the big Colosseum changes, though we still have some more Varlamore tweaks this week listed below!

Additionally, a clarification from last week's post: we made an error in our post last week with regards to the Perilous Moon drop rates. In it, we stated that each boss slain gave a 1/56 chance of obtaining its respective armour set, totalling a 3/56 (or ~1/18.67) chance for a unique. That much is correct! What's not correct is our statement that defeating all three bosses would provide an additional 1/56 roll at any item, for a total of 1/14. This is not the case and has never been the case, we just got some wires crossed with our post last week and can only apologise for that!

Now, bring out the list!
  • Nahta's (who runs the Rune Shop in Cam Torum) has adjusted her prices in line with Rune Shops across Gielinor.
  • Visually updated the Pickaxe Stall in Cam Torum to distinguish it from Crafting Stalls.
  • Tidied animations on the Blue Moon Spear.
  • Added a pop-up that explains how to charge the Quetzal Whistle when players first claim a Blueprint. Pitri will still provide this information if players ask them nicely.
  • The Hunter Pouch and Meat Pouch can now be opened or closed, much like a Looting Bag. When open, the Pouches will fill up with their respective resources.
  • Additionally, the Hunter and Meat Pouches can now be emptied directly into the Bank.
  • The Serpent Shaman inside the Colosseum has had some animations updated so that their spells better reflect their powers.
  • Impling Jars and Rings of Pursuit can now be added to and removed from the Huntsman's Kit.
  • Players can no longer walk inside the fence of the bridge in Civitas illa Fortis park. Apologies to any 'phased through the fence on the bridge in Civitas illa Fortis park'-locked Iron players!
  • A crop circle leading to Puro-Puro should now spawn as-intended in the wheat field near Civitas illa Fortis.
  • Nagua inside Neypotzli are now classified as 'Spectral' creatures.
  • Bees inside the Colosseum are now more visible. Buzzin’!
  • Adjusted some of the terrain near Sunfire Antelopes to make them less frustrating to hunt.
  • Special Attack Energy no longer regenerates between Waves in the Colosseum.
  • Fixed a bug where a S.T.A.S.H. Unit that could store Sunfire Armour would interact with a similar S.T.A.S.H. Unit in Trollheim when filled up or emptied.
  • Fixed a bug where Sulphur Nagua’s special attacks were increasing the player's action delay rather than their own.


Wilderness Changes

You’re going to wish you had a friendly Chaos Druid to teleport you around when you take on this next activity. Get your running shoes ready for…

Wilderness Agility Course Changes

Today’s update adds an opt-in loot system to the Wilderness Agility Course! You’ll notice a shiny new Dispenser at the entrance to the Course. For an upfront fee of 150,000 GP, you’ll start gaining loot after every completed lap. Simply touch the pillar at the end of the Course, and you’ll receive loot and an Energy top-up! If only gyms worked like that in real life...

Dying within the Course (including the underground area) will lose you your 150,000 GP deposit, although you can rest easy knowing it won’t be transferred to a PKer if you died in PvP.

The amount of loot offered per lap increases at discrete intervals:
  • 1-15 laps, average 10k loot per lap
  • 16 - 30 laps, average 20k loot per lap
  • 31 - 60 laps, average 30k loot per lap
  • 61+ laps, average 40k loot per lap

You’ll get about a 50/50 split of alchables and Blighted items, which should score you both consistent profits and supplies for future trips. If you have an empty inventory slot, you'll also be given an unnoted Blighted item - this is to try and help players who've come out the other side of a fight and want to keep their lap streak going.

On top of this, you'll have a 1/40 chance per lap to receive a Medium Clue Scroll, which might serve as the perfect excuse to make a quick exit and try to snag some valuable new boots...

In keeping with the whole 'rise of the undead' thing we've got going on this week, we've also added more Skeletons around the course. For one thing, they really need to put on some muscle, and for another, this should cut down on insta-logging escapes. Additionally, we'll be making the area Singles-plus combat (similar to the Revenant Caves) so that players can't avoid combat by 'boxing' a Skeleton.

Outside of this opt-in system, you'll be earning some improved XP rates at this course without needing to pay that 150,000 GP deposit!

At the end of each lap, you'll be given a Wilderness Agility ticket, which can be redeemed at the Dispenser for a baseline 200XP per ticket. Redeeming more will grant additional XP modifiers, as follows:
  • 1-10 tokens grant the usual XP (200 XP per token).
  • 11-50 tokens grant an additional 5% XP (210 XP per token).
  • 51 - 100 tokens grant an additional 10% XP (220 XP per token).
  • 101+ tokens grant an additional 15% XP (230 XP per token).

These modifiers apply to all your tickets, so redeeming 101 tokens will result in 23,230 bonus XP. Tickets are not tradeable and are converted into GP upon PvP death. Otherwise, they go unchanged to your Gravestone.

Other Wilderness and PvP Changes

Lastly, we have a few more of the changes polled earlier this year, plus other tweaks that should cut down on abuse:
  • Reduced respawn timers for most NPCs in the Wilderness (including bosses, but excluding Revenants) to 9 seconds.
  • Improved the quantity of the following Wilderness Slayer Tasks:
    • Bandits at the Wilderness Bandit Camp.
    • Dark Warriors at the Dark Warriors’ Fortress.
    • Rogues at Rogues’ Castle.
    • Ankou, Hellhounds, Ice Giants and Jellies in the Wilderness Slayer Caves.
  • Improved the 'aggro range' for Ankou, Lesser Demons, Ice Giants and Hill Giants.
  • Removed a crate in the Pirates' Hideout in the deep Wilderness, allowing Dwarven Multicannons to be placed in the middle. Call that feng slay.
  • Marginally improved the drops of the following NPCs:
    • Bandits: Added Rune Full Helms, Rune Med Helms, Rune Scimitars and Dragon Longswords.
    • High-level Rogues: Added 1,000-3,000 GP per kill.
  • Superior Slayer monsters now have a 10% increased chance to spawn during Wilderness Slayer Tasks.
  • Players can now purchase Imbued God Capes from Perdu for 250,000 GP after completing the miniquest.
  • Imp Boxes can no longer be used on PvP Worlds. Their primary use-case on these worlds is for scamming other players after agreeing to fight on some mutually agreed-upon risk, so we're disabling them to reduce the potential for abuse.
    • Additionally, manually uncharging your imbued items will refund 100% of the points/zeal, up from 80%
  • Dying with an imbued item (such as a Berserker Ring (i), Salve amulet (i) or Slayer helmet (i)) that is lost on death will now refund either the points or the Imbue Scroll used to create it.

We’ve also got some more complex changes introduced to prevent abuse. These are likely to be more relevant to those of you who already spend a fair share of your time engaging in PvP.

Firstly, we’ve fixed unintended PJ timer interactions across single-way and multi-way combat borders. Imagine that Player A and Player B are attacking Player C in a multi-way combat zone. If B is the last one that attacks C, and C has attacked A, neither Player A nor B will be able to attack Player C after C enters single-way combat. This prevents an unintended interaction from the PJ timer where Player C could attack Player A, prevent any incoming attacks for 12 seconds and guarantee a free logout.

On that topic, we’ve finally removed the PJ Timer from Worlds 318 and 319, fulfilling the promise we made in this blog from 2022. Now, players who enjoy a different style of PvP might get the chance to jump back in! We’ve also improved messaging on these worlds to ensure that appropriate information is given to players logging in – although many players who aren’t familiar with PvP are already scared off by the existing messaging.

Meanwhile, players who are in combat in a single-way zone can no longer instantly have Heal Other, Spec Transfer or Vengeance Other cast on them when running into a multi-combat zone. They now need to spend 6 seconds in multi-combat before these spells are useable. The aim for this change is to prevent people in a 1 vs. 1 fight dipping in and out of multi to give themselves an unfair advantage by having another player or alt account repeatedly bolster their combat capabilities.

Raw food no longer appears to other players when dropped in the Wilderness. While it’s uncommon, some players pick up raw food and cook it mid-fight, circumventing the restrictions on picking up cooked food and potions from other players. As funny as this behaviour is, it’s not really in the spirit of PvP, and we’re sticking to our blanket ‘stop running into fights and dropping advantages’ policy.

Similarly, manually dropped food or potions will now despawn faster in the Wilderness. Supplies dropped by NPCs will remain untouched. This change aims to stop players dropping an entire Inventory of snacks, banking, returning, juggling the food, and effectively giving themselves a massive extra health pool for their next fight. We appreciate that this creates another Wilderness-specific inconsistency, but there’s no easy way to tell when your opponent is doing this, and we feel it confers an unfair advantage.


More Plushies!



The latest campaign from our plushie partner, Makeship is now live.
  • Gold-trimmed Rune Champion
  • Dragon Chainbody
  • Cute Noob
  • Virtus

Which of these iconic outfits is your favourite? Can’t decide? Don’t worry - if you buy 2 you get a 5% discount, 3 a 10% discount and all 4 a 15% discount!

Pre-orders are open now for a limited time only - so get them while you can!


Other Changes

Feast your eyes on these last few changes before gearing up and getting ready for whatever grind you're putting off by reading today's post!
  • Visually updated the footprints of Razor-backed Kebbits so they don't blend into the ground quite so much.
  • Adjusted pathfinding for pitfall and deadfall Hunter creatures and adjusted the terrain to prevent them getting stuck on scenery, instead of your ingenious traps.
  • HOTFIX: Wall Beasts no longer prevent players entering the Lumbridge Swamp Caves. We're considering adding an extra spike to the spiny helmet as further punishment.
  • The Strength Skill Guide now lists the correct Defence level requirement for the Bloodrager Armour set.


PvP World Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.


You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Saiyan, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.
Voice Love on Air - Noisy Fish Studio
Anvil Saga - F.SnowFlake
Greetings to all the gifted blacksmiths!

Thank you all for supporting Anvil Saga and reporting bugs. We have prepared a new patch that addresses various issues.

Fixed:
  1. Bug with tooltips related to books read by the workers that would display when the read books window is closed.
  2. Bug with the re-education machine which made it impossible to place furniture in the room below it.
  3. Reduced the size of the exquisite throne and mahogany table so that they could be placed in any room.
  4. Bug where a notification stating the "Prepare for the Fair" quest would begin when an employee was fired.
  5. The lumberjack does not bring any logs to the forge. After updating, load a save with a game day in which you have not yet hired a lumberjack.
  6. Hunter does not deliver food.
  7. Bug that caused bonus skill levels to drop to zero when hiring a new worker.
  8. Bug with displaying the debuff timer in the re-education room.
  9. Bug with displaying Vlad's portrait instead of Finley's portrait during the order for crafting packaging for the cure.
  10. Bug with timers in the quest to make a figurine of Baphomet.
  11. Bugs in the Russian localization.
Please update your game to gain access to all of these fixes. Don't forget to join our official Discord community!

Regards,
Anvil Saga Team
Voice Love on Air - ajchen
On April 10, 2024, at 9:00 PM, there will be a game livestream inviting two adorable Taiwanese Vtuber zombies to experience the role of a sound director together with everyone. In the process, they will also search for their anticipated expressions of true love.

綾璃子🌸【MuLive】
Twitter: https://twitter.com/JiangshiRiriko
YouTube: https://www.youtube.com/channel/UCKYB-wAACpLu30qp1cYDjYQ

幽璃子 ☯ 【MuLive】
Twitter: https://twitter.com/Yurikovtb_
YouTube: https://www.youtube.com/channel/UCGA41VRh76SRI4bbcuIliXQ
Apr 10, 2024
AirportSim - Hola👋🏻


Hello, Ground Handlers!

We’ve seen a lot of questions about the upcoming Xbox version of AirportSim and we will use this blog to update you about its status.

As you know, the Xbox release is still ahead of us. Unfortunately, we did not meet the estimated date we outlined in our Q1 roadmap. Nonetheless, you can rest assured that we’re diligently working on it!

Where are we right now?

Currently, we are in the certification process, which can vary in duration. The timeline for this phase can be unpredictable, making it challenging to specify an exact completion date at this moment.

As soon as we have information and a known release date, we will let you know!.

We apologize for the inconvenience and share your anticipation for the release!
Apr 10, 2024
THE FINALS - Embark | Oscar
Update 2.4.0

New Community Event!

It’s time again to work together as a community for a special prize! This time, you’ll be touring the globe on the Power Shift Platform! Not just once, but 10 times around the Earth! Push and pull that platform far enough and everyone will win a pink Historical Hi-Fi boombox to wear in the Arena! Fail to go the distance and the item becomes an unreachable relic! YOU CAN DO IT!


There will be a leaderboard tracking individual success (with distance added based on your collaborative team effort) which you can find here.

Want a chance for extra prizes during the event? Join the Official Discord for a chance to earn some swag.


Now for the notes!

This week we are making quality-of-life improvements, adding some new functionality to contracts, another mode to Private Matches, and fixing bugs.


Players can now track up to 5 contracts inside the game, and you can find options in the settings menu to determine how much (or how little) information is displayed. You’ll also see improvements to the backfill settings on Power Shift, the removal of the glitching UI when eliminated, and a smarter Battlepass that always jumps to your current page.


Finally, we’ve added Solo Bank It to Private Matches and have fixed a number of contracts in the career circuit that were causing headaches to the majority of players.



All this and more! Read the details below:

Audio
  • Fixed an issue where turret sounds could linger if you quickly picked up the Guardian Turret after placing it down.
Gameplay
  • Fixed an issue where the deployment preview of placeable gadgets could be seen while being revived
  • Fixed an issue where the Mesh Shield could be deployed while emoting
  • Fixed an issue where the Dematerializer could interact with Goo
  • Fixed an issue where you could pick up objects during an interaction
  • Fixed animations sometimes retriggering when entering a Gateway
  • Fixed an issue where Guardian Turrets would target respawning Defibrillated players who are immune to damage
  • Added functionality allowing projectile weapons, such as different Grenades, the RPG, MG32L, and CL-40 to pass through friendly teammates
Dev note: This change is to address repeated issues where players would damage themselves if a teammate passed close by them right as they fired the weapon
  • Fixed an issue where players using a Riot Shield would not trigger mines
  • Fixed an issue where the throwing arc preview would still appear after a throw had been canceled
  • Fixed an issue where some objects, such as Barricades, could travel upwards too quickly when affected by the Anti-Gravity Cube
Modes
  • Power Shift
    • Improved rules for backfilling on Power Shift mode. Players should no longer be backfilled into matches if the platform is within 20% of its final destination
  • Solo Bank It
    • Added to Private Matches
  • Practice Range
    • Fixed an issue where mines would not be triggered by bots
Maps
  • Seoul:
    • Fixed overlapping assets
  • Las Vegas:
    • Improved far shadow distance in lighting
    • Fix for fog bleeding through walls on low and medium-quality settings
  • Monaco:
    • Fix for players getting stuck on balconies in certain situations
    • Adjusted the glass on the construction site crane so you can throw grenades through them
UI/UX
  • Fixed incorrect tutorial video for the Goo grenade
  • First-person animations now loop when being previewed
  • Added support for zooming in on character items in the Battlepass and Store
  • Added tracking ability for up to 5 contracts
  • Fixed the request respawn button not being responsive
  • Tweaked squad intro cameras in Power Shift
  • Fixed an issue where first-person animations sometimes would not get equipped
  • Fixed the UI shaking after being eliminated
  • Fix for some players showing up as diamond league rank in the scoreboard when rank could not be fetched in time
  • UI Polish for the Scoreboard
  • Set the current Battlepass page to be shown first
Animation
  • Fixed an issue where melee swings would not play after a charge and slam
General
  • Frame rate limit setting will now default to 60 on laptops for new installs
Dev Note: This will help to prevent thermal issues causing heavy stuttering on some laptops. The frame rate limiter can be disabled or adjusted in the video settings menu.
  • Upgraded FSR2 to version 2.2.1 to fix a memory leak
  • Fixed an issue where fog would bleed through walls on lower-quality settings
Contracts
  • Replaced "Win 1 Tournament" with "Deal 750 Fire Damage to Opponents" in Circuit 1, Stage 3
  • Reduced "Deal 5000 damage with grenades" to 2500 in Circuit 1, Stage 1
  • Reduced "Get 11 kills in one round" to 6 in Circuit 1, Stage 4
Security Updates
  • Fixed an issue that kicked players from the game and displayed error code TFAV1012
  • Gradual rollout of Secureboot enforcement for Win 11 to prevent cheats from running
  • Removed identified game executable vulnerabilities
  • Enhanced rules for suspensions, including updated limitations for leaderboard presence
  • Updates and improvements


Warlander - tl_miwa
Greetings Warlander!



We will hold "Reward Piece Up Campaign" from 9:00 AM on Friday, April 12, 2024 to 9:00 AM on Monday, April 15, 2024! (UTC)

Gain 1 extra reward at the end of every Battle!
Don't miss it!



⚔️ Your Warlander Team 🛡️

Join our community-focused game development discussions on your favorite platform:
❤️ Steam Discussions
💙 Discord
💜 Twitch
💛 Twitter
💚 Feedback and Bug Reporting

https://store.steampowered.com/app/1675900/Warlander/
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