Fixed the issue of value regression when returning to the game after being disconnected. Fixed the issue of incorrect skill inheritance text on the inheritance page. Fixed the problem of jagged display of some major title texts. Adjusted the probability of some event triggers.
Experience Optimization:
Added the ability to view stage mission content on the general character cultivation selection page. Adjusted the description of beginner tutorials and optimized guide image explanations. Adjusted the achievement completion conditions and achievement pages.
UPDATE 3PM PT: Apologies for the ongoing issues. Server redeployment did not go as planned. We're still hard at work resolving the issue.
Sorry for the issues that players have been facing today with server disconnections. We are re-deploying everything now to have a clean start. This will take approximately 20 minutes and will temporarily disconnect you from your games. Apologies again and we hope to get you all in game soon!
After the v.249 update, you may have seen that the in-game font for multiple menus and titles was adjusted. We'd like to inform you that the font will be reverted back to the original style in the v.250 update and share with you why these changes were made.
While testing the new Character Info UI, we were finding that certain text and letters were not being properly aligned. To address the issue, the original font was modified to increase legibility which impacted all UI elements. We will be reverting this and only applying the legibility changes to the Character Info UI. Additionally, specific letters such as "w", "v", "t" and "f" can be hard to distinguish when they are typed next to each other. Therefore, we applied a change that added more spacing between these characters. This change will also be reverted to the original spacing.Â
Although we are reverting the font back to the original style, we will continue to focus on improving our players' day-to-day gameplay experience. As always, your feedback is immensely important to us and we appreciate your support.
With version 6, I decided to hold off on updating the game over smaller patches and make this update one giant patch. That's why it was a little quiet for some time.
Anyway, on to version 6! It's a big patch, lots of stuff got added and lots of stuff got fixed. Below is the changelog.
Introducing, the Gunslinger
The Gunslinger – a new class wielding dual pistols. Unlockable after defeating The Interstice's final boss, this addition expands the playable classes to a total of 11.
New map, Oleand Coast
Venture to Oleand Coast to defeat 6 new bosses and new enemies. This map is automatically unlocked after defeating the last boss of The Interstice and is geared towards classes that have reached upgrade level 40.
New Items
2 new items have been added. Critical Strike chance + Cooldown reduction item and a healing item.
New Spells
Version 6 has 3 new spells to add to your builds.
Better Feedback
The screen will flash red showing some feedback every time you get hit. This option can be turned off via the settings and is on by default. There is also a highlight outline that can be turned on, in case you lose your character. This setting is turned off by default and can be turned on via the settings.
Changelog
Map
New
Oleand Coast
Class
New
Gunslinger
Assassin
Base Critical Damage increased to 12%, up from 10%
Ranger
Bow Shot damage increased by 10%
Bow Shot projectile speed increased to 25m/s, up from 20m/s
Multi Shot projectile speed increased to 25m/s, up from 20m/s
Multi Shot cone reduced slightly
Bowshot multiple projectiles now spawns at the same time
Bowshot spell hit sound effect changed
Multi Shot spell hit sound effect added
Elementalist
Earth Toss can now have multiple projectiles
Earth Toss point light removed
Frost Orb damage increased by 5%
Druid
Nature Bolt projectile speed increased to 20m/s, up from 16m/s
Nature Bolt combo finisher has a new animation
Death Knight
Base Vitality increased to 105, up from 95
Brood Mother
Spiderling Swarm now explodes when reaches the end of its spell range
Spells
New
Explosive Chicken
Dragon Punch
Abyssal Rain
Changes
Strike Again cone angle reduced slightly
Volatile Spiderling now explodes when reaches the end of its spell range
Frost Pillar damage increased by 10%
Dagger Throw range increased by 10%
All Wave spells damage increased by 20%
Hermes Boots spell duration increased to 14s, up from 10s
Shields Up! spell duration increased to 12s, up from 10s
Items
New
Demon Heart epic item added, gain 2% crit and 2% cooldown
Cherry Pie rare item added, heal 20% hp
Changes
Pancakes now give 40% health, up from 20%
Engine
Updated to Unity 2021.3.36f1 LTS, should see some performance gains
Game and code optimizations, should see some performance gains
Gameplay
Gold value now shows when picking up gold items
Added a new option to settings that will now flash the screen when you take damage. This setting is on by default
Added a new option to settings that will now highlight the player. This setting is off by default
Added treasure goblin achievements
Steam Deck limited to 40 fps
There is now a limit on the number of damage numbers that can be showed at once. This caused a lot of lag at end game. Player damage numbers bypass this limit
Health bars of enemies with Weakness applied will now show as purple
Normal damage numbers delete time slightly reduced
Main Menu UI important text is now highlighted in yellow
Enemies no longer get knocked back if the spell will kill them
Spell hit sound effects are now muted when on the death (or completion) screen
Bug Fixes
Fixed an issue with damage numbers not correctly displaying when attacking an enemy with Weakness
Fixed an issue with enemy spell beam spell collider
Fixed an issue with gold coins sometimes not correctly adding to total gold gained at the end of a match
Fixed an issue with Steam Overlay on the Death screen
Fixed an issue with projectile delay not correctly applying
Fixed an issue with Treasure Goblin sound effects
Fixed a positional error in shoulder items on classes
Fixed an issue with auto attack combos not reading the proper cooldown of their finishers before changing back
Fixed a rare bug that caused the Health Potion not to be cast
Fixed a rare bug that sometimes caused pickups to be picked up twice
Fixed a rare bug that sometimes caused barrels to drop more than one gold drop
Spider Queen Orb ability spawn position fixed
Fixed a bug that caused multiple sound effects on an enemy spell to be played after the first cast on repeatable spells
Fixed an issue that caused spell descriptions some times not fitting in the spell box in different languages
Language fixes
Fixed an issue with missing scripts on Windmere Pass level
Fixed a bug with missing shaders and materials on elite/boss ragdolls (purple textures)
Fixed a bug with deletion effect of enemies at the end of the round
Deletion effect sound effect at the end of the round will now respect its audio settings volume
Fixed a display issue with the game timer when retrying the map
Fixed a bug with death mob spawn effects not properly deleting
Fixed a visual bug with mob spawning boss spells
Thank you for your continued support, see you on the leaderboards!
• Challenge Gameplay: Fixed Repeating challenge tiers will no longer show the reward screen again. • Physics: Changed Pumping only requires left stick now • Physics: Added Pumping for mannys and noseys • Physics: Added Max lean setting in gameplay settings tab • Physics: Added Improved bonkability. When bonking something the character should not "freeze" for a few frames.
The most important one, is MacOS version now has the updated version as well!
We've also fixed a few minor bugs.
And last but not least, there are a few things to mention:
- if the game does not accept input in the level selection part, it's due to the save files being corrupted, or unreadable by the new system. You can navigate to the savefile and delete it.
- as for the custom levels in the workshop, the current created ones won't work anymore as the system was changed and improved. Only the ones created after the 2.0 update will work. Thank you for your understanding.