Attention Commanders! We're expanding the Polish tech tree with a new branch of tank destroyers. We're also fine-tuning the performance of four Tier X vehicles, improving five Random Battles maps, and introducing the new Postmortem Mode feature. That's not all—watch our detailed video or scroll down for more!
World of Tanks servers for Update 1.24.1 will be available from April 10
POLISH TD LINE
The game’s first branch of Polish tank destroyers includes six researchable vehicles from Tier V to Tier X. Tiers V–VII showcase classic turretless TDs with traditional gameplay. Meanwhile, vehicles of Tiers VIII–X have deep-rifled guns with innovative shell mechanics. This enables them to unleash maximum damage in close combat. Check out the lineup!
Based on your feedback and our statistics, we identified four Tier X vehicles that required fine-tuning. The Pz.Kpfw. VII and AMX 50 Foch B receive performance boosts, while the Super Conqueror and Controcarro 3 Minotauro get slight adjustments to make them less formidable opponents.
To ensure consistency with the vehicles mentioned above, we're also tweaking the performance of surrounding Tier VIII-IX French and Italian TDs in their branches.
We've revamped five Random Battle maps to enhance gameplay comfort. Mountain Pass has undergone more substantial changes. We've also made slight adjustments to various positions on the following maps: Karelia, Mines, El Halluf, and Outpost.
ONSLAUGHT: FIGHT FOR YOUR ANNUAL REWARD!
Prepare for the Season of the Jade Pegasus, the culmination of the Year of the Pegasus! Push yourself to the limit on the battlefield to earn a better Annual Reward. It might include the Hurricane Tier X medium tank and a variety of other valuable items. The closing Season of Onslaught 2023-2024 also brings:
A brand-new piece of Improved Equipment: Innovative Targeting.
Discover the new Postmortem Mode feature to boost your mastery on the battlefield! The feature provides vital insights into enemy positioning, shell trajectory, and penetration mechanics. It includes Last Moment—functionality that unveils crucial details of the shot that destroyed your vehicle. This offers both Detailed and Short versions.
The Postmortem Mode deepens your understanding of gameplay and helps you learn from every battle.
Our Tour of Duty clan activity is getting a significant makeover. Here's what's new:
Three daily clan missions with sequential completion.
The final two missions are completed in a Platoon or detachment with clanmates.
Claim rewards for completed missions manually.
Rewards for mission completion include Industrial Resources and a fresh clan currency. The ultimate prize of your Tour of Duty journey is the Carro da Combattimento 45 t, an Italian Tier X medium tank, with the "Proserpina" 3D style.
Hi everyone, Thank you again so much for playing and giving feedback on the game! Based on the comments we have just released a new patch for Historical Fashion Dress Up on both Windows and Mac.
New dress!
New color swatches!
Changelog:
Added a new dress preset for the 1820s female pack, including 3 new decorations and a new pattern.
Added. Doubled the number of colors across all garments (!)
Fixed. The hat menu no longer let’s you change the hair color
Fixed. Setting changes properly save
Changed. If the game does not detect the Steam Overlay, it saves a screenshot locally. Due to Steamworks API limitations this is the only screenshot option for Mac users, other than using the built-in hotkey.
What to look forward to in our next patch/update:
More font options and font sizes
More patterns for both ladies and gentlemen (1820s) across garments
Please let us know what other features and additions you would like to see in Historical Fashion Dress Up!
It's time for the first real update to the game. This time it's just bug fixes so gameplay tweaks will have to wait. Thank you to everyone who found bugs and reported them on the community discord server. I think I've gotten most of them so far. There is one bug which sometimes stops the game after battles. Not really sure what is causing this yet so I need to gather more information before I can pin down the bug.
For the next update I have a few balance tweaks and changes planned along with more bug fixes so stay tuned for that.
Until next time, have fun playing! /Parrexion
=============================== Patch notes for v 1.01 ===============================
Known bug: - Sometimes the game stops moving after a battle. Returning to main menu and then going back to the game fixes it sometimes.
Adjustments: - Tweaked the visuals for Hunting and Venomous.
Crash fixes: - Fixed a bug where the Mysterious Ore-artefact sometimes caused a crash. - The game no longer freezes when leaving a fight when paused.
Bug fixes: - Fixed a bug where rage could cause one player to only use one fighter at a time. - Item stats are now properly shown during fights when playing online. - Morph artefacts are now hidden when looking at opponents build from last round.
- DLC items are now properly available if purchased when starting the game for the first time. - Added missing sfx when dealing player cards. - Music now stays in calm mode longer during duels. - The settings for gameplay->autofill now works again. - The tutorial for game modes are no longer shown unless they are actually unlocked.
The game has now been out for 24h and while we're still fixing some priority bugs and trying to answer all questions, the reception so far is nothing short of amazing! Thank you so much!
Here are the fixes we pushed in the first 24h, including an important fix to saving progression.
Fixed an issue where some players would lose their purchased items or avatar and room customization setup after exiting the game or after a crash. For those that were affected, we have a guide available on our Steam forum on how to reset your game progress.
Fixed an issue with the pomodoro timer being unresponsive after removing a timer loop
Fixed an issue where one "top" clothing item was not the right item represented by the icon
We're so excited to announce that Botany Manor is out now on Steam!
Join Arabella Greene in her quest to grow all the plants inside her botanical research book 'Forgotten Flora' and discover the many clues scattered around the grounds of the manor.
Don't forget to join our Discord for any puzzle hints or feedback, and we also made a handy bug reporting form should you experience an issue.
Hi, we're Creepy Jar, the Polish studio best known for our hardcore realistic survival simulator, Green Hell. Aside from supporting the title with new free updates, we're hard at work on our next title, StarRupture.
Being built in Unreal Engine 5, StarRupture is an ambitious cross between base building, exploration, combat, and resource management on an alien planet torn by a catastrophic cycle of destruction caused by its life-giving star.
In this episode of our devlog, we’re shedding more light on one of the core pillars of StarRupture: base-building!
In this episode, Adam - our Product Marketing Manager, will be your host to smoothly guide you through this episode's talking points, and our wonderful and talented devs will chat about the game’s mechanics and what you can expect to find in StarRupture when it debuts in Early Access on Steam.
During this short journey to the dangerous world of our sci-fi planet, Kacper (Concept Designer) will discuss the creation of a world with futuristic technology, and our take on a power system based on electric conductivity. Bozhena (Senior Hard-Surface Artist) will reveal the creative process behind designing and making structures for your base. Julek (Lead Programmer) will talk in detail about the drone automation system that will help you automate your base and how you can set it up.
See the whole video, including some behind-the-scenes footage of our production process, down below:
We’re already working on the next episode of our devlog to bring you some amazing footage of our mysterious and beautiful environment. Can you tell us what you’re expecting to see? We’d love to hear your thoughts in the comments section below.
Hi, we're Creepy Jar, the Polish studio best known for our hardcore realistic survival simulator, Green Hell. Aside from supporting the title with new free updates, we're hard at work on our next title, StarRupture.
Being built in Unreal Engine 5, StarRupture is an ambitious cross between base building, exploration, combat, and resource management on an alien planet torn by a catastrophic cycle of destruction caused by its life-giving star.
In this episode of our devlog, we’re shedding more light on one of the core pillars of StarRupture: base-building!
In this episode, Adam - our Product Marketing Manager, will be your host to smoothly guide you through this episode's talking points, and our wonderful and talented devs will chat about the game’s mechanics and what you can expect to find in StarRupture when it debuts in Early Access on Steam.
During this short journey to the dangerous world of our sci-fi planet, Kacper (Concept Designer) will discuss the creation of a world with futuristic technology, and our take on a power system based on electric conductivity. Bozhena (Senior Hard-Surface Artist) will reveal the creative process behind designing and making structures for your base. Julek (Lead Programmer) will talk in detail about the drone automation system that will help you automate your base and how you can set it up.
See the whole video, including some behind-the-scenes footage of our production process, down below:
We’re already working on the next episode of our devlog to bring you some amazing footage of our mysterious and beautiful environment. Can you tell us what you’re expecting to see? We’d love to hear your thoughts in the comments section below.
I used all the money I earned to develop and create other games.
I already have a roadmap for the games that I will produce.
The release of Pathogen X is waiting for you in the near future After that, work on the psychological horror will be completed. There is also a 2d adventure quest in development, with a very cute visual style and an interesting story.
You guys are great!
I will be grateful to all of you in the future for your support!
Today's update consists of several game-changing alterations and critical bug fixes to enhance your gameplay experience. Dropships now spawn Commandos instead of Infantry units. The Commandos start at level one with a mobilization time of three hours, and upon spawning, Dropships are removed. Their costs have been increased but come with enhancements; a range increase with level and greater speed.The Commando's manpower and metal costs have been slightly rebalanced, and deploy costs for Sea Factories have been significantly reduced. Plus, converting Sea Factories to Medium Mechs is now possible at level four instead of seven.
As for bug fixes, we have addressed the issue with the Delaying March feature; it now uses real-time hours instead of in-game time which should bring relief to players on maps with a speed factor higher than one.The annoying infinite loading screen bug when playing on Steam has been fixed too.Lastly, readability has been improved in alliance games where all information texts are now well-aligned and the message “You are not part of this alliance game” sits comfortably without distorting the game summary at the bottom. We hope these improvements enhance your gaming experience. Best of luck on the battlefield!
To get a complete overview of all changes in today's update, please check the detailed list that we prepared for you.
If you'd like to share your thoughts on today's update or are looking for a great place to discuss strategy with skilled commanders from all around the globe, make sure to check out the Iron Order Community Discord!