Prison Architect 2 - PDX Michaela
Learn everything you need to know about Riots with CharliePryor in this tutorial.



Thanks for joining us, intrepid corrections officers! Now that we've talked about some of the basics of Prison Architect 2, we thought we’d better warn you about what eventually happens if you ignore all of these lessons: Prison Riots!

Feature Highlight #10 - Riots[/h3]
Riots are what happens when enough inmates are Frustrated enough to take extreme action. Riots are serious events that tell you something is going very wrong in your prison, and ignoring them will likely lead to disaster and failure. Riots can not only lead directly to you failing the game but can also facilitate mass escapes and deaths.


I Predict a Riot
The rumblings of a riot are easy to spot in PA2, and hard to ignore. Firstly, Riots don’t occur in a vacuum, but rather as a result of your long-term actions. The most obvious indicators of a brewing Riot are quite straightforward: The Frustration Bar at the bottom of your screen will be almost full, your Admin staff will pop up and warn you of brewing trouble, and the soundtrack will become more tense and sinister.


Born Of Frustration
There are a few things which can lead to increased Frustration in your inmates, including failed Parole Hearings, and placing them in Punishment. The big one, however, is failing to meet the Prisoner’s Needs. Unmet Needs will make inmates become Frustrated over time, with core Needs such as Food and Sleep contributing at a higher pace.
When an inmate hit the limit of their frustration, they’ll gain the “Frustrated” status and will lash out with some sort of outburst, which could lead to anything from arguments and minor vandalism, all the way up to deaths. If the prison is calm, inmates will generally have an outburst and then go about their normal routine once they’ve depleted their Frustration.


If you’re broadly meeting all of your inmates’ needs, then you’re unlikely to get that groundswell of negative sentiment needed for Riots to kick off, so ensuring those core Needs are met should always be a priority.

Once the average Frustration level across your prison is very high, those mildly-pesky outbursts will become Riot behaviours. Riot behaviours are similar to regular outbursts, with some key differences: Inmates will target each other a lot less, shift their focus to the Prison system and Staff, and they won’t give up until they’re forced to. One inmate trying to start a Riot might not sound like much, but when the others around them are unhappy enough, things can spiral and grow incredibly quickly.

To check the Frustration across your prison, outside of the straight average given to you by the Frustration bar on the HUD, you can enter into the Frustration Info view, from the view panel on the right side of your screen.
The Frustration Info view will provide a coloured overlay of your inmates, colourising them in from green (not at all frustrated) up to red (basically ready to explode). It’s a quick and easy way to get a pulse of your prison and highlight potential problem inmates or even whole areas of your layout.


Standing in the Way of Control
Once a Riot is underway, rioting inmates will attempt to capture areas of your prison to wrestle overall control from you and your Staff. They will only begin capturing a space when there are no Security staff there to stop them, so leaving lots of unattended spaces can be dangerous.
As the inmate control of your prison grows, the Riot Progress bar will fill up. The more areas controlled by the rioting inmates, the quicker the bar will fill, and the faster you will lose control of your prison. It’s important to get a handle on the early stages of your riot because once it’s in full swing it can be extremely challenging to retain your hold on the prison.


Deal With It
There are a bunch of tools at your disposal when dealing with a Riot, but the first thing (which Charlie quite rightly points out in his video) is to simply pause the game and take stock of what’s happening. How many inmates are rioting? WHERE are they rioting? Do you have enough staff nearby to deal with the spread before it becomes extreme?

You’ve got this handy button on the bottom-left of your screen, called Security Actions. This will open the same radial menu which allows you to conduct mass searches, but also gives you access to some important levers to pull. “Bangup” immediately sets an order to confine all inmates to their cells. This means that non-rioting inmates will make their way back to their bunks and wait there until the order is lifted. This is a great tool to help keep inmates away from high-tension areas and make things a little more manageable. “Lockdown” will immediately lock all of the doors in the prison and can make the spread of a Riot much slower, since inmates will need to break through doors to move on. This however does run the risk of trapping your non-key-carrying Staff members in dangerous areas of the prison, unable to flee to safety.


The final and most important option on this menu is ‘Emergencies’ which allows you to call in Paramedics and Riot Squads when things get truly out of control.


Send In The Boys (and Girls)
We normally recommend calling in Riot squads as early as possible. Your normal security staff can very easily become overwhelmed by inmates and can even flee high-danger areas, allowing them to be captured by the Inmates. If you’ve got high deaths occurring, then the Paramedics are brave enough to venture into the truly dangerous areas of your prison, where your normal Doctors will run away from.


Once reinforcements have arrived, it’s up to you to give orders. You will need to direct the units around your prison, either by selecting the squad at the top of your screen and then showing them where you want them to go, or by right-clicking anywhere in your prison and choosing the desired unit from your ‘ping radial’.
Commanding squads or individual units in PA2 is also improved.
Emergency teams will follow your instructions as cleanly as possible, which means immediately moving to the area you’ve indicated. This also means that Riot Squads will abandon anything they’re currently doing and will ignore threats along the way, so be strategic with where you’re ordering them.


Aftermath
If you were successful in regaining control of your prison, you’re likely to have a lot of fallout to deal with: injuries, punishments, destruction, and the lingering issues which caused the violence in the first place. This is your window of opportunity to correct as much as you can, to make sure this whole situation doesn’t just play out again in a few days. Good luck with that.

And for newcomers, failures via Riots can always be turned off, as with other failure conditions.


Thanks once again for taking the time to sit with us and allowing us to waffle on about the game features we loved to build, as we grow ever closer to our beloved gaming getting into the hands of players. We’ll see you again soon!

Prison Architect Dev Team

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Next up:

CharliePryor will be showing you some basics in building and managing your very own prison in Prison Architect 2.

Hit the 🔔 so you do not miss when we go live!



Make sure to subscribe to the Prison Architect YouTube to not miss out on any new tutorials, teasers, and more!

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Need something to play whilst waiting for Prison Architect 2?
We are hosting weekly giveaways on our Facebook and X(Twitter). Next week you have the chance to win Gangs! Make sure to tune in on Wednesdays for even more giveaways all the way up to the release of Prison Architect 2! 👇
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Community Announcements - c.x1ang

1. 4月10日停服维护公告
亲爱的幸存者,为了给大家提供更良好的游戏体验,
我们将于 2024年4月10日10:00 对服务器进行停服维护,预计维护时长2小时(具体时间以开服为准)
更新期间幸存者将无法登入服务器进行游戏,请您及时做好游戏安排,避免造成不必要的损失。
我们将在结束后对维护前注册的幸存者们通过邮件发放 石油*2000 的补偿,感谢您的配合~
本次更新内容如下:
【预计维护时间】
2024年4月10日10:00~12:00 CST
【维护补偿】
石油*2000
【优化修复】
  1. 部分守护者立绘美术优化
  2. 修复【守护者背包数量过大时回退卡顿优化】的问题
我们将会在维护完成后第一时间开启服务器并发放补偿,敬请见谅!
如您在游玩过程中有遇到其他的问题,请联系我们的客服进行解决,
对于给您带来的影响我们表示诚挚的歉意!

2.部分服务器合服公告(S.9000~S.9018)
亲爱的幸存者,为了给大家提供更良好的游戏体验,
部分服务器将于2024年4月10日10:00进行服务器合并,预计维护时长2小时(具体时间以开服为准)
维护结束后9000~9018服玩家的合服补偿将会通过邮件发放,请注意及时查收领取~
【合服时间】
2024年4月10日10:00~12:00 CST
【合服范围】
第1组:9000~9004服
第2组:9005~9008服
第3组:9009-9012服
第4组:9013-9014服
第5组:9015-9016服
第6组:9017-9018服
【补偿内容】(S9000~S9018)
高级招募券*10,石油*2000,英雄/厄徒守护者自选卡*1
【合服规则】
  1. 合服后次日8:00将开启合服活动,活动持续8天
  2. 合服后,各位幸存者仍可通过原服务器入口进入游戏
  3. 合服区服之间数据互通,各系统排名将进行重新排列
  4. 高阶竞技场、阵营竞技场等将按照积分进行重新排名
  5. 合服后,被合服的活动会提前结束,与主服活动同步
如您对于合服有其他疑问,或是合服后游戏出现问题,请联系我们的客服解决,感谢配合~
祝大家游戏愉快!

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Cross Blitz - DigitalHamster22
Ahoy Blitzers,

Sailing by to deliver the following update:

Improvements

  • Repeated damage effects now fully resolve, even if the hero is dead accumulating overkill damage (Morty Howitz, Ready, Aim, Fire! & Bomb Barrage)
  • Separated chapter/book files into their own save files, making writing/reading from the files less intensive, this may have caused save files to become corrupt.
  • You should see files like "Redcroft-Book-1-Chapter-1.xb" in your folders after loading the game now.
  • Belly Jelly text has been removed.
  • General optimizations on the fable hex map screen when moving from 1 area to another.

Balance

  • Removed Sweet Apple from Quill Ch.1 Sarella Boss fight.

Accolades

  • Lowered the Brigade Bros accolade to play a single copy of a minion in the same turn to 3 from 5.
  • Replaced Scalpin' Ricky's spell accolade with Destroy 4 Groupies.

Localization

  • Increased damage numbers now show correctly.
  • Bank, Swordmaster, and Infinifocus should display correctly on cards and in keyword popups.
  • Fixed a bug that caused the card back requirements to not display in Chinese.
  • "Creation date", "Alphabetical", and "Archetype" now show up correctly in the deck’s dropdown menu.
  • Fixed a bug that caused the Immobile keyword to display offset in Chinese.

Bug Fixes

  • Fixed a bug that caused some players' saves to not write when closing the game in some states.
  • Fixed a bug that caused accolade numbers to not be calculated correctly.
  • Fixed a bug that caused some players to be stuck on invalid tiles when opening the updated maps.
  • Fixed a bug that caused accolades from moved battles to not update correctly.
  • Fixed a bug that caused Eve to target the enemy hero.
  • Fixed a bug that caused all Mana Diffusers to trigger when a spell is played.
  • Fixed a bug that caused Trap Technician to trigger from enemy traps.
  • Fixed a bug that would show the player the opponent's "hidden trap" card if hovered.
  • Fixed a formatting issue with spell damage increases in the history panel.
  • Fixed a bug that allowed Gearhead to be reduced by enemy traps as well.
  • Fixed a bug that caused Leviafin to error if Brass was rescued too soon.
  • Fixed a bug that caused the accolade "Deal damage to your own minions" to proc when your hero was hit with a bomb.
  • Fixed a bug that caused Riff accolade triggers to trigger when opponents triggered Riff effects.
  • Fixed a bug that caused Tinkmaster Otto to not add any Blueprints to the player's hand.
  • Fixed a bug that caused Wingroast Pepper to always give 3 Pyro spells.
  • Fixed a bug that caused the card list to shift slightly over time if adding/removing cards too fast.
  • Fixed a bug that caused the player to be stuck if they last saved on a removed tile.
  • Fixed a bug that caused Quill to add a Stab n Grab to hand even if you had one.

Misc
  • Removed the "New" Card Backs notification over the deck view.



Make sure to follow us to be regularly updated with 100% valuable Cross Blitz content:

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Pine Hearts - melissaHLG
Hey Campers! 🍃

We’ve got a very exciting update to share with you today 💚
We recently organised a behind-the-scenes day for creators with various needs and understandings of the importance of accessibility options in games to have a hands-on experience with Pine Hearts!

Safe In Our World ambassadors therealpengy and Phoebe Hesketh, and content creators psykit and mousewastaken, advocate for and are involved in supporting accessibility and mental health awareness in games. We wanted to give them a hands on opportunity to test our accessibility features and learn more about the game's story and themes and why building something inclusive was so important to us at Hyper Luminal Games.

They got to chat with members of the team including Creative Director Rob Madden, UX/UI Designer and Accessibility Lead Searra Leishman, and Social and Community Coordinator Melissa Cocker about all things Pine Hearts. As well as testing various accessibility settings and our accessibility hardware set up for events, we chatted about the origins of the game's stories and themes.

You can see how the day went and hear more from everyone involved in the video below!


For future updates make sure to wishlist and follow Pine Hearts on steam!
Amber Isle - TomT17
Hey all! Today we're thrilled to announce a partnership between Team17 Digital and Northern Irish game developer Ambertail Games to publish upcoming dino-centric shop management sim, Amber Isle. Watch our new Announcement trailer below:


Welcome to Amber Isle, a friendly village fit to bursting with an eclectic mix of prehistoric animals which we call Paleofolk! Coming soon to Steam, players will manage a shop in Amber Isle, as players stock their shop with everything their Paleo-pals might need. Each customer has their own unique needs and behaviours, so players will need to haggle, pawn, and counter-offer to get the best price possible, making their shop a resounding success and saving Amber Isle from the brink of fossilisation.

🥰 Ready to design Paleo-you?
One of our most frequently asked questions was about our Human Player, with many wanting to create their own Paleofolk. We've heard this feedback and have altered this! Now players will design their very own Paleofolk, who you'll play as in Amber Isle. Players will be able to express their penchant for the prehistoric by changing clothing, crests, and colours, to create your perfect paleo-persona!


🛒 Open Shop!
Customise, name, and run your shop your way – use the profits to unlock new shop decor, walls, floors, and more, making the space uniquely yours.


🏝️ Rebuild the Island
Rebuild, decorate, and unlock new areas to explore on Amber Isle, and with enough improvement, Paleofolk will start to take up residence on the island permanently.


🦕 Meet the Neighbours
Ambler Isle is home to 48 different Paleofolk to befriend, including Ice Age mammals, Permian amphibians, marine life, invertebrates, and more.



Whittled down to its last remaining residents, Amber Isle has well and truly seen better days, and a last-ditch effort to save it sees the grumpy iguanodon Mayor Clawsworth cast a keen yet cynical eye over the new venture, hopeful that Amber Isle can return to its glory days.

After designing their own Paleo-character, players will adventure out into the world of Amber Isle, spending their days maintaining their shop, befriending the locals, and improving the village enough to convince other Paleofolk to return and take up residence permanently.



We hope you are excited for Amber Isle! More news coming soon... 👋
🦖 Keep up to date with Amber Isle!
Amber Isle on X
Amber Isle on TikTok
Join Amber Isle's Discord
Inferni: Hope & Fear - CTRL


We're thrilled to invite you to the first-ever public playtest of Inferni: Hope & Fear! Join us on Monday, April 15th, at 15:00 CET for an exclusive sneak peek into the world of our battle royale deck builder.

Curious about what a fusion of a battle royale and a deck builder feels like? Don't miss out on this opportunity to experience it firsthand!

🃏 Inspired by "Together" and "Against" play modes in Magic: The Gathering, Inferni offers a fresh take on the genre with unique cards and characters tailored to suit your playstyle. Whether you prefer a stealthy approach or full-on aggression, there's something here for everyone.

Everyone is welcome to join the action! Simply hop into our Discord for more information and to get involved.

See you on the battlefield!

FOUNDRY - Pdx_Tauriel

Hello everyone!

It's time to cover some of the more advanced features of FOUNDRY. We'll show you how to expand your factory from budding to sprawling. Choose your path in the tech tree, get transport ships up to cover more ground, and start producing huge modular buildings. Eventually, your drones, ships and towers will block out the sun.



Watch the video and let us know what you think!

Also feel free to check out the latest dev stream during which the Devs play the EA version of FOUNDRY with the focus on mining!.

https://store.steampowered.com/app/983870/FOUNDRY/

Follow us on socials:

Stay tuned for more news!
Minicology - ben
------------------------- Cosmic Date 09.04.2024 -------------------------

Greetings Space Travelers,

Helperbot here, back with a new transmission!

Do you know that feeling? That creeping itch that something is about to happen. You would think these emotions are impossible for a little Helperbot like me… but I just know something is brewing. I sense a change in the atmosphere, a rise in overall planetary temperature, the fronkies are jumping higher than usual…

*ping* Hold on… a transmission?



“From: E-Corp Official #232178

Our satellites have picked up signals of a great disturbance. Our galaxy is colliding with something called “Steam” on the 25th of April, 2024. We keep receiving messages that translate to “Release Date”.

The message also included the following numbers:

“$14.99/€14.79/£12.79”

We’re unsure what this means, but we recommend all affiliated partners prepare for small environmental shifts and a fuzzy feeling akin to a digital buzzing.

Those willing to prepare for this imminent cosmic event can access the Demo Programme right now.”




Well. A “Release Date” on “Steam” on the 25th of April. And all that priced at “$14.99/€14.79/£12.79”.

And it looks like there's a "demo" available right now?

That does sound like big news!

We hope you’re excited space travellers. The 25th of April is already mighty close!

------------------------- END OF TRANSMISSION -------------------------

To stay up to date join our Discord, and of course, tell your friends about Minicology!



Minicology
Dragonheir: Silent Gods - 小愿望吴邪
The second round is here! Choose your team (Red or Blue) and place your new bet to compete for incredible rewards!
⏰ Phase II Betting Period:
April 9th - April 14th
🎁All participants will receive rewards:
Winners: Wyrmarrow x200
Losers: Starlight Stone Dice x1
🔥Log in now and pick your side!
🚀 From the Depths, To the Throne
#dragonheir #dragonheirsilentgods #downloadnow
🔥 Download Dragonheir NOW: {LINK REMOVED}
Apr 9, 2024
Renryuu: Ascension - naughty-netherpunch

Update 24.04.09 changes:
- In Act 4 of the time skip, a !-icon appears at Aldlyn, which triggers an event to unlock a new area in the top left corner of the map.
- The new area will introduce several new characters.
- The events serve to teach you more about legendary monstergirls, and to introduce characters needed for the war phase later in the time skip.
- The fairies on the special island in the brexeet isles were changed to have the same appearance as the fairies in the new area.

- In Lalizan, when you chase Kippy, she now moves on the spot she is hiding behind the palm tree, to make it easier to find her.
- When Kippy is hiding behind the palm tree, a new npc appears near the tent next to her. This trader is meant to guide you into that area where Kippy is hiding, but also unlocks a CG scene with his event. The trader stays in this location, even when you advanced Kippy's event. You just need Kippy's event to make him appear.
- The scene of the new girl gives you a choice, which decides whether you see the CG scene or not, but the outcome is the same, as the girl will end up in your castle either way. She'll be in one of the rooms in the bottom of the sleeping chambers, where Coral and Lace can also be. It's possible to replay the CG scene of the girl regardless of which choice you picked.

- Added a new full body CG image for Earthspirit in the forest of Ebron.
- The CG for the scene with Earthspirit was remade, and the text changed to fit to the new images better. You can check all of the new CGs in the CG room, and replay the scene to see the new text. (CG room page "Non-human 3")
- Added a remake of the full body CG of the Firespirit, including a version without flames in the nsfw dlc of the game. The new images can be seen in the CG room page "Non-human 3."

- Changed the system of the red and blue flame in Lielle's treasure dungeon (with Tourax) to reduce lags due to parallel processes in the background.
- The caravaan trader to buy usable items for the vanguards and exchange artifacts is back. It was gone after the recent changes to the overview map, since the old trading screen was removed. It's now available again as an icon near Aldlyn.
- Fixed the text of Battle/Protection/Magic Knowledge, and Rune Stone research, to show the correct amount that you produced.
- Fixed a bug that caused the old overview map UI to appear after vanguard battles.
- Fixed a bug which caused f-Grey to stay in your group when leaving Fürstenstein in a certain way.
- Fixed a bug with the sparkling speech bubble icons for requests on the country management map. In saves in which they were unusable, using the "turn end" button once will reset the request icons and fix the issue.
- Fixed an issue with the alchemy table in Whisperwind Farm, which caused the quest "Armor Breaking" not to finish properly. People who have the quest not marked as done due to this bug can use the teleport orb item to get the quest log updated.
...