BUGFIXES: -players progress was not always saving -in "another day" deer reset back to original position after they run off -in catacombs opening the player could move while in the camera animation
IMPROVEMENTS: -Improvements to the swimming chase sequence to reduce frustration -DRASTICALLY reduced demo download size to 5g from 15g -Added a clear indicator for streamers/press of the state of the game
KNOWN ISSUES (currently in progress) -In some setups the frames do not load (show as completely black) -Texture pop-in is bad on some setups -tutorial improvements needed especially around the machines and second frame
The Thinite update is not yet finished. But in the meantime you can have access to its beta in the Beta area of the Settings via Steam !
Here a list of some of the new things in this beta for the moment:
-26 new events around the unification of Egypt and after it -the 2950BC startdate with the coming 1st Civil War of Horus and Set(which can also be played if you begin in 3100BC or play as Upper Egypt in 3250BC or Nekhen in 3400BC and move your capital at Abdjou). The civil war should work as intended, but the testing have not yet been done fully on if all the events happen. They should, but we need confirmation. -5 new techniques, one for each area, giving you even more choice for technologies -and of course many changes in balancing of gameplay, bugfixes and betterment of the UI
The Thinite update when its finished will have all that and many more things, mainly: -the 2800BC startdate with the coming of the 2nd Civil War of Horus and Set(which will be also playable at the same conditions than the 1st) -events between the two civil wars -more events between the unification of Egypt
The full update should come in the next weeks, in the meantime, test the beta and give us your opinion on it about bugs and balancing on the Discord !
* added support for FSR3 * added support for scrolling the unlocks window with a gamepad * fixed flame ward and life leech audio playing while game is paused * resuming the game (after pause, level up, or chest menu) now procs the flame ward if active * added build version to pause menu * various other fixes
We're back with more updates to ensure your journey through the dungeon is smoother and more immersive. Here’s what’s new in version 1.1.7:
Gemlyn's Animation Refined: Swapped out incorrect non-shadow frames in Gemlyn's animations for the right ones. She's now as sleek and shadowy as intended!
Invisibility Potion Effect Fixed: Addressed a glitch where the blur effect from an invisibility potion remained active in a Level if a player exited the level before the potion's effect expired and then returned after a restart due to dying. Effects now properly reset upon leaving a level or after a game restart.
Gallery Improvements: Squashed several bugs in the gallery and enhanced controller support for easier navigation.
Gallery Animation Finish: Added a finish animation to the gallery loop for a smoother viewing experience.
Adventurer’s Delight Update in Shop: After purchasing Adventurer’s Delight three times, it will now correctly display as sold out, removing the price tag to avoid confusion.
As always, we're grateful for your feedback and dedication. These updates are for you, the adventurers, who inspire us to continuously improve the dungeon experience.
1. The mages bonus has been changed to affect the number of projectiles. 2. The Druid bonus has been changed to elemental damage, removing the reflected damage bonus 3.Fixed the issue with boss attack intervals. Melee classes can now properly respond to boss attacks. 4. Increased the probability and amount of health recovery on Leon's basic attacks. 5. Fixed the bug where the Boss's life steal resistance wasn't functioning. 6. Added the Miner Set - Bomber man, increased bomb damage attributes in artifacts, now you can play as a bomber. 7. A limit has been set on the number of companions that can be deployed. You can now manually choose which companions to deploy from the companion menu. 8. Epic and Legendary companions have received significant buffs in combat. Companions can now draw monster aggro and block some ranged monster skills. The racial bonuses for companions remain unchanged, and all companions can contribute passive attributes to the main character. 9. Dismissing companions now returns gold. The higher the level of the stage, the more gold returned. 10. Reduced the damage and cooldown of certain skills for Sand Throat, Skull King, Medusa, Ice Goddess, and Bloody Goddess. 11. Modified the talent 'God of the Giant Eagle.' Now, you must acquire the prefix 'Companion Increases Character Attack Power' from equipment and artifacts. 12. Increased the resistance of equipment and enhanced the initial resistance of all characters. You now have more elemental defense. 13. Fixed the issue where items wouldn't refresh in the item shop after destroying furniture. 14. Fixed the issue where resurrection talent wouldn't trigger correctly. 15. Increased the efficiency of divine skill charging, you can now gain charges from hitting targets. 16. Characters gain additional shield increase and duration extension upon revival. 17. Controllers now have automatic 360-degree aiming. 18. Added resolutions: 2160x1080, 2880x1440. 19. Fixed the issue where controllers couldn't scroll in the companion interface. 20. Increased the pickup range for gold coins and soul crystals. 21. Fixed the issue causing a crash when triggering Miss Lan in the English version.
I've gotten far better at animation since I made the bunker. In the coming months, I'll be planning to overhaul some (most?) of the animations so they're smoother and sexier.
My current game University King is my priority so I'll be updating the animations as and when I can before uploading everything in one go.