βͺ Changed the specification where the exit count does not advance in the first week passage, such as when starting the game or after Game Over. γ»The bug where an uncle would walk through the passage even if you didn't go through it after clearing the game has been fixed. γ»The state in which the anomaly does not occur at the first startup (no guide) was not saved before the game was cleared, so this has been corrected.
Adjusted shop's interaction text size Added ground text in map 1 to indicate that permanent progression is at the campfire
Fixed a bug where save files are not overwritten properly -If you are effected please join our discord channel to receive a compensation save file with 30000 salt gems on it: https://discord.gg/nUCTqnKxRt
Apologies for any inconvenience and thank you for understanding.
GHPC Early Access has been updated to version 20240401.1.
This is a minor update, introducing new adjustments and bug fixes.
We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.
FEATURES AND ADJUSTMENTS
Removed April Fools Day content (T-54A will remain as a reserve tank for the East German forces in campaign, but M47 is out of theater)
Modified campaign logistics mechanic to send reinforcements more frequently, but their effectiveness is capped and they diminish each time (requires a campaign started after this update to observe the changes)
The logistics section of campaign briefings may now include a small note about recent reinforcements
Reduced team health impact per mission in campaign
Made T-62's minimum campaign spawn chances higher
Made Hind pilots less defiant in the face of incoming fire
Added more names to credits
FIXES
Fixed some parts of smoke grenade effects not showing up
Fixed stray smoke cloud appearing in midair when smoke shells were landing
Fixed some armor/component tagging issues
Fixed an issue where some Soviet crew voices would glitch out if a target was spotted at 60 (6000 mils, hull rear)
Fixed possibility of a catastrophic detonation with a turret throw not killing all occupants of the compartment who have not yet bailed out
Fixed script errors
Fixed a log spam issue
Fixed AI vehicles behaving oddly while player was solving an easter egg
Enhancements To better deceive others, all abilities of Possessors now have unified sound effects and visual effects, and the timing for the use of Deceptive Blade and Chain of Doom is now more flexible.
Balance Changes
When using ShapeShifter 's skill, smoke will now be generated.
All Possessors' abilities (ShapeShifter/Backtrace/Crow) now generate smoke upon use and produce distance sound effects.
Modification to Deceptive Blade: When killing non-offline teammates, the opponent must crouch to allow the kill.
Modification to Chain of Doom: The restriction of purchasing only when there is 1 Possessor has been removed; it can be purchased in advance, but the effect will only activate when there is only 1 Possessor left on the field after killing the target.
Two bookshelves in the Embroidery Building are now searchable, and an air wall has been added at the carriage location.
Room entry levels changed from 0/3/8 to 0/3/6.
Artistic Improvements
Optimized character outlines in the game.
Bug Fixes
Fixed the issue where purchased backpack items for Possessors were not effective.
Fixed the problem where players would still be affected by low sanity voice effects on the game settlement interface.
We're thrilled to announce the launch of the game. π You can try it on your Steam deck as well! π
This milestone is not just a testament to our team's hard work and dedication, but also to the incredible support from our community, partners, and everyone who believed in us.
A heartfelt thank you to each and every one of you. Your encouragement and feedback have been the guiding lights on this journey.
Though the Heavens Fall - Inoushi -Though The Heavens Fall
Hey all! More changes incoming to fix some of the issues we've been seeing.
Fixed some bugs with Hatch's damage over time effects, and nerfed the up front bonus damage from synergy of his second skill from 7 to 5.
Fixed an issue where the messages for leveling up world level when you beat a boss were not displaying correctly.
Fixed misalignment of the XP screen when there's only 2 characters.
Updated the text and animation for Hatch's 3rd skill to match the effect it has.
Made it so that when you swap out an assistant it only backtracks your craft to the point before the first ability was used instead of clearing everything you did.
Fixed an issue where defeating the 2nd Boss would not level up the world level to 2.
Fixed an issue where Dragons were moving off of their pivot point over time.
Expanded the panic button option (pressing escape three times a second in combat) to always work.
Fixed an issue where buying a bomb in the store would cause a soft lock when the bomb was used in combat.
Smaller download size, faster startup, improved observer mode, new player customization, and much more!
OBSERVER MODE
We've done a full revamp of the VAIL observer mode (PC only). In addition to bringing back all of the old functionality, we've added some new features to the observer mode to make it easier to use for casting matches or creating content. To launch the observer mode through steam, simply right click on VAIL in your Steam library, select properties, go to the general tab, and add the following launch options: -nohmd -observer
We'll be posting a full tutorial and list of key binds soon, but in the meantime here's some useful options if you're new to the observer mode:
TAB to open the menu
H will toggle UI on or off
O will toggle player outlines that are visible through walls
M will switch between the small and large mini-map for maps that have it
Each number will let you follow the corresponding player
C will switch from first person to third person to free camera mode
B will switch back to free camera mode in any situation
G will make you spectate the player that last shot
And many more cool features which will be outlined on our website soon!
PLAYER CUSTOMIZATION
We've finally removed the last remnants of the old tablet and replaced it with a new customization page for selecting character cosmetics. Along with selecting head, body, and hands for each faction; you can now see what cosmetics you're selecting with individual thumbnails and color-coded tiers for Mythic, Legendary, Rare, Uncommon, and Common skins. You can also see your full outfit on a mannequin on the right.
In the loadouts page, you'll also see cosmetics organized by the same color-coded tiers and the default (common) guns have thumbnails now. Additionally, we finally added Knife cosmetics, which means if you get the new Enigmia Pack you'll now be able to equip the very first knife cosmetic in VAIL.
CHANGES & FIXES
Reduced game download size by a few GBs
Reduced shader complexity, improving game startup time
Improved visuals on all guns and gun cosmetics
Tac rig adjustments to make it easier to force grab items on the ground with a gun on your chest
Ivan woke up with a nightmare about crying Canadian children. So he made Hockey a little better...
Improved the look of the Artifact scanner defuse bar
GEL count now visible in the tablet
Experimental marketplace hidden in the armory
Increased max turn speed from 300 to 360
Friends list is now sorted between offline and online friends
Removed preset loadouts after unlocking custom loadouts
Health is no longer visible when at 100 (full health)
Steam can use PC keyboard to search for friends
Shuttle now has unlimited refreshes
Added Artifact scanner marker
Added CTO Objective markers (only objectives, no orbs yet)
Microphone at the bottom of tablet will now show microphone activity
Fixed hardpoint not delaying at the start of the match
Fixed player profile stats being named incorrectly and showing in the wrong formats