We have an important update about the future of Mythic to share with you today.
Mythic was a passion project for us from the beginning, and we quit our jobs in 2022 to focus on finishing the game. We were hoping that we would earn enough money from the launch to let us pay rent and keep working on Mythic, and even hire an artist to help with future content.
Unfortunately, that didn't happen. We are so grateful to everyone who supported us at launch by buying and playing Mythic. We made enough to just keep the servers on, but not enough to do more beyond that. The Mythic servers have been on since launch, but almost a year and half later, our funds have finally dwindled down to the point where we can no longer afford the server upkeep. So, we have made the very difficult decision to sunset Mythic.
Mythic's servers will continue running till the end of this month and will be turned off permanently on May 1st.
Today, Sunday, Apil 7th, we're doing some quick testing on how to Stream directly into the Steam store. We created this event as part of this. We'll have very awesome news very soon!
The app would sometimes close on its own when alt-tabbing. HRTF would sometimes show as unsupported for headphones that report themselves as 7.1 (the ones using DTS 2.0, e.g. Logitech PRO X Wireless Gaming Headset). HRTF should now be enabled on all headphone models increasing gaming comfort.
We're excited to announce the release of the v1.1.7 patch for Deadrock Redemption, focusing primarily on fixing bugs and enhancing the gameplay experience. This update is sure to enhance your journey through the wild west of Deadrock.
🔧 **Patch Highlights:**
- **Bar Back Quest Fix**: We've squashed a pesky bug in the Bar Back quest, allowing players to now access all of the NSFW Rosa extended animation sequences. Enjoy the immersive storytelling experience!
- **Bug Fixes**: Several bugs brought to our attention by our vigilant community have been addressed: - Fixed Wagon quest trigger zone - Increased Cart Hotspot indicator range for easier location - Increased Posse Member Hotspot indicator range for easier location - Adjusted SFX volume on Roadside Assistance quest complete - Fixed HUD on drunk fight not updating - Fixed Guitar not disappearing after collection - Fixed bottle crate quest item not updating on spawn - Adjusted SFX volume on Wagon fix trigger
🚀 **Limited Time Offer**: Don't miss out on the opportunity to experience Deadrock Redemption at a discounted rate! Purchase the game today and enjoy a 15% launch discount. Saddle up and embark on an unforgettable journey through the rugged landscapes of the wild west.
Keep those spurs jingling and your six-shooters ready, partners! See you on the dusty trails of Deadrock.
Yours in adventure, The Deadrock Redemption Development Team
Hey all! Just a small update here to push a few bug fixes (including one critical one that can break the game in rare instances). Here's the change list:
fixed: the AI would get locked into an infinite loop when swimming with proc gen units generated with the Swimmer trait.
fixed: the counterattacks icon did not display correctly when providing in-shop explanations for why characters wanted Vengeful weapons.
fixed: a range error occurred when a stone golem threw a flying character.
completely overhauled the way the game deals with parabolic movement to improve performance on slower systems (and to thereby avoid weird issues with assassin Leap arcs visibly lagging behind everything else).
overhauled the game's dodge animations so that they, like the new parabola animations, are driven purely by code and math, and so perform much better on older machines.
rewrote the way that the game times combat sequences to end after zooming out the combat camera so as to avoid issues arising from the slowdown in Unity animations on lower-end machines.
cleaned up the timing on character "hop" animations when changing elevation.
received a revised smile for the blacksmith portrait. (The original was just too awkward to use.)
balance change: reduced the number of green allied caravan guards that spawn during caravan defense missions from 4 to 3.
balance change: reduced the chance of a Whetstone appearing in the shop during a given visit from 33% to 10%.
fixed for version 0.6.11a: due to recent changes in the AI code, the game would throw a null error if an enemy drowned to death at the start of the AI's turn.
fixed for version 0.6.11b: it was possible for an AI-controlled character with a preferred area tag and no viable moves to remain on the "calculate a move" list forever despite having no viable moves, thereby preventing the computer from ever ending its turn.
I'll be focused on creating new battles for the update proper near the end of the month. Until then!
We just released a small update for the Autonomous Anarchy Demo. This update fixes an issue that caused the buttons on the game over screen to not work when using keyboard input.
Please let us know if you experience any other issues.
We will also be sharing some information about our future plans for the game in the next few weeks, so keep an eye out for that announcement!
A lot of improvements and bugfixes, from dejankification and quality of life stuff to fixes for some really obscure issues and quest logic.
Including new (actual) voice for Adanech and ladder animations. Special thanks to Technomancer for the detailed bugreports. Spoiler alert.
Changelog
Improvements
Ling has more comments on trade items
Powered computer rooms now correctly substract 1500 watts thermal to the base heating consumption
Door sounds at Tuxing Liu, Throat and Jingpo
Torque Master no longer adds to rover self charge, and just reduces power consumption and increase speed as advertised
New voice for Adanech
Climbing stranded truck now has transition screen and climbing noise
XP gain from producing Stimulant IV reduced to 50
Added honqo motor spare to nanji jidi control center for use in your own rover if you fixed submarine
Nanji jidi pathfinding improved
Searchable area in tuxing easier to reach
Death screen loading panels use same new UI paradigm as everything else
Tuxing liu ladders to the roof now have animations, no longer walk straight up ladders
Footsteps sounds in tuxing liu
Fixes
Fixed some missing dialogue audio and lines for Karen
Added missing voice line for Daxia
Fixed missing reference in Ling dialogue
Negotiations no longer start with positive sway if there is no reason
Val no longer gasps if she's not startled when initiating conversation
Green, Green Grass of Home quest now properly flows if you ask Val about terraforming in every edge case
Mouseover on Outpost overview panel no longer sticks when you close the inventory panel with hotkey
Can no longer negatively power dormitories
Can no longer re-initiate conversation with chinese rescuer after he helps you with stranded rover
Fissile rods are now processable
Daxia cleared from roster screen after loading a game where she's not recruited
Map icons for survey locations turn green after succesful surveying
Kivu Lacus spawn point no longer in a methane pool
Cancelling trade with YatSen no longer keeps negotiation icon on screen
Crashed satellite no longer plays double music
Daxia no longer follows player after certain dialogue branches if she's at the outpost
Getting a reward from Ling after finishing the second part of For The Republic will no longer retrigger the quest if you cancel the trade
Buildable at Doom Mons now correctly plays a skill ping instead of a construction sound
Buildable areas now correctly remove items even if they are quest items
Can no longer click the dashboard in the stranded truck when you're not actually in the truck
Barrel at stranded truck no longer disappears if you empty it
Can no longer ask Ling about the satellite feed again remotely if you already asked him in person
Option to report findings on crashed satellite to Karen no longer disappears if it was shown once
Deepak dialogue audio mismatch fixed
Fixed YatSen dialogue audio mismatch
Fixed Yatsen end trade audio
Added missing Karen audio when reporting about crash
Fixed missing Ling audio reference
Fixed 'examine' audio mismatch for Magnus
Fixed Magnus typo
Fixed some colors
Finishing the "Green, Green Grass" quest causes the "Sabotage" quest to be abandoned if that was not already finished if you decided not to end the game there.
Leaving the basement now force the jukebox music to stop even if you click more than one track
Can no longer petition Ling for help after he's already provided peace talk options with Helene
Asking to go to earth instead of mars after completing part 2 of "for the republic" while never having asked to leave Titan before will no longer result in Ling asking for quid pro quo again, he will recognize your help.
Can only ask Ling about what you know about Bai after you actually know this and the crash investigation is complete
nanji jidi magnus locations preserved
Can no longer ask Ling if you can borrow Daxia if she's already at the Outpost
Succesfull stat or skill checks right before dying from cold will now correctly display long enough to actually read them
Shangri-la fake alien no longer floats
shangri-la sporocarb removed from rover after magnus takes it
Fixed tutorial issue where if you already transfered the coffee, spare parts or both from the inventory Before inventory tutorial started and then loaded a save right after, the inventory tutorial would restart after loading
Tutorial will recognize if the coffee is neither in the outpost inventory or your personal inventory (eg you consumed it)
Pigeon Friend is now available! Start the quest by interacting with it in the Animal Center. A total of 13 items successfully delivered is required to complete the quest.
Hersha’s Bakery open and Cooking system in place (new saves created from this version only).
New cooking items and equipment
New Crops - Wheat/rice
Quest added from Hersha (day 11) that unlocks the cafeteria mini game which runs twice a season (every 15th and 30th)
Cooking recipe books added - donate new dishes to the basement in the bakery.
Normal and Moat farm layouts size reduced - this may cause a lot of issues with older maps making all objects that were cropped off unuseable/inaccessible, very sorry about this!
Added chefs poster set - 5 in total, get one after each recipe category is completed.
New Alpaca color - Black Alpaca. Not purchasable, only obtainable by completing the entire cooking collection in the bakery.
New cutscene - Hersha’s Bakery - unlocked after completing the Desserts cooking set.
Backend
Dungeon map rendering optimized for performance
Change versioning system for control of features available in each version.
Legacy old map support removed, those on this map will be migrated to “Normal Map”
Balance
Evaporator cost changed to 50 points in Virtual labyrinth
Skilled merchant max eatable card level reduced to 5 (from 7)
Skilled Farmer/fisher/miner chances for double items reduced from 15% per level to 10% per level.
Increased Greenhouse cost from 6,000 > 12,000.
Slightly reduced critter spawn chances further in some areas
Bugs Fixed
“Fire Syrup” corrected to “Fire Essence” in quest description for Aft Rune
When trying to pick up an item you cannot take, the currently held item in your hand no longer visually disappears.
Fixed all missing non-breaking space characters in other languages showing up as BOXes
Known Issues:
Audio not working in Linux build
Animals being able to squeeze through fence gaps. Animal pathing stuck on steps.