Each level has a unique combination of ambiance/weather effects, based around the level's characteristics and the accompanying soundscape
Sunrays shine down on your landscape as you progress, with an intensity that scales based on your performance
Celebratory fireworks are set off at the end of a level, with an intensity that scales based on your performance
Reworked the UI rendering pipeline, resulting in significant performance improvements
Unlocking one of the hidden achievements now leads to the Catpocalypse
Added a visual effect to the Score Slider when a new Pool or Draft score-level is achieved
Tutorials can now be skipped entirely at the press of a button
Tutorial is automatically skipped when restarting a tutorial level in progress via the escape menu. Naturally you can still revisit the tutorial by starting the level from the map selection screen
Expanded the tutorial for level 1 to include undo & camera explanations
If you click to continue/restart a map that has a savegame available, but subsequently change your mind, you can now escape out of the "continue or restart" screen
Added an option to the escape menu to exit a level without autosaving your progress (this does not remove previously existing savedata)
Various other bug fixes and performance improvements
We have the release of our anniversary v0.10 build of WANDERER: Broken Bed. That means we're even one step closer to an early access version on STEAM 🔥 As promised, we're doing the REMASTERED version in several stages, and this is the first of them - a complete prologue! The game is currently in beta testing to get even better for you ❤️
We had a WIP build coming out recently, so some things might seem familiar. As this was just a small demonstration of these changes, we'll explain the basics using v0.9 Christmas Gift as an example. The biggest and most important thing is that the code had been written from scratch for the new versions.
General changelog of v0.10 REMASTERED - Part I: - New UX/UI interface - New potioncraft lesson with recipes - New quest "Dungeons and Swords" with a quest dungeon and book mini-game - New quiz - 11 quests of prologue: 4 main quests, 3 side quests и 4 character quests - Hints at each stage of the quest - Mini-games with simple rewards
Read more details below 👇
📜 Quests The new version contains 11 prologue quests, including quests with lessons and dungeon. There are less of them, but there’s a QoL improvement in the form of a hint about the current stage of the quest.
⚗️ Mini-games There are now no schedules or infinite mini-games - they now only appear during quests.
💀 Dungeon Completely redrawn dungeon hub, more colorful and detailed. Also made the interface for potions and runes (will be added in the next build).
⚔️ Fighting Completely redesigned battles, with rebalancing of enemies and maps. New and improved visuals - the interface and code of the dungeon has become simpler and more readable.
🏰 Locations Small changes in the locations - updated the details and flooring on courtyard locations, as well as rearranged some quest items.
🖥️ Interface Looking at any of the screenshots of the new build, you can clearly see that the interface has been completely redesigned in a more minimalistic style, and the UX has been improved.
Support us the usual way by adding WANDERER: Broken Bed to your wishlists 💗 Join our Discord channel for more news, we share more details about the current testing there
Yet Another Fantasy Title (YAFT) - Atomic Wolf Games
Three days to launch! The last few days have been an incredibly intense period. Trying to get everything buttoned up and making sure we haven't missed anything. Above all, though, we can't wait for the moment when we can invite you to explore this new adventure we've prepared in our game!
Compared to the demo version, we've made several significant changes related to controls, especially concerning gamepad handling. Thanks to your valuable suggestions, we've completely rebuilt the magic usage mechanics and expanded the mapping settings, allowing for the assignment of magic usage to additional mouse buttons. Moreover, the aim assist system has been significantly improved, which should further enhance gameplay comfort.
Two weeks ago, we also had the pleasure of participating in PAX EAST in Boston. We'd like to extend our heartfelt thanks to everyone who visited our booth and shared their impressions of the game. Your feedback is incredibly valuable to us and has contributed to the refinement of our product.
See you in 3 days! Be ready for an unforgettable adventure!
Discord is live!
Remember to join YAFT Discord if you're not with us there yet!
/!\ As usual, updates from Adarin Farm will reset your current run as new mechanics are added. Be sure to finish your current run before downloading the update.
Patch has been deployed on the 07/04/24 at around 7.45pm CET.
Highly requested feature is now live! You can pause & accelerate time while waiting for your crops to grow.
Improvements
Added dissolve effect when deleting a Fertilizer.
Added a small scaling effect when planting a Fertilizer.
Changed the default sound when mousing over an element.
Changed pictures on farm selection & buffs to be rounder.
While ingame, made the farm icon round.
Added juice in the farm selection menu.
Added juice in the Seed/Fruit bar & when choose a Seed.
Added some effects to text while harvesting crops.
Renamed Starry Shire farm to Cozy Shire.
Reduced the number of people on title screen.
Changed the position of the Patch Notes panel.
Changed the color of the night progress in the Day panel.
Bug fixes
Fixed a bug while loading the game with stuck loading screen.
Fixed a bug while quitting the game while in middle of choosing a new Seed.
Fixed a bug where progress bar in the day was not in the good color at the start of Day 1.
We pushed another small post-release update! ːcyrus_smileːːdc_bunnyːːdc_mazuː
Added Settings Option: Adjust Music Volume
Added Main Menu clicking sounds
Enemy friendly fire kills will also grant XP/Gold
Fixed bug missing achievement when killing boss monsters using plasma shield
Thanks a lot to @aldenlv for finding the above bug! :)
We have a small favor to ask, I know some of you have played the game on the Steam Deck, can you please let us know if the game works well on it? If yes, can you please drop me some details in the community hub? I would love to hear from you guys <3
As usual you can find the full change-list in our community hub by clicking here.
Another update! -On easier difficulty after 3 tries bosses start getting easier! They take 10% more damage up to 50% more than base! -Some fixes to bosses at lower framerates -Label on FOV options (bug eye vs standard) -Mantis can't kill supo anymore
When Supraworld is done? I dunno! But I made this graphic with a vague estimate so you get an idea where we're at. When the Fundamentals and Act 1 are done we can basically start playtesting up to that point, which would happen in the form of Early Access here on Steam.
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