This little update status to keep you informed about our progress. We now have received our new workstation that, connected to the NAS, will render the game while we will work on the main computer. It will save us a lot of time and we really think we can progress quicker than never like that.
For the episode 3 already 6 scenes are written and coded, the scenes for the beginning of the day. I will tell you more next time about what's next !
We are pleased to announce the latest developments for The Ghost - Task of the Ghost Hunters. Please note the following changes and additions in version 0.8.3 Preview 1 for the open alpha branch:
Added:
New dialogues in the tutorial for an improved introduction to the game.
Introducing a stationary base for player interactions and upgrades.
Integration of new fixed objects for an immersive gaming environment.
Changes:
Performance improvements to optimize the gaming experience.
Cleanup of assets that are no longer needed to increase efficiency.
Optimized lighting effects for an improved visual experience.
Adjusted the player's starting point in the tutorial for a smoother start.
Moving the evidence collection items from the kitchen to the stationary base.
Thank you for your interest in the latest updates to The Ghost - Task of the Ghost Hunters. We look forward to your experiences with version 0.8.3 Preview 1 in the open alpha branch!
When Supraworld is done? I dunno! But I made this graphic with a vague estimate so you get an idea where we're at. When the Fundamentals and Act 1 are done we can basically start playtesting up to that point, which would happen in the form of Early Access here on Steam.
Liking this post decreases development time by 1 minute.
To be honest that's the biggest point of this update XD
As of now, there are 3 rework updates in progress and 3 polish updates in progress. One of them is the attack dash update which had been already implemented in 1.2 but it's still not fully polished and most importantly not on all weapons.
That is why in this update the most pressing matter which is "How to exit the Tutorial!?" has been solved. The next update is going to be a culmination so its size will be 5 times the average.
Additional Changes
Chest altar Map
Chests have collisions now
Move with an attack
Move with a attack ( more immersion ,more impact of an attack , more complicated attack patterns and combos
We've been hard at work to bring you an exhilarating update packed with new content, enhancements, and optimizations. Get ready to explore new trails and challenge tracks, unlock some achievements, and enjoy a more seamless experience in DownhillVR!
Release Notes
🆕 New Content
Everfrost Alley: Brace yourself for the chilling winds and icy path as you navigate the newest addition to Rocky Ridge.
Snowflight Swipe: Set off on a thrilling ride through this new trail on Rocky Ridge with breathtaking views and heart-racing drops.
Frostflow Course: Glide down this mellow, flowy trail on Rocky Ridge and enjoy the beauty of the ride.
Cave Diver's Run: Dive deep into the cavernous depths with this new Pro Challenge track.
Momentum's Way: Test your skill on this new Speedy Challenge track and conquer its gravity-defying curved turns.
🕹️ Enhancements
Steam Achievements: The wait is over! Unleash your hunting spirit with our first batch of Steam Achievements. How many can you unlock? 🏆
Track Length in Menu: Ride setup and track selector now feature the track length, helping you make the best choice for your next adventure.
🛠️ Fixes & Optimizations
Particle Effects on GPU: We've shifted most of our particle effects to GPU computation, resulting in improved performance and smoother visuals.
CPU Performance Optimizations: Our team has fine-tuned and optimized various CPU-intensive operations. Boosting performance and reducing bottlenecks, making for a more fluid ride.
Dust Smoke Effect Fix: We've addressed the issue causing an excessive amount of dust smoke under the bikes' wheels. Enjoy improved visibility, especially when tailing close behind another rider.
We're beyond excited for you to experience these updates and continue your exhilarating journey in DownhillVR. Your feedback is invaluable to us, so don't hesitate to share your thoughts and experiences.
Now, grab your gear and hit the track. Enjoy your ride! 🚵♂️
• Multiplayer: Removed Session marker audio for other players in session. • BMX: Changed Left foot forward no foot can animation corrected • BMX: Fixed Fakie trick display issue