fix for "works in editor but not in build" for Random Hoop Generator "Store Existing", "Restore Existing" functionality.
"Restore Existing" was deleting all game objects. The problem was the startup script execution order, which unity automatically organizes and can be different in the build. The specific problem was that the list of possible objects to be placed was not fully initialized before being referenced by another script. So the actual problem was the "Store Existing" function.
I repeated this startup reference in the function itself and the problem is fixed.
We're continuing our mission to put out smaller patches effecting the most common/problematic issues.
- Ore Mines and Construction Stores no longer have a rounding error causing them not to be built even if the board appears to have all their required materials. - Infinite Filter (a creative mode item) now hooks onto lava pipes in all orientations. - Fixed issue where items stored in a truck that would pass by the scrapyard burn zone would not be removed from the list of items from the scrapyard to burn when the truck moved out of the burn zone. - 'Clear all Dirt Chunks' in the ESC menu now reads 'Clear all Ice / Frost Rock' while on Volcalidus. - 'Toggle Save Dirt Chunk's in the gameplay settings menu now reads 'Toggle Save Ice / Frost Rock / Dirt' while on Volcalidus.
Today we are pleased to announce some exciting news for all fans of "Bunny Guys!".
Some exciting features will soon be added to "Bunny Guys!", including a timer and additional achievements.
The timer will show how long players have been in a round, which will be particularly important for completing the Achievements.
The following Achievements will be added:
A separate achievement for each checkpoint.
A special achievement for each hour that players can achieve by climbing the golden staircase within a certain time frame. Up to 8 hours will be available as an achievement.
The golden staircase, which will appear after the upcoming update, will mark the usual end point as before with the last staircase in a round.
Further achievements are currently being planned.
If everything goes according to plan, we are aiming to make the update available next week.
We are happy to announce a new game we’ve been working on for quite a while:
Arm yourself with some coffee and donuts because Police Station Simulator is coming soon!
Bum Simulator never took itself too seriously, and you can expect similar vibes from our newest title as it is set in the "same world", but in a different place - the city of Twin Pigs.
Noise-o-matic version 1.3.0.1 is ready for download!
This major update comes with an improved recording engine which will allow Noise-o-matic to record audio from your recording devices! Simply access the Audio Recorder tab and you'll find a new category with all your audio devices.
Additionally, this update comes with many bugfixes and some quality of life improvements in the keybind system.
Make some noise!
added microphone devices in the recorder -> you can now record a specific microphone source while you record other sessions
added shortcut to play / pause all channels
added shortcut to rewind all channels
added "run Noise-o-Matic when Windows starts" option in the configuration panel