Hey everyone. In this patch we have introduced a few new systems.
Skills We have started off with Firemaking, making your character learn to ignite faster and building more efficient fires, lasting longer.
Treasures For the explorers out there, there are hidden treasures waiting for you underwater. It's a nice bonus for your home ːsteamhappyː.
Food can spoil and burn This gives a more realistic and challenging experience to the player. We have plans to add storage options that make your food last longer.
Rope crafting This has been a long time request. Simply chop yucca leaves from a yucca tree, and use them on a crafted spinning wheel, available via the journal.
Thanks for all your feedback! Last version of our game received a record of feedback for us, and for that we're extremely thankful and happy. We have tackled some of the most common reports, but this doesn't stop here. We will continue to shape the game to fit the needs and likes of all our players.
Full changelog - Implemented a way to craft rope: Gather yucca leaves from yucca trees scattered around the map and use them on a craftable spinning wheel. - Added treasures around the map, which can be used for decor on your home 🏠 - Added wooden knife - Added Firemaking skill: Fire is easier to ignite the higher level you are, and your fires last longer. Leveled by igniting fires - Sanity UI and balance, now it has a realistic schedule compared to a normal human body - Oxygen UI when you're swimming - Added standing torch - Added old tires and barrels scattered around the map, required to build raft bases - Added Secret easter egg - Projectiles can penetrate flesh - Food can burn and spoil - Warmed water and teas can cool down - Finished missing journal item descriptions - Multiple page system per category on the journal, opening doors to have a lot of items under one category, instead of 4 - Seagulls and crabs are easier to kill - Journal icons look more like sketches - Fixed hammer breaking the input system - Fixed seagulls diving through the ground - Fixed fire extinguishing under shelters - Fixed player getting stuck on shelters - Fixed Komodo skin not visible - Fixed bird meat falling off the campfire rocks - Fixed abandoned lighthouse not colliding with player - Fixed fire light being too intense
[X] When you talk to a Hero in Exploration, the music doubles, It plays the music from the TAUT and the Location music. For Heroes, it should play the music from the TAUT For NPCs, it should play the location music uninterrupted
[X] After talking to Dante, I'm frozen in place, and if I press space AGAIN, it shows a black screen. After a TAUT with a hero in the wild, it should play the small talks.
[X] After saving and reloading, if I was last in the Exploration at locations oustide the tavern, it shows the E Inventory with Abigail. This obscures the screen and doesn't go away
The "Pull Up" feature is being affected by the "Mouse Sensitivity" slider - this was actually unintentional, but since Speedrunners are likely going to want a more aggressive pull from their "Pull Up" command than casual players, and since speedrunners also tend to run their game on a higher sensitivity - this actually makes sense :)
There was however a bug where if you reduce your sensitivity to the lowest - the "Pull Up" feature no longer worked, this has been fixed!
Fixed small issue where the hand would "detach" from a surface if you push into it extremely hard.
Optimize and update Some issues have been urgently fixed and optimized, while others are being addressed.
1. Fixed the bug that the ground grid would not be actively closed after placing decorations in the Feather mode. 2. Fixed a bug where upgrading building models would disappear. 3. Fixed a bug where clicking on DLC to buy redirection error. 4. Fixed a bug that allowed you to switch between normal temple models in Feather mode. 5. Adjusted the performance effect of cloud in Feather mode. 6. Greatly increased the amount of resources acquired by the Feather mode. 7. Fix accessories and Feather Crafting building default to unlock full recipe bug. 8. Now the speed will automatically resume after the city height changes. 9. Modified the opening level of the Spirit Magnetic Altar. 10. Modify the map size. 11. Increase the output of the Spirit Magnetic Altar. 12. Modifies the number of SpiritMagnetMine refreshed by the merchant. 13. Slightly lower the fertility rate at the beginning. 14. Fix Wings Fix does not eliminate the Wings of Powerlessness debuff bug. 15. Fix a bug where a decoration has no attributes. 16. Fixed a bug where Soulstone Hut build animations and models did not match. 17. Optimize wayfinding.