minor development update // changelog for build 0.4.7.
Fixed UI not scaling properly when playing on Steam Deck.
Code cleanup and optimization.
Added an auto-tooltip widget at the player initial input screen when the game is running on Steam Deck. This should prevent players from getting stuck at that screen.
Adjusted game options that are available to the player from within the main menu in order to resolve a bug with settings not properly translating into the game.
Fixed an issue with the visual appearance of the BOOT CAMP button on the main menu that caused players to believe their mouse cursor was stuck.
This one has a mix of fixes and improvements from Dismiss, and Sidekicks updates from Badger. The biggest changes in here are things to help with memory usage in extreme scenarios (think thousands of Dark Zenith in battle at once, that sort of thing).
Gamenight is starting now!, today we are doing a public beta test of a new Update 40 beta build!
To join, right click Murder Miners in Steam, and click "Properties", in the menu that opens go to the "Betas" tab and switch the drop down to the "update40-beta" branch.
Join us to ask questions and have fun, the host is Starfy! You can unlock the new Spiral Helmet in Gamenights. Join the Purple "Gamenight" lobby at the top of the list!
Gamenights are hosted every week so stay tuned for more gamenights. Also don't forget to join the Murder Miners Discord to join us in voice chat and say hello!
The research feature has been added! Any unit or building in the tech tree can be unlocked via research or building certain buildings. Still need to code where certain upgrades would buff certain unit stats but no big deal... ;)
WACKY WONDERLAND WOLLOP: A 3D PLATFORMER FOR THE AGES GAME OF THE YEAR GREATEST GAME OF ALL TIME : THE GAME Playtest - xxxcrazymikexxx on twitch
Some minor bugfixes.
This is more or less "Feature Complete." I might add some more details to the houses in Sun Temple World, but otherwise the main focus is to squash bugs and QOL fixes.
:)
Let me know what you guys think!!! Feedback of all kinds is super helpful (including "this level is oto hard" or "this is impossible" or "this is stupid and not fun").
Features * Cloud integration for Leaderboards and Promo Codes [BETA]. - Two Leaderboards added thus far. Leaderboards are cross-platform, and require an internet connection. - Promo Codes can now be added through the cloud, removing the necessity for hard coded promos.
Minor Updates * Sound sliders graphics have been updated. * Fix for some previous challenge timelines showing incorrectly. * Otherwordly Relics added to the second timeline selection list with necessary statue level. * Fix for the travel animation looping. * One additional recipe added at the Alchemist. * Incubation and Training pet traits have been slightly buffed. * Forgetting Stones and Pet Lures are now eternal. * Button added to feed all visible eggs (typically 7 at a time) to pets. * New weekly challenge content.
The Voidness - Lidar Horror Survival Game - steelkrill
Hello everybody. I hope you are all doing well!
Just done some little updates and fixed in The Voidness. In the upcoming weeks, will be releasing a bigger update and will try to fix the controller issues and making the game fully compatible with Steamdeck. Stay tuned!
Update v1.1 includes: - Updated some sounds and audio in the game. - Updated some bug fixed and issues in the game. - At certain places a big red box was appearing which was removed. - Updated the enemies AI for better navigation. - Updated the particles time when they are removed. - Some jumpscares have also been updated. - Fixed some issues where the game was crashing at certain levels. - Done some in-game optimizations.
Thank you all for your support, I really appreciate it so much! Hope you all have a great day.
Fix snap mode changing when should not Ctrl+z can now cancel moving an item (in addition to escape) Fix sliders value when resetting Fix Hide quotes does not save in the settings Fix glowing grass
Added indicating crosshair when looking at objects you can interact with Modified interaction with elevator buttons and keypads to make it better Made players list more reliable Try at fixing some cases where inventory items disappear on level change Made overall improvements to the games performance Inventory can now be opened with tab, players list is moved to inventory and player is able to move while having inventory open