It's time to announce the release date for Medieval Blacksmith, a game set in a feudal fantasy world where magic meets steel!
The fire of the blacksmith's forge will start burning on May 1!
• Immerse yourself in the art of the blacksmith as you embark on a quest to become the greatest blacksmith in the realm. Freely craft sixteen different types of weapons without design restrictions, each with unique details and traces of your skill and creativity.
• Unlock the mysteries of ancient magic and imbue your creations with abilities beyond imagination. From flaming swords to poisonous spears, from cold daggers to lightning swords, the possibilities are as endless as your imagination.
• Experience a world brought to life with breathtaking visual fidelity. Every blow of the hammer, every vibration of the forge is rendered in stunning detail to transport you to a land of unparalleled beauty and danger.
But be careful! In this brutal land where destinies are written with cold steel, the weapons you produce will determine the fate of not only you, but also your customers and even the kingdom you live in!
As the flames of expectation reach their peak, the furnace of destiny awaits.
Save the date and prepare to shape your legacy!
Join our official discord channel and share your opinions, suggestions and criticisms about Medieval Blacksmith with us! We would be happy to see you among us during this development process!
IL-2 Sturmovik: Battle of Stalingrad - -DED-Rapidus
Dear friends,
Today we'd like to inform you about the upcoming update 5.203. In this update, the AQMG (Advanced Quick Mission Generator) mode will be greatly expanded. New mission types will be added: glider towing to the Normandy and Rhineland maps and artillery spotting and balloon defense to the Western Front WWI map. But the most significant addition will be made to the detailed map of Prokhorovka.
Tank Crew will now have a completely new mode that wasn't available before - Ground Forces AQM. Just like its aerial counterpart, it will allow you to choose a specific mission type that will affect the composition and positions of your forces: Strongpoint Defense, Enemy Strongpoint Attack, Breakthrough, and Enemy Rear Area Attack. You'll be able to set an initial distance from the enemy (since ground vehicles are very slow compared to aircraft), the strength of your force, the enemy force, and air support.
Other changes in this update include the correction of the distance at which nearby aircraft can be heard, further updates to the Lightning Strikes, Havoc over the Kuban, and Hell Hawks over the Bulge campaigns, various minor improvements such as fixes to career progression, taxiing on certain airfields, mission generation, etc. The popular community-created campaigns Kerch-Eltigen Operation and Battle of the Hürtgenwald will be included in the game with the permission of their authors.
We also want to start a multiplayer-related competition today: submit your best in-game tracks of multiplayer action! You can show any action, plane, or tank, as long as it is interesting and recorded in multiplayer (if you already have a saved track that you love and it loads in the game, you can submit it as well). Tracks should be short, showing an interesting event and a few seconds before and after. Please submit your tracks by April 12th. Then we'll choose the best ones - their authors will be awarded Collector planes of their choice and we will create a multiplayer promo video using these tracks. Please post the links to your tracks here or in our Discord channel till the end of April 11th.
1.Fixed the issue where directly entering the R18 event after training ends, and encountering a black screen when switching time periods simultaneously. 2.Corrected Kurea's schedule on days 46 and nights of days50.
Introducing the "INDIE ELECTRO BEATS" DLC for BOX to the BEAT!!
The first initiative to support indie artists by giving them a platform to show case their music in VR. Introducing the "Indie Electro Beats" DLC for BOX to the BEAT! Enjoy 10 unique tracks crafted by two up and coming indie artists, DeBisco and X3LL3N!
10 full tracks, full set of cosmetics and achievements!!
The DLC Includes:
10 Tracks DeBisco-Bad Gateway DeBisco - Flashback DeBisco - Deadbolt DeBisco - Overclocked DeBisco - Force of nature X3II3n - Madness 2022 X3ll3n - Colorful X3ll3n - So Long X3ll3n - Spatium Cursu X3ll3n - Words
I just pushed an emergency patch after discovering that an issue was introduced in patch v0.2.7. This issue resulted in worlds generated with it to not have proper resource distribution outside of the starting regions.
This is a major issue as mid to late game will encounter serious challenges with resource management. If you generated a world with either patch 0.2.7 or 0.2.8 and intend to play long term on it then I encourage you to create a new world. The best way to tell if your world is affected is by checking if the saves directory containing your world files is named with the format {name}_{number} such as Example_34233. This only is for worlds created before v0.2.9. Any worlds on or after v0.2.9 will have that same format but not be affected.
I'm extremely sorry about this. I do my best to test things but unfortunately with rapid fire patches like I have been doing issues will slip through the crack due to lack of proper QA time. I will try to do better especially when it comes to world generation.