This is a fix for those who purchased the app before the transition to in-app purchases. There was an issue where watermarks were not being removed. If you purchased the product before the transition, it may be cheaper to continue purchasing it. If you are considering resubscribing, please check the latest amount. new pricing structure We apologize for any inconvenience caused.
Previously we have talked about implementing saving and quitting during a run.
We are now releasing an update with this feature in game version 1.1.0, now available. While playing, the game will automatically be saved anytime a checkpoint is reached. Checkpoints include the third section of any stage (x - 3), the Rest zones, and the start of a new stage. Please note that quitting while in a Rest zone will also save the game. When the game is being saved, an icon in the bottom right corner of the screen will be displayed.
Please note that only 1 run can be saved at a time. If you start a new run, the previous run will be overwritten.
Thank you for your patience and your continued support!
Rich AI will now buy and develop land when renting.
Fixed a bug where if the player had a job they would be locked out of supervising or working in their own business before their job actually started for the day.
Fixed some navigation bugs on the Devon map that made some plots and areas inaccessible.
Added a limit to the number of wild animals that can exist on any map. There were some cases where they were breeding out of control.
Fixed some issues with fishing on the Devon map.
Fixed a bug where you could not make love outside of marriage.
Fixed a bug where your horse would not follow you if you did not have an active house set.
Added an additional starting scenario to the Devon map - Lost Woodcutter.
Boats should no longer float above the water.
Fixed a bug where some melee targets would not work.
A Trading Post built on a large plot will come with a shed and increased storage vs one built on a small plot.
Some optimisations to character navigation.
Typo corrections.
When misc buildings are automatically built, they will now take into consideration how far away the closest well is when it decides what misc building to build.
Fixed a bug where if an inventory had over 1000 of the same item, it would not load correctly.
Fixed a bug where nearby inventories would flicker and be unusable.
Wages can now be increased further than before.
Fixed a bug that would prevent saves from < 2020 from loading correctly.
Fixed a bug where carriages would get stuck.
When you have automation on and production stops due to not enough storage space, a cart will now be triggered to sell items.
Fixed a bug where AI were getting charged twice for developing buildings.
The AI will now buy land in other towns, if there are no spare plots in their current town. This is especially helpful on the Devon map because it means once you found a second town, you don't need to build homes to attract people to develop more buildings.
Lots of improvements to the way AI decide which kind of buildings to develop.
You can now offer a scholarship to children who are not already in school - as long as the town has a Learning Hall. This is helpful for keeping kids away from crime.