* Updated easy and medium starting locations on some maps to include even more space for trading/cargo docks near coast (only available for new games). * Armageddon start 2# now has starting crude oil closer (only available for new games). * Map editor now properly validates all starting locations on publish, even if they were invalidated after their placement. * Fixed rare cases of fixed-point numbers overflowing and divisions by zero. * Fixed rare exception on confirm button click.
Refined loot pools Added SMG loot pool Made 1911s and M4A1s buyable Made gun cases rarer Fixed many issues with saving/loading weapon attachments Refined catacombs science lab Overhauled spawning mechanics for zombies
Items and weapons
Added Mustard Gas Watermelons now take damage from gunshots Several previously unspawnable items are now spawnable via the item spawner Added new animations and controls to the C96 Mauser, SKS, and M1912 Rebuilt M1912 code Adjusted several firing noises Made shotgun pumping much more satisfying Added new shell noises Shell noises now follow the shell Several audio files that were previously 2d are now localized Added shadows to the gun range Added an internal magazine visualization to the KAR-98 Changed G3A3 Material AR-50 bipod is now more stable Scope eye relief is now more realistic Added the plunger Added bolt animations to weapon firing Added visualization of cartridges inside of magazines with holes in them
Patch Notes 🔥 The realm of Abyss beckons once more! As we draw the curtains on our final private client phase, we're thrilled that we are moving into Steam playtesting! Your valor and prowess have not gone unnoticed, and now, it's time to sharpen your blades and ready your spells for the ultimate showdown in Abyss.
🛠 Servers Downtime: In preparation for this monumental phase, our servers will temporarily descend into the void. Fear not, for this is but a prelude to the grandeur that awaits.
🎮 Join the Vanguard on Steam: March forth to our Steam page and enlist for our forthcoming playtests. Your courage and feedback are pivotal as we forge the destiny of Abyss together. Sign up here to secure your place among the legends.
🗓 PvP Tournament & Playtest Scheduling: The arena is set for a PvP tournament like no other, scheduled for next week. Lend us your voice and help decide the fate of the battlefield. Swing by the general chat and cast your vote for the next playtest schedule - be it weekday or weekend, your preference matters.
🎁 Exclusive Rewards: Stand tall and compete in our weekly events to earn unparalleled cosmetic rewards, a testament to your glory and valor within the abyssal depths.
🛡 Your Legacy Awaits: This is more than a call to arms; it's an invitation to etch your name in the annals of Abyss. Join us, brave soul, and let us venture into the unknown, together.
A small patch has been released to balance the game following the card update.
Items granted on shotgun reload reduced from 4 to 2
Fixed a bug that would cause items to overpopulate on large tables (3-4 players)
Round 3 lives reduced from 6 to 5
These changes are targeted at making games not last forever when you are playing with more than 2 players, there were too many health cards being spawned. I'll keep an eye on these changes and adjust again if needed.
Custom game options are coming soon allowing you to disable cards, modify game settings etc
Another day of work with some nice crash fixes and many other improvements!
Critical Issues
Resolved a crash on game load
Resolved crash when loading a save with a very specific number of saved entities in the world
Resolved Issues
Resolved issue where item would be destroyed if picked up from a chest and then a toolbar item is activated
Resolved issue where recovery cube could be interacted with repeatedly
Resolved issue with tiles near resource nodes having a large quantity
Resolved issue with some plants not consuming the required fluid: Bonsab, Vessel Cactus, Eldor Tree, and Cedo Tree
Resolved issue with being able to replace blocks from outside of interaction range
Resolved an issue with Lava Forge potentially getting into a broken state when running out of lava
Balance Changes
Increased default inventory space from 20 to 30
General Improvements
Reverted change: "Rotating items will now always prioritize rotating the grabbed item over something targeted". This needs more consideration and I'm listening to feedback.
Progression technologies now list dependencies on its tooltip
Pump is now placed with the fluid outputs corresponding to the visuals
Foliage is now disturbed when changing nearby tiles such as vines breaking under placed scaffolding
Unexplored areas lit up by Ancient Technologies no longer show up on map
Reduced Miasma Wellspring interaction area
Structures that use fluids and are placed with pipette will now be created with the correct visuals
This is a hentai tales series of hentai works. With the new diary system, you can enjoy the story now!
New game Hentai Tales: The Neko Returns is going to release! You once lived a happy life with your three adopted cats, but one day they died. When you grieve at their graves, a miracle happens. The cats have transformed into catgirl and come to repay you for your kindness in raising them. What will happen?
This is a hentai tales series of hentai works. With the new diary system, you can enjoy the story now!
New game Hentai Tales: The Neko Returns is going to release! You once lived a happy life with your three adopted cats, but one day they died. When you grieve at their graves, a miracle happens. The cats have transformed into catgirl and come to repay you for your kindness in raising them. What will happen?
This is a hentai tales series of hentai works. With the new diary system, you can enjoy the story now!
New game Hentai Tales: The Neko Returns is going to release! You once lived a happy life with your three adopted cats, but one day they died. When you grieve at their graves, a miracle happens. The cats have transformed into catgirl and come to repay you for your kindness in raising them. What will happen?