We are pleased to introduce to you the new version of the update 1.00.61.
New features:
☢️ Did you express a desire to be able to scale the mini-map on the PDA? Now it's possible: you can both reduce and enlarge it. ☢️ Not only has map scaling become available, but also the ability to set a single checkpoint in the PDA, which will allow you to mark a place if you want to return to it. ☢️ Now you can also control the PDA not only with your finger but also with a laser pointer, just as in the main menu.
Changes and improvements:
🔸 A minor bug with the backpack has been fixed: if you place an item in the backpack slot, then release it and immediately take it back, this led to the sound repeating and looping. 🔸 The problem with incorrect graphic settings at the "Swamp" level has been eliminated. 🔸 Minor fixes and improvements have been made at various levels.
Remember, stalkers: The Zone is unpredictable and constantly changing. Every step you take into it is a new challenge. Be vigilant and careful. We wish you luck! Many interesting discoveries await you ahead!
P.S. I originally planned to add the new PDA feature only in Z.O.N.A Origin, which is currently under development, but after your requests, I decided to partially integrate this feature into Z.O.N.A Project X as well. I also wanted to share a link to Z.O.N.A Origin for those who haven't seen it yet; development is in full swing.
Get ready for more surprises in Die Last as we unveil one more effect of Lost Objects.
Discover the disruptive impact of Builder's Rebellion: the DeBots unsettle the equilibrium by randomly choosing targets and damaging allied pipes across the map. Prepare for potential chaos lasting for a few hours!
Age of War - Chapter 4 is well underway, and we've been busy delving into your comments and thoughts from the update! We'd like to take a moment to share some info around the release, clarify some things, and give you a heads-up on what's immediately ahead:
Amended Patch Notes
There were some additional changes to stamina regen, crafting balance, and Official Server harvest rates introduced in Chapter 4 that were not included in the patch notes on release. We've updated the patch notes to reflect these changes. You can find the updated notes HERE.
An Upcoming Hotfix!
We are currently preparing a hotfix with the *aim* of releasing later next week. - the following hot issues are among those to be addressed:
Return of the the custom item split window
A better solution for items not being able to be moved consistently within or between inventory containers
Right click once again consumes items
Selecting Items on the radial wheel will provide item information
Using torches and bindings while mounted
Additional tweaks for Fatalities
Bearer Thrall HP changes reverted *(for now)*
As soon as we have more details on the contents and release date for the hotfix, we'll let you know. Thank you for your continued feedback!
Battle Pass
In Chapter 4, we revamped the way you earn XP and progress through your Battle Pass. Unfortunately, precise details of this revamp were not properly communicated to you, and we apologize for any confusion or panic caused in the opening days of the update.
Here's how Battle Pass XP now works, in a bit more detail:
Every week, three (3) Challenges are rotated in. Challenges each always grant 2500 XP upon completion.
Defeating NPC foes grants XP per kill, varying between types of enemies. Harmless creatures like prey animals grant minuscule amounts of XP, while tougher foes like World Bosses grant significantly more; up to 100 XP per kill.
Manually crafting items in benches grants some XP. You do not gain XP from crafting "basic" items from your inventory such as twine, toches, repair hammers, and the like. You also do not gain XP from automated crafting stations such as Furnaces. Crafting Epic items grants more XP than crafting normal items.
Harvesting resources provides a small amount of XP. The amount remains the same regardless of what you harvest.
The amount of XP required to progress a level in your Battle Pass has not changed (1000 XP)
We know these are significant changes to how Battle Pass progression works, so we're keeping a close eye on this.
Known Issues
We're currently aware of and investigating reports of the following:
Dying of “Falling through the world” in certain specific locations
Occasionally logging in with your character partially inside foundations
UI Text may be difficult to read on large displays
Occasional performance ‘hitch’ on consoles when navigating menus
Followers do not engage ambushers from the Sacred Hunt
Client crashes in specific areas on Isle of Siptah
We sincerely appreciate the feedback and constructive criticism you provided leading up to and after the launch of Age of War - Chapter 4. We're continually humbled by your passion and dedication and look forward to making things right for you.
Thanks for reading, Exiles. Stay tuned for more details as soon as they're available!
We hugely appreciate the feedback, bug reports, and community involvement from you all as we work to make this the best update yet!
And so here is a patch addressing nearly everything that has been reported so far!
Build 2437
Fixed an issue with the radio causing time-skipping activities (sleeping, taxi, etc.) to glitch.
Rivals
We've heard the feedback regarding rivals and will be making a few changes - mostly allowing for player counter-attacks against the rivals.
Those are not in this patch, but we did remove one thing - some players pointed out that it wasn't realistic for one person to cause a city-wide product shortage, and we agree. That has been removed for now and will be replaced in the future with a different tactic!
Store Profitability
Due to some other changes we made to the marketplace, players are finding some areas of overly excessive profitability that we will be addressing.
In this patch, we have adjusted customer traffic, almost exclusively focusing on "off-hours".
If your store was only open during "normal" business hours for that store, your profit shouldn't change much at all (if you see something weird, please let us know!). But if you were running stores 24/7, you might notice a big drop in customers during those "off hours".
Be aware: This will cut down profit during those "off hours" significantly
Changelog:
Added Rivals settings to Custom Game options. Turn to "0" to deactivate the Special Rivals.
Fixed issue limiting custom game starting cash to $2
Fixed an issue that was causing buildings to be partially faded/hidden when first loading into the game
Fixed an issue causing the BizMan > Inventory page to appear empty
Fixed an issue causing the UMC van to bounce around after calling the tow truck
Fixed an issue preventing player-created blueprints of the new warehouse types
Fixed MarketInsider including wholesalers in their product count
Fixed Contacts page was showing wrong opening hours for businesses
Fixed an issue causing employees to threaten to "quit" every hour without actually quitting
Fixed issue where employees quit immediately after being hired to replace a previous employee
Fixed issue causing both headhunter options "recruit continuously" options to appear disabled
Fixed no visible security guards
Fixed player getting stuck in skate park
Fixed some issues causing lower FPS in Ika
Fixed tooltips overlapping mouse at the top menu bar
Fixed some number formatting issues
Added if you click on a business in the Rivals app, it opens the business
Fixed some furniture items going through walls
Widened some UI to fit text better
Fixed a second issue with the map filters not allowed WASD movement on the map
Fixed an issue where the player wouldn't unpause if packing up a box
Fixed a few places where "Operating System Number Formatting" wasn't being used
Fixed "Operating System Number Formatting" settings weren't being saved
Fixed can't click on hospital chairs to sit at desk
Fixed shopping baskets in customers' hands appear default color instead of matching custom colors
Fixed Settings button wouldn't work in VoogleMaps
Fixed Entry pad would get skewed if you interacted with certain buildings in Lower Manhattan
Fixed nightclub store hours getting messy in 12-hour time.
Fixed a few items in Ika that were unclickable
Added donuts to AI stores "Donut Days" (note, won't update existing stores)
Fixed issue causing 32 4th Ave to appear as a car dealership in VoogleMaps after visiting the casino.
Fixed an issue causing multiple speakers in a large business to not play in-sync
Uploaded EA 0.5 translations for several languages
Fixed help text bookshelf capacity issues
Slightly reduced building pop-up UI size
Fixed a few Lower Manhattan Warehouses were listed as having buildings that were too small
Fixed security camera can't change color in interior designer
Fixed UI obscuring "change sign settings" options
Fixed several trees in the park were not hiding when running by
Fixed an issue with the Persona App UI not masking
Fixed missing Computer Monitor demand description
Fixed noticeable audio loop in Vord Tiara Vic engine sounds
Turned off UI popups while using a mop
Fixed issue in NY Distro where vehicles had to be close to the cash register
Reduced frequency of radio jingles, and prevented them in clubs and while DJ-ing
Fixed large truck traffic issue at 10th and Broadway
Note 1:
If you had the bug where your inventory page was blank, that should be fixed now, however, you might have to do this trick:
Load the saved game
Take your business (example: A Law Firm)
Open that business' BizMan > Settings page
Turn it into something different (example: Web Development Agency or Graphic Designer)
Click "save".
Turn it back into the original business
And click save
If it's still not working, please submit a bug report, but that should fix it!
Note 2:
If you have music playing in normal speakers in your home, and you try to use a DJ booth, both devices will play music at the same time. We will be fixing this. For now, just manually go to your speakers in your room and turn the volume down before you use the DJ booth!
Now it's time to fire up the game, enjoy your weekend, and let us know if you find anything else weird!
From now on Unleaving is also available on macOS! Currently, we offer a x64 build for your enjoyment.
As always, your feedback is invaluable to us. If you encounter any issues or have any questions, please don't hesitate to reach out to us on the discussion forums or join our Discord community.
🎨 Unrelated but Exciting: Share a screenshot from Unleaving for a chance to WIN! 🎨
This is the second patch for the major update "The Dragon Reborn." In this patch, we've gathered several important balance tweaks, fixes, and significant quality-of-life improvements (hello to the buttons for quick item disassembly and corpse butchering).
In the near future, we'll be focusing on a major patch with new content: we'll be returning to the development of a ship upgrade system. More details on timing and specifics will be shared with you later, but for now, aim for May.
In the meantime, you can participate in a Questions and Answers session with the developers! We're collecting questions on our Discord and on the Steam forums in a dedicated thread, and the answers will be published in a separate post on our Steam blog.
CONTENT
Added a track for the second phase of the Martian bramfatura quasimorphosis.
Added missing graphics for new quasimorphs.
GENERAL
Ammunition loaded into weapons now affects the weight of the weapon.
Max barter item value is now capped at 5000 units.
Increased the lifespan of additional demand items at stations from 168 hours to 336 hours (x2).
Increased max limit for accuracy, evasion, and resistance from 90% to 95%.
The Xiomara faction will now have an averaged strength level relative to all other factions upon appearance.
Improved bug reporting functionality. Users will be prompted for permission to send logs, save files, and screenshots of the game screen before sending a report. Reports will not be sent without the user's consent.
Minor balance changes.
UI / UX
Added buttons for quick disassembly of corpse items and quick amputation of all corpse limbs.
The state of transformation into a baron is now displayed at the top of the screen along with a timer until transformation back.
Items now stack on the floor after disassembly, and bullet unload also stacks.
FIXES
Fixed: Enemies, items, and barons sometimes spawned in unreachable locations.
Fixed: When fast trading was enabled, a quest from AnCom from the tutorial was not completed.
Fixed: Jackhammer continued to strike an enemy in a series even after the enemy was pushed away.
Fixed: Fire mode tooltip rounded off the spread and did not account for effects from mercenaries.
Fixed: If the servo-driven backpack was broken, the additional weapon slot would be inactive after the mission.
Fixed: Francis Reid-Daley's talent sometimes did not return the correct durability value of broken weapons after completing a mission.
Fixed: Display of weapon characteristics in the tooltip for the cartridge. This applies to some weapons that have their characteristics on top of the cartridge characteristics.
Fixed: Interaction was available with a destroyed dock station and map scanner.
Fixed: Fixation of a completely severed limb by the pain threshold perk, there was a visual bug of fixation.
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Good luck in battle! Best regards, Magnum Scriptum Team.