Unleaving - Sura_Karnawi
Unleaving is now AVAILABLE on MAC

Hey everyone

From now on Unleaving is also available on macOS! Currently, we offer a x64 build for your enjoyment.

As always, your feedback is invaluable to us. If you encounter any issues or have any questions, please don't hesitate to reach out to us on the discussion forums or join our Discord community.

🎨 Unrelated but Exciting: Share a screenshot from Unleaving for a chance to WIN! 🎨

Enjoy!
Anonymous Hacker Simulator - Commander Iorveth
  • Fixed a bug where the Redefining Reality side gig failed to display the correct files and hosts.
  • Fixed collision problems within the villa.
  • Fixed localization issue.
  • Fixed the shiny beverage texture in the villa apartment.
  • Fixed the door position issue in Telsa Mayhem.
Quasimorph - Supertehteh
Hello, Mercenaries!

This is the second patch for the major update "The Dragon Reborn." In this patch, we've gathered several important balance tweaks, fixes, and significant quality-of-life improvements (hello to the buttons for quick item disassembly and corpse butchering).

In the near future, we'll be focusing on a major patch with new content: we'll be returning to the development of a ship upgrade system. More details on timing and specifics will be shared with you later, but for now, aim for May.

In the meantime, you can participate in a Questions and Answers session with the developers! We're collecting questions on our Discord and on the Steam forums in a dedicated thread, and the answers will be published in a separate post on our Steam blog.

CONTENT
  • Added a track for the second phase of the Martian bramfatura quasimorphosis.
  • Added missing graphics for new quasimorphs.

GENERAL
  • Ammunition loaded into weapons now affects the weight of the weapon.
  • Max barter item value is now capped at 5000 units.
  • Increased the lifespan of additional demand items at stations from 168 hours to 336 hours (x2).
  • Increased max limit for accuracy, evasion, and resistance from 90% to 95%.
  • The Xiomara faction will now have an averaged strength level relative to all other factions upon appearance.
  • Improved bug reporting functionality. Users will be prompted for permission to send logs, save files, and screenshots of the game screen before sending a report. Reports will not be sent without the user's consent.
  • Minor balance changes.

UI / UX
  • Added buttons for quick disassembly of corpse items and quick amputation of all corpse limbs.
  • The state of transformation into a baron is now displayed at the top of the screen along with a timer until transformation back.
  • Items now stack on the floor after disassembly, and bullet unload also stacks.

FIXES
  • Fixed: Enemies, items, and barons sometimes spawned in unreachable locations.
  • Fixed: When fast trading was enabled, a quest from AnCom from the tutorial was not completed.
  • Fixed: Jackhammer continued to strike an enemy in a series even after the enemy was pushed away.
  • Fixed: Fire mode tooltip rounded off the spread and did not account for effects from mercenaries.
  • Fixed: If the servo-driven backpack was broken, the additional weapon slot would be inactive after the mission.
  • Fixed: Francis Reid-Daley's talent sometimes did not return the correct durability value of broken weapons after completing a mission.
  • Fixed: Display of weapon characteristics in the tooltip for the cartridge. This applies to some weapons that have their characteristics on top of the cartridge characteristics.
  • Fixed: Interaction was available with a destroyed dock station and map scanner.
  • Fixed: Fixation of a completely severed limb by the pain threshold perk, there was a visual bug of fixation.

Join our community on Discord to be the first to hear game news and receive notification when the patch release occurs! Also, follow us on Twitter!

Good luck in battle!
Best regards, Magnum Scriptum Team.
Angola '86 - Every Single Soldier
- Updated bridges and road network
Apr 5, 2024
Tiles and Towers TD - no idea
Most of the feedback I've gotten is that the game is too difficult.
Patch 1.10 focuses on balancing, especially making the game a bit easier.
Over 40 changes to Towers, Spells, Tiles and Enemies and most importantly, the initial money and money for clearing a wave will be increased in all levels.

Full patchnotes below:


General:
Increased money on level start: +150$ in all level
Increased money after a wave is cleared +20$

Tower Changes:
Increased Ballista Tower Damage 15 -> 16
Increased Tesla Tower Damage 30 -> 35
Decreased Tesla Tower Cost 120 -> 110
Increased Bolt Tower Range 6 -> 7
Increased Cold Tower Tier I Damage 12 -> 15
Increased Earthquake Tier I Damage 40 -> 42
Increased Earthquake Tower Range Tier I 4 -> 5, Tier II 5 -> 6, Tier III 6 -> 7
Increased Enchantment Tower Range Tier I 3 -> 4, Tier II 4 -> 5, Tier III 5 -> 6
Increased Fire Tower Tier Damage per Tick 16 -> 18
Increased Net Tower Atk Rate 3 -> 2.5

Spell Changes:
Reduced Freeze Spell Cooldown 80 -> 60
Reduced Frenzy Spell Cooldown 80 -> 60
Reduced Meteor Spell Cooldown 120 -> 100
Reduced Tornado Spell 120 -> 100
Reduced Tornade Mana Cost 6 -> 5

Tile Changes:
Increased Armory Range Mod -15% -> -12%
Increased TrapRoom Attack Speed Mod -25% -> -20%
Increased Stone (Basic Tile) Range Mod -30% -> -25%
Increased Stone (Basic Tile) Damage Mod -50% -> -40%

Enemy Changes:
Reduced Bat base health: 60 -> 55
Reduced Bat base move speed 2.2 -> 2.1
Reduced BigBlob base move speed 1.9 -> 1.8
Reduced SmallBlob base move speed 2 -> 1.9
Reduced Golem & Golem Thrower base health 300 -> 280
Reduced Golem & Golem Thrower base move speed 1.1 -> 1
Reduced cost to destroy rocks form Golem Thrower 30 -> 20
Reduced Skeleton Mage base move speed 1.9 -> 1.8
Reduced Monster Plant base health: 150 -> 140
Reduced Necromant elemental armor 12 -> 10
Reduced Orc (Green, Blue, Red) base health 100 -> 90
Reduced Redwing base move speed 1.6 -> 1.4
Reduced Green Spider base move speed 2 -> 1.8
Reduced Spikey base health 100 -> 90
Reduced Spikey physical and elemental armor: 15 -> 13
Reduced Skeleton Warrior base health: 150 -> 130
Reduced Wasp base move speed 2 -> 1.8

Boss Changes:
Reduced base health of all Bosses by ~10%
Reduced Golem Boss base move speed 1.1 -> 1.0
Reduced Necromant Boss elemental armor 12 -> 10
Reduced Skeleton Warrior Boss physical armor 8 -> 6 (matches the basic variant now)


Apr 5, 2024
Wizard Combat - Zen0h
  • Included new Team Combat map
  • Added loading screen picture
  • In options, the "kuwahara" outline shader can be activated
Foxhole - Siege Camp
WARDEN LIGHT FRIGATE - BLACKSTEELE
Named for the unpainted look of an early prototype, the Blacksteele-Class Frigate is a highly manoeuvrable, albeit small-statured vessel. Deployment of “Trident” Submarines by the Republic Coastal Legion saw the Caoivish Naval Command respond in kind with the Blacksteele.



Designed as a sub-hunter escort, the Blacksteele excels at thwarting submersible assaults against larger, ungainly ships. The head shipwright on the project was none other than Conor O’Brien’s top protégé, Rory Boyd, who, in his later years became known as a master shipwright, and largely recognised as the man behind the Caoivish Naval Command’s world-class reputation.



Primary armaments include two 120mm turrets and 68mm turrets. Secondary armaments include a Quad Depth Charge Launcher and two Heavy Machine Guns. The Blacksteele supports a large crew complement.



COLONIAL SUBMARINE - AC-B “TRIDENT”

The AC-b or “Trident”-class submersible brings much-needed versatility to the Republic Coastal Legion. Featuring a quick-loading ammo bay, the “Trident” is capable of quickly re-arming and returning to the hunt.



Combat Magister Curia commissioned the skilled engineers out of Dimiourg to develop a submersible to help counter the rapidly progressing naval technology deployed by the Wardens and Nevish Alliance. Much of the senate criticised Curia for this decision, as they believe it more prudent to invest resources into airborne warfare innovations. After witnessing the return and redeployment of several successful trial AC-b operations, it wasn’t hard to convince the Senate.



Primary armaments include two Torpedo Tubes and a 120mm Deck Turret that can be used against surface targets. The AC-b “Trident” features a unique Ammo Bay Hatch that allows for rearming without returning to Dry Dock. This vessel supports a medium crew complement.



NAVAL

OCEAN TRAVEL
The naval game has been expanded with many key updates. First, is the addition of Ocean Border Travel, which allows ships to travel from an East or West Ocean border to the other side of the world. This allows for many more opportunities for naval engagements in all wars, especially those with East-West oriented starting conditions.



TORPEDO REVAMP
Torpedo gameplay has been completely revamped to give Submarines a more unique hit-and-run role out at seas. Direct Torpedo hits to enemy vessels now causes the target to roll from the force of the impact, kills crew near to the impact, and creates a Large Leak, which requires a Dry Dock for repair.



DRY DOCK UPGRADES
The Dry Dock has also been upgraded both visually and gameplay wise. The model has been updated to include more details, new animations for ship building has been added, and water now visually drains and fills up when a ship is being constructed or repaired. In addition to cosmetic improvements, Material Pallet and Shipping Container contents can now be directly transferred from the Dry Dock Loading Area to a specific stockpile on a docked vessel.



FACILITIES OVERHAUL

PRODUCTION PARALLELIZATION
Facilities have been overhauled to make the more approachable to new players and to encourage collaboration in the spirit of Foxhole. Production Facilities can now produce items in parallel, allowing them to be shared with public players who can queue up their own private orders.



POWER SCALING
Power mechanics have been improved to make Facilities easier to manage. Power Plants and Power Stations consume fewer resources when less Power is being consumed on the grid than is being generated. Production Facilities no longer turn off when insufficient Power is being supplied. Finally, in low Power situations, production speed is scaled down proportional to demand.



IMPROVEMENTS

This update contains dozens of other improvements, including more voice chat settings, colour customization on more Container structures, interface improvements, and much more.



RELEASE NOTES
There many other features and bug fixes in this update. Read the full release notes for the details.

I SAW A BEAR UPDATE VIDEO
For a more comprehensive walkthrough of all the new features in Update 53, check out community veteran I Saw A Bear's video below.



Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.
The Elder Scrolls® Online - ZOS_Kevin

Join us for 15 months of reveals, retrospectives, rewards, and more as we celebrate 10 amazing years of The Elder Scrolls Online.

We are thrilled to announce that ESO’s 10th Anniversary Celebration has officially begun! This massive celebration puts a spotlight on you (our players), the game, and the development team over the next 15 months*.  





Kicking off with the (still ongoing) event in Amsterdam, the fun will continue all the way from today until June 2025. Between now and then, however, we’re going to bring you a host of incredible 10th Anniversary-themed goodies, including new livestreams, special promotions, additional in-person events hosted all over the globe, and in-game activities and rewards.

Want to ensure you don’t miss a beat? Visit our official 10th Anniversary page to stay on top of everything you need to know.

10th Anniversary Livestream & Amsterdam Event
Of course, the celebration began today with the opening of the ESO 10-Year Celebration Event in Amsterdam. Right now, attendees are mingling with their fellow #ESOFam members and the development team while also enjoying a host of unique panels, activities, and fun.

10-Year Celebration In-Person Event

Keep an eye out for recaps and highlights from this first massive in-person event soon, but until then, you can check out the opening acts of the celebration livestreamed via https://www.twitch.tv/bethesda.
More In-Person Events Coming
The fun in Amsterdam is just the beginning of the 10th Anniversary festivities. There’s going to be plenty of exciting events all over the globe between now and the celebration’s end, too!

Below, you can find some details on the next two upcoming in-person events. If you don’t see an in-person event for your local territory, don’t worry, we’ll share more details on additional upcoming events in the coming months—keep an eye out.



10th Anniversary Celebration at Elfia

Join us at the Elfia fantasy cosplay festival this April! Meet fellow members of the #ESOFam and development team (including Creative Director Rich Lambert), enjoy giveaways, fun community cosplay-themed activities, and play the upcoming Gold Road Chapter!

When: April 20-21

Where: Haarzuilens, Netherlands

Signup and tickets: https://www.elfia.com/en/tickets/[/b]



2024 ESO Tavern

The ESO Tavern returns in 2024, with a 10th Anniversary twist! Tickets for the longstanding community event will go on sale soon. Keep an eye on the official website for details.

When: July 13-14

Where: Wasserburg Heldrungen, Germany

Signup and tickets: Coming soon!
Alienware Plays ESO!
In celebration of ESO’s 10th anniversary, the team at Alienware is running a Steam community event, inviting all of Tamriel’s adventurers to log in and unlock special community rewards.

If you play ESO on Steam, you can help unlock a bunch of goodies including XP scrolls and even the coveted Karthwolf Charger mount, simply by playing the game between now and April 9. Don’t own ESO? As it so happens, you can play free this week on Steam during the April 2024 Free Play Event—go grab it!

Kathwolf Charger mount

Visit Alienware Arena for details on how you can sign up and participate in their Steam community event, and be sure to look out for additional 10th Anniversary Celebration fun from our friends at Alienware in the future.
A Sneaky April ESO Promotion
If you’re accustomed to living on the wrong side of the law, you’ll enjoy our upcoming 10th Anniversary April promotion. We’re staying mum and remaining silent on the key details for now, but if you enjoy picking pockets and deadlier endeavors, you’ll want to keep an eye out for more information later this month!

GeForce Now is Live!
In these last 10 years, ESO has found its way to many additional platforms beyond PC/Mac, and we are pleased to announce that this now includes NVIDIA GeForce NOW! ESO players** with access via Steam or the Epic Games Store can play the game streamed to their device of choice, including PC, Mac, under-powered laptop, mobile devices, and more, using GeForce NOW cloud gaming.

Those who sign up with an Ultimate membership can stream at up to 4K and 120 fps, or experience the game at ultrawide resolutions on supported devices. 

To sign up or find more information and support, visit their official website.
Celebrate on your Desktop or Device
To help you get into the spirit of the 10th Anniversary Celebration, we’ve created wallpaper versions of that incredible 10th Anniversary Celebration art. You can download it for your specific size below—enjoy!

1920x1200  |  1920x1080  |  1242x2208  |  1440x900  |  1366x768  |  1280x1024  |  1024x768  |  750x1334  |  2880x2560  |  2048x2732  |  1536x2048  |  2560x1440  |  3840x2160

10 Years of Adventures
We can’t wait to reveal more about what we have in store for you during the 10th Anniversary Celebration, but don’t worry, you won’t have to wait long. Keep an eye on https://www.elderscrollsonline.com/, the 10th Anniversary page, and our social channels for the latest 10th Anniversary-themed fun and promotions.

Are you excited to celebrate 10 years of The Elder Scrolls Online with us? Will you be joining us at any of our upcoming in-person events? Let us know via X (formerly Twitter), Instagram, and Facebook. 

*Why 15 months? While ESO initially launched for PC/Mac on April 2014, console launch was on June 2015, and we want to celebrate both!

**Available in supported GeForce NOW and GeForce NOW Alliance territories. Currently requires ESO on Steam or the Epic Games Store to stream on GeForce NOW. GeForce NOW is not available on consoles.
Diorama Maker Playtest - Sheyper
Hello everyone!

Here is version v0.03 codenamed "Posing" (it's live now!)
No video this time again (next time I promise).

Features/Improvements:
- There is a new "Pose" mode which allows you to manipulate certain parts of an object easily (see gif).
- The selection has been improved, the old system did not allow you to be inside an object (eg: if you get behind the wheel of a vehicle)
- The collision system has also been improved, in v0.02 if 2 objects touched each other (or were very close) the collision was canceled, there is now a tolerance which allows you to adjust an object stack while keeping collisions.
- The gallery now has a "New assets" tab which will be renewed with each update.
- New items also have a green dot in the gallery.
- The number of objects for each tab is also indicated at the top right.
- Finally the gallery is now explicitly deactivated when it is not possible to use it (eg: in duplicate or pose mode)
- The window edges for moving them are now 2x larger, hoping it's better now ^^
- The grid snap now has a visual grid based on "points" that can be displayed. It's not yet perfect due to object pivots rarely being centered, so more improvements will come in the future.
- Still for the grid snap, the 3 colored axes are displayed above the window to know where the X, Y and Z axes really are. It's not yet perfect either but at least the information now exists.
- The object highlight is a little more subtle and discreet, but hey it will probably change again later ^^
- There are new assets, mainly vehicles, weapons, and other random items (don't ask me why)

Known Issues:
- The "Pose" system works well as is but it does not yet have an interface for editing axis constraints, so if you group/ungroup parts of objects, there may be strange behavior.
- Do not load a previously created level, it will not load (and there will be an error in the background) because of the "Pose" system which changed along the way.
However, it is possible to save a new level. Sorry!

As usual available on:
- Steam Playtest
https://store.steampowered.com/app/2825570/Diorama_Maker/

For V0.04 I plan even more "quality of life" (surprise...) and also a lot more assets, I'm a little late on this part.
And I hope I can start getting the characters for v0.05, who knows...
Maniac - [ĜĞ]Fijianthug
Hello Maniacs,

Can't get enough of Vehicular violence and Manic Combat? Well, these bundles are perfect for you! With "Unalive Em All" and "Guns vs. Artifacts" you will be able to enjoy Maniac how you want to.


https://store.steampowered.com/bundle/40394/Unalive_Em_All/



https://store.steampowered.com/bundle/40259/Guns_vs_Artifacts/
...