- player now flashes when stunned and when invulnerable after getting hit - dizziness bar now flashes red when close to maximum - added dizziness-related stats to the armor selection panel - added damage numbers when you hit enemies (and the option to turn them off) - added a timer that shows when the next wave starts - fixed dead enemies continuing to emit bleed particles when using Flamberge - fixed the controls help rendering above the death menu
Starting with the next update, I want to focus on adding more content like enemies, bosses and equipment. Stay tuned!
Added "Invert Y Axis" to general options Viewed Inspectable no longer show magniyfing glass icon on HUD Improved collision in swimming pool area Improved collision in upstairs area near water source Fix cases where bucket or power washer station could get stuck Fix error that prevented throwing bodies in some cases
We previously increased the slot size of the Hetra-Platform which broke players inventories (sorry). We have reverted this change so it should take up its previous slot size again.
Optimised some of the underlining block linkage code. This should improve the stuttering that players with big bases and lots of conduits were encountering.
Tracked down and fixed the issue that was causing tech repair to fail, leading to your destroyed tech blocks to drop around you from the sky.
- Beetles are now represented by several subspecies in each of the species. - The types of enemies vary from planet to planet, but the number of species is always limited to two or three (not including special individuals). - Each subspecies will be different due to its abilities. - The appearance of all enemies has now been redesigned. The number of geometries has been increased and all textures have been redrawn. - Beetles now do not appear out of nowhere, but crawl out of their nests. - Nests can always be destroyed completely and get rid of enemies in a certain area. - Nests grow over time, even when the player is not around, this must be taken into account. - The size of the beetles now depends on the nest itself. The size is always individual and affects health, speed and attack. - Removed bio-mass that dropped out of enemies. This element is outdated and will be replaced by other mechanics.
These are not all changes regarding bugs, the rest still needs to be tested and worked out to say for sure that they will be in the game.
- Reduced the difficulty of Watchtower Sentry Captains to 24-29 (originally 32-38) - Increased +5 levels to Corrupted Vajna to reduce the probability of dying from getting oneshotted. - Reduced Corrupted Lance's level to +5 (instead of +10) after he rejoins your team. - Removed battler sprites for enemy Rycolus and Wolfenstein for easier spotting visibility.
Bugfixes:
- Fixed blackout screen after Zazimus sends you off to take out the Wardens of Justice. - Fixed some corrupted path conversations still displaying vanilla protagonist face (may take a while!) - Fixed Enraged ability not showing up in the Special ability page - Fixed UI name for Wolfenstein
The new playtest is bigger and better than the previous one: we did many improvements and it contains one more level. Sign up for free to G.Round and get your playtest key here. You'll also be able to provide us with more feedback and suggestions to keep improving Kiyo!