• Added a pointer to the transition between rooms and levels • Added a death notice due to the days timer to make it clear why the character suddenly died and returned to the idol • Added high jump from tackle
• Reworked: (gamepad) the D-pad no longer duplicates the stick • Reworked: (gamepad) interaction has been removed from the stick and moved up to the D-pad • Reworked: (keyboard) interaction moved to E key Work continues on the ability to reconfigure keys for each player • Reworked: too large death FX of some monsters have been reduced • Reworked: Shadow Walker's health has been reduced and his reaction has been slowed down. • Reworked: interaction time for dialogue has been reduced to 0.5 seconds • Reworked: Screamer's nest spawns one Screamer instead of two • Reworked: reduced speed of falling poison drop • Reworked: increased the base speed of carts on ropes • Reworked: location of consumables in the Road to Dremleno, added a mark on the map with a second idol for orientation in the Road to Dremleno • Reworked: fly agaric no longer kills Alyosha after expiration • Reworked: under the influence of the Invisibility Cap, Alyosha moves one and a half times faster, which gives more scenarios for using the item • Reworked: double jump height increased • Reworked: Alyosha is teleported to a given bossfight starting point every time at the beginning of the battle
• Fixed: notifications with important information disappear quickly • Fixed: attack on the second deer after finishing the deer hunt • Fixed: numerous small changes (visual and physical) at the levels Hunt for the Slug, Road to the Crypt, Strange Mountain, Sacred Grove, Road to Dremleno, Old Lake • Fixed: the snake in Mazurovo issued a quest after completing “The Shepherd Kosiposha and his Flock” on the shepherd’s side • Fixed: merchant Gleb endlessly issues the quest "Cow from Dough" • Fixed: added an idol leading to the final location through fast travel • Fixed: Koshchei could be defeated after breaking a needle on the Road to Novgorod level • Fixed: some English localization texts have been edited • Fixed: bug in the Forest of Robbers • Fixed: bug with falling into textures when swinging on a spear • Fixed: bug with falling under the bridge during the first meeting with a pike • Fixed: flying sandals, if you take them from Gleb • Fixed: Hints in the interface recommending replenishing your health • Fixed: a downward dash with pumped-up damage now gives the effect of invulnerability and Alyosha should not receive damage even when landing on a monster’s head • Fixed: spring bugs that occurred when receiving damage at the moment of rebound (animations could break, Alyosha could jump in a lying position, etc.) • Fixed: Tsar Pike received direct damage to the head, although there should be armor there and the only weak point is the heart inside the mouth. + minor corrections in behavior. Now the boss should work as intended, and not be killed in two point-blank combos • Fixed: the invisible hat broke the story scenes. Now starting a cinematic or dialogue cancels the effect of the invisibility cap • Fixed: Koschey, Tsar-Pike and Leshy have acquired immunity to the Flower-of-the-Marigold item • Fixed: Alyosha gets stuck in doors when they push him into the ceiling or floor • Fixed: it was possible to talk to npcs after they went into the portal • Fixed: plants try not to spawn in front of the player • Fixed: torn Old Slime, Koshchei's protruding bone and other visual bugs when restarting a bossfight • Fixed: fix for falling under the bridge with the blacksmith
The list is long, but that’s not all. We are actively working on the next patch, which will include Chinese localization. And we are working on features that will make the controls and interface more user friendly, which is what players are asking us for.
And again, endless gratitude to all those who support Slavania, it is you who make us and the game better!
We just launched the latest patch onto our beta branch. Below you will find out what's included in this patch.
NEW CONTENT:
Devices:
Pipe Sockets study recipe added after scanning Pipes (should be present in Research Station if Pipes were scanned already)
These new sockets allow players to pass water pipes through all walls.
Airship:
Large Cockpit
Small Cockpit - Inverted
Cockpit - Inverted
Large Cockpit - Inverted
Small Bloom Two-Deck Cockpit
Bloom Two-Deck Cockpit
Large Bloom Two-Deck Cockpit
Reducing Balloon Size option
Player:
Booster usage animation
Other:
Brazilian Portuguese localization added
Medical Reagent printing animation added
“Mods detected” main menu notification added
CHANGED:
HUD - critical stamina level animation will now play when stamina was depleted to 30%
Spoiling timers for stacked items logic changed - while splitting stacks, the timer stays on a splitted items and resets on an initial stack
Ship Workstation device model and animations changed
Aircutter knife now uses power and needs recharging
Flashlight quick move from Charger places it in its dedicated slot instead of empty inventory slot
Infected roots harming player on Infected locations gives better alert feedback when moving close to them
Pipe Water Generator can be placed outside only (because pipe sockets have been added)
Pipes visuals improved - when the connection is right, LED arrows wil light too
Garden Pots and Cooking Pot do not need bottles anymore - adding water doesn’t lock bottle inside those devices
Database - Infected Gnarls and Infected Roots descriptions splitted into Active and Neutralized ones
Fabricator - Boosters tab renamed to Health
First Aid Kit moved to Health tab in Fabricator
Friendly Insect highlights when it can be scanned
Poster “Automatic Irrigation System” highlights when it can be scanned
Additional sprinklers chained in serial connections sprays water quicker
Devices with item slots, e.g. Virus Sample Analyzer, allow to put only one item inside instead of stack
Lift storage boxes quick move and sorting options added
Distiller SFX added
Underdust - Suburbs ambient sounds added and improved
Underdust - Suburbs paths and POIs visibility improved
Overgrown Tower paths visibility improved
Oxygen supply refilled after Underdust: Tunnels cutscene, encourages players to explore further without having to rush back for oxygen
Fixed bug that would allow Energy values to rise above the maximum value while sleep
Fixed rare bug blocking using keypads while Airship Builder menu was opened and closed
Noah’s body cutscene sounds added
Detecting mod files being used and including such info in crash reports
FIXED:
Database - Health entry updated with current HUD changes
Database - Coffee Nut description fixed - it can’t be eaten raw without any threat
Studies - Wrecked Big Gardening Pot can now be found on both Greenhouse Tower and Overgrown Tower locations
Studies - Hardened Creepers could be found on Underdust: Suburbs location only
Distiller device cannot be damaged and shouldn’t show 0% health status anymore
Pipe Water Generator collisions restored
Pipe Water Membrane now shouldn’t change to regular Water Condenser Membrane upon Pipe Water Generator pickup or after loading a save
Pipes change their color when Water Tanks run empty
Rare issue where airship didn’t react to Rudder interactions and couldn’t fly unless player left and returned aboard fixed
Beam visible on a ceiling under the Cockpit was removed
Fixed - Few paints with broken textures on certain airship modules
Glass Shards from Greenhouse Tower locations saves properly after cut down
Broken Crate shows its broken state mesh until repaired
Fixed issue where stackable items removed from devices with a resource slot, e.g. Virus Sample Analyzer, couldn’t stack anymore
Fixed issue where stackable items transferred from devices with a resource slot, e.g. Virus Sample Analyzer, ended with losing whole stack of those items when inventory was full already
Missing Moth Swarm sounds restored
Reverb sometimes heard in open spaces fixed
SFX volumes remixed in places to address volume spike issues
Performance issues improved
The player character should now sound less mechanically
Thats all of the changes for now. We're still working on additional fixes and improvements... -------------------------------------------------------------
How To Access the Test Branch
Open the Steam application on your PC and locate Forever Skies in your games library
Right click - PROPERTIES- BETAS
Put in the password: BlimpWorkshop
From the dropdown menu select the beta branch tilted: beta_flight
Press the blue “Opt into beta_flight…” button
In your Games Library click on Forever Skies [beta_flight]
Install the Test Branch
How To Create and Load Existing Saves into the Test Branch
Your existing saves for the main game are stored in a different folder compared to your saves on the test branch. If you want to continue and test the game using your existing progress, you’ll need to do the following:
Locate your save files on your PC. By default they should be stored in the following file path:
As a precaution make a 2nd copy of your save file and paste it somewhere on your desktop or in a safe folder. This way you can ensure you have a clean, backup save just in case.
After you have done the above, you can start the Forever Skies Test Branch from Steam and your save will be present when you select “CONTINUE”
Existing Saves Won’t be Affected but use an Imported Save To Play the Test Branch
Your existing saves, progress, and any custom settings you’ve set in from the main game won’t be carried over to the Test Branch. Your pc will see this as if you are installing and playing the game for the first time ever. Likewise, by playing on the Test Branch, your main saves should not be affected at all.
This also means any progress on the test branch will not be carried over to the main game once the update is live. The test branch is designed to allow you to explore and test new features without impacting your current progress.
Players can opt to play the test branch starting a fresh save, however, if you want to test new content with your existing progress, airship, etc (and we suggest you do) you will need to make a copy of your main game save and import it into the test branch. Instructions on how to do it can be found below.
Where to Submit Bugs
All bugs or issues that you encounter while playing should be submitted via the FEEDBACK TOOL that you can find in-game when pausing the game. You can also access it here.
Update 1.24.1 introduces a debut lineup of Polish tank destroyers. The new branch comprises 6 researchable vehicles spanning Tier V to Tier X.
Branch Composition
The new branch of Polish tank destroyers consists of six researchable vehicles from Tier V to Tier X. The transition to the new branch will begin with the Tier IV 14TP light tank.
Tiers V–VII will feature classic turretless TDs with traditional gameplay. The first vehicle in the branch is the SDP 40 Zadymka, sitting at Tier V. It is followed by the SDP 44 Burza (Tier VI) and SDP 57 Gowika (Tier VII).
However, Tiers VIII–X introduce innovative shell mechanics, enabling vehicles to deal maximum damage in close combat. They are represented by:
SDP 58 Kilana (Tier VIII)
SDP 60 Gonkiewicza (Tier IX)
NC 70 Błyskawica (Tier X)
Maximize Damage with Star Tray Shells
Polish Tier VIII–X TDs are equipped with unusual deep-rifled guns. These guns enable them to fire star tray shells traveling at incredible velocities: 1,700 m/s for a standard round and 2,000 m/s for a special one. These shells are most effective within 50 meters, delivering maximum damage. However, the damage gradually decreases with distance. Thus, high-tier Polish TDs encourage you to engage in close combat where you can be most effective.
Learn more about brand-new Polish tank destroyers in a dedicated article on our portal!
The moment you've been waiting for is here! DESOLATIUM has officially launched today on Steam. Immerse yourself in a captivating point-and-click graphic adventure, drawing inspiration from the dark and enigmatic world of H.P. Lovecraft. Are you ready to uncover the truth behind the chaos, or will you become entangled in a dark ritual?
Watch the launch trailer for a glimpse into the madness that lies ahead!
Don't miss out on this thrilling journey into the unknown. Grab your copy of DESOLATIUM at a special 15% discount during the Steam Lovecraftian Days, available exclusively from April 5th to April 12th.
The moment you've been waiting for is here! DESOLATIUM has officially launched today on Steam. Immerse yourself in a captivating point-and-click graphic adventure, drawing inspiration from the dark and enigmatic world of H.P. Lovecraft. Are you ready to uncover the truth behind the chaos, or will you become entangled in a dark ritual?
Watch the launch trailer for a glimpse into the madness that lies ahead!
Don't miss out on this thrilling journey into the unknown. Grab your copy of DESOLATIUM at a special 15% discount during the Steam Lovecraftian Days, available exclusively from April 5th to April 12th.
The moment you've been waiting for is here! DESOLATIUM has officially launched today on Steam. Immerse yourself in a captivating point-and-click graphic adventure, drawing inspiration from the dark and enigmatic world of H.P. Lovecraft. Are you ready to uncover the truth behind the chaos, or will you become entangled in a dark ritual?
Watch the launch trailer for a glimpse into the madness that lies ahead!
Don't miss out on this thrilling journey into the unknown. Grab your copy of DESOLATIUM at a special 15% discount during the Steam Lovecraftian Days, available exclusively from April 5th to April 12th.